It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Spoilers - go away if you haven't finished the game.

Its hard for me to be overly critical of The Witcher 3, being a big fan of the first two games and even basing the timing of a GPU upgrade on the release of The Witcher 3 I had high expectations of the game and it delivered... for the most part. Just to balance it a little here is a link to recently published Eurogamer article about the release of the game:
http://www.eurogamer.net/articles/2015-08-17-inside-the-witcher-3-launch

One aspect that did disappoint can be somewhat summed up in the events around Radovid. In the first game Radovid seemed to be somewhat balanced but gradually became the witcher equivalent of Joffrey and I was chomping at the bit for chance to bring him down. I wasn't sure while playing if this was even going to be possible given his importance to what was going on in the political landscape and what his assassination would mean to the overall events. When possibility of his assassination first arises in the story it seems fraught with difficulties and was going to be a long game endeavor, but when the time finally arrives it feel like barely an afterthought. One of the most guarded and cautious individuals in the game world got suckered in too easily to which you have to wonder just how hard were these other guys actually trying to assassinate because it wasn't that hard in the end.

The assassination of Radovid should also have had more impact. This guy had nurtured and protected a great deal of fanatical groups that were tearing their way through the populace from magicians to non-humans to any other dissident, but the death of Radovid didn't seem to deliver any obvious repercussions, very little by way of power struggles other than those around the conspirators, very little in the way of reprisals from the fanatics or chaos from individuals that would surely start working their own agendas once the head was cut off, in fact I still recall hearing dialogue in the streets pronouncing "long live Radovid."

Other than I would have also preferred to have seen a little bit more of the Racism and subjugation of the non-human races, there seemed to be more of a divide in the first two games, although definitely there this time around it didn't appear overtly present to the same degree.

These are problems that effect virtually all open world games, it is a lot of work to completely change the dynamic after an event, one that springs to mind that did do it well was dragon's dogma after slaying the dragon.
In lurking the different threads here and on Steam, this seems to be a common complaint. I agree though that there wasn't any of the predicted rioting going on afterward, anywhere, it was business as usual, as if nothing happened. So yes, it felt... unfinished.
This is sadly sounding as if I'm merely trying to defend the game somehow, but it is possible that the inner circle of Redania's remaining elite managed to keep Radovid's death secret for a while. There aren't really any witnesses when he's killed (and those few who were there would obviously keep their mouths shut) and it couldn't have been in the interest of Redania's remaining forces to announce their leader's death right away.

It makes sense for a government to first try and figure things out, before going public. The ending even says "without Radovid's tactical genius..." so there obviously was still some sort of leadership present/left, just one even more lacking (at least in that regard).

I don't know, of course, if this is the way we are supposed to interpret this, but it would at least explain, why we don't already see Redania's forces unravel during the final events of the game.

What is very much a thing, however, is that Geralt is out of the loop again, after finishing that quest. He only has access to information while he is included in the process, but events then move on without him. I never really expect Geralt to know about something, unless he was there, or it's really something of public knowledge.
Post edited August 22, 2015 by Santiago
avatar
Santiago: I don't know, of course, if this is the way we are supposed to interpret this, but it would at least explain, why we don't already see Redania's forces unravel during the final events of the game.
The fact that there is clearly no work gone into carrying the story forward leaves only one 'explanation': the extra 14 months (arbitrary figure) development time to completely alter the game, quests, landscape... blah, blah to encompass all outcomes was not even under consideration. It would have been a massive undertaking, unless it had been planned from the very outset, years ago.
avatar
Hickory: the extra 14 months
As usual, no real idea what you are talking about, but recording a few lines for NPCs saying "have you heard? Radovid was found dead!" or "what's going to happen to Redania now?!?" certainly wouldn't have taken 14 months. Or at least remove/suppress the lines of Redanian soldiers saying "long live Radovid" after this quest. Not a big problem, but I think it would have been doable - without going crazy on extra effort.
avatar
Hickory: the extra 14 months
avatar
Santiago: As usual, no real idea what you are talking about,
Then try reading.
avatar
elfergos: Spoilers - go away if you haven't finished the game.

Its hard for me to be overly critical of The Witcher 3, being a big fan of the first two games and even basing the timing of a GPU upgrade on the release of The Witcher 3 I had high expectations of the game and it delivered... for the most part. Just to balance it a little here is a link to recently published Eurogamer article about the release of the game:
http://www.eurogamer.net/articles/2015-08-17-inside-the-witcher-3-launch

One aspect that did disappoint can be somewhat summed up in the events around Radovid. In the first game Radovid seemed to be somewhat balanced but gradually became the witcher equivalent of Joffrey and I was chomping at the bit for chance to bring him down. I wasn't sure while playing if this was even going to be possible given his importance to what was going on in the political landscape and what his assassination would mean to the overall events. When possibility of his assassination first arises in the story it seems fraught with difficulties and was going to be a long game endeavor, but when the time finally arrives it feel like barely an afterthought. One of the most guarded and cautious individuals in the game world got suckered in too easily to which you have to wonder just how hard were these other guys actually trying to assassinate because it wasn't that hard in the end.

The assassination of Radovid should also have had more impact. This guy had nurtured and protected a great deal of fanatical groups that were tearing their way through the populace from magicians to non-humans to any other dissident, but the death of Radovid didn't seem to deliver any obvious repercussions, very little by way of power struggles other than those around the conspirators, very little in the way of reprisals from the fanatics or chaos from individuals that would surely start working their own agendas once the head was cut off, in fact I still recall hearing dialogue in the streets pronouncing "long live Radovid."

Other than I would have also preferred to have seen a little bit more of the Racism and subjugation of the non-human races, there seemed to be more of a divide in the first two games, although definitely there this time around it didn't appear overtly present to the same degree.

These are problems that effect virtually all open world games, it is a lot of work to completely change the dynamic after an event, one that springs to mind that did do it well was dragon's dogma after slaying the dragon.
I absolutely loved this game but just like DAI there is too many side quests that once completed once are not that exciting to do again and the main quests in W3 are often tedious and unnecessary.

The whole damn Novigrad, Triss, Dandelion, Radovid, Reuven, Whoreson and Cleaver missions were really not that interesting or even tied in well with the main story arc in my opinion. Hell Geralt could have just asked a city guard did they see an ashen haired girl and they would have said yeah she was here with some dufus bard but disappeared into thin air when they tried to arrest her in the Temple District.

The run-around finding Dandelion and then his stupid theatre quests has been the point where 3 of my play-throughs have just stopped, I just couldn't do these quests again. The Bloody Baron's quest was quality.

More time should have been spent on things such as the Radovid quest line or on what the hell happened to Anais and John Natalis rather than looking for god damn flyers for Dandelions play.

In both W3 and DAI the worlds are beautiful and they should be filled with relevant, meaningful and engaging quests and not so much time spent developing the enormous crafting system.

Anyway that's enough from me, just want to reiterate I love Witcher 3 but for me it is after 2 full play throughs the majority of the quests are just too tedious to replay.
avatar
Hickory: Then try reading.
Na, much rather click the minus. :)
avatar
elldaz: or even tied in well with the main story arc in my opinion.
Isn't that the whole point of SIDE quests?
avatar
elldaz: Hell Geralt could have just asked a city guard
Really? A guard would have helped the "vile mutant"? You can't blame Geralt for not going to them first. He's used to getting nothing but hostility from these crowds. You can also make a case that not all guards would have known about that.
avatar
elldaz: his stupid theatre quests
I loved those!
Post edited August 25, 2015 by Santiago
avatar
Hickory: Then try reading.
avatar
Santiago: Na, much rather click the minus. :)
Yeah, that's what douche-bags do.
avatar
Hickory: the extra 14 months
avatar
Santiago: As usual, no real idea what you are talking about, but recording a few lines for NPCs saying "have you heard? Radovid was found dead!" or "what's going to happen to Redania now?!?" certainly wouldn't have taken 14 months. Or at least remove/suppress the lines of Redanian soldiers saying "long live Radovid" after this quest. Not a big problem, but I think it would have been doable - without going crazy on extra effort.
Well saying that, I hear people standing right next to the Baron's hanging body saying "the baron's a good man", and things like that.
Long after he died people around there are still either praising or complaining about him. It even happened where people were saying these things after I just killed the other guy's men who were trying to take the "taxes" from that guy when you arrive after the swamp quest.
avatar
elldaz: or even tied in well with the main story arc in my opinion.
avatar
Santiago: Isn't that the whole point of SIDE quests?

Think my point must not have been clear. I was saying (or trying to) that the quests such as Dandelion's silly quests served no real purpose in progressing the main quest.
avatar
elldaz: Hell Geralt could have just asked a city guard
avatar
Santiago: Really? A guard would have helped the "vile mutant"? You can't blame Geralt for not going to them first. He's used to getting nothing but hostility from these crowds. You can also make a case that not all guards would have known about that.

He helps guards/soldiers of every ilk in some way or form all game, so I think you are wrong here.
avatar
elldaz: his stupid theatre quests
avatar
Santiago: I loved those!

Really? I hated them, just a waste of time with no relevance to the story. Oh hey I know you need to find your lost daughter but before that can you please go and see this guy about getting some posters for my new show............ FAIL
Post edited August 26, 2015 by elldaz
avatar
elldaz: Think my point must not have been clear. I was saying (or trying to) that the quests such as Dandelion's silly quests served no real purpose in progressing the main quest.
No, you were very clear. And again, that is the definition of a side quest. Everything that progresses the main story is a main quest. I'm glad there are side quests like those in the game. They help a great deal in fleshing out the world and the characters and as you point out, people who don't care about this, don't have to do these optional quests.