Posted October 01, 2011
low rated
In all honestly there are some things you shouldn't change.
1: Unlimited parry, 50% damage?
2: Takes forever to cast/switch between signs (with controller interface)
3: Geralt's attacks are no longer interrupted? Results in getting you killed much faster.
I dunno but is of my opinion that they must have hired idiots on their product management team. The game is not better. It's much worse.
I'm not supporting this company anymore and I regret spending 50 USD on this joke of efforts.
CDPR you should learn from companies that do things right:
1: Blizzard.
2: Ubisoft (Assasins Creed) No pun intended, it's Ubisoft who should be mocking you instead.
To be honest, the problem with this lame patch is that they tried to cover too much ground. By spreading over a large area they managed to screw up good.
So fay I've tried both the tutorial and the Arena. The tutorial is full of bugs. For example you cannot advance if you ever so slighly deviate from the norm (it seems the tutorial was programmed by a very very un-experienced team who has no idea how to write proper code and validate user experience). This results on the user getting stucked on different parts of the tutorial.
The Arena, it simply sucks due to the combat changes. Dodge doesn't dodge blows, it makes you vulnerable. Parry get's you killed (I truly don't know who's the moron in your company who insists that parry should be always diminished by using cheap shortcuts like vigor limited parry and 50% damage block: that's simple idiotic. Just program it to parry blows in an arch area that's limited around the Witcher. Are you that stupid?)
The interface is as clunky as Arma II.
It's good to see gameplay that's separated from story thanks to the Arena. Because to be honest. The gameplay on this game sucks. How good the story might be is totally unrelevant to that. I might as well go read Conan instead.
Try hiring someone with development experience on a game that's not broken. At least one. If not, get a consultant because definitively you're not getting it.
1: Unlimited parry, 50% damage?
2: Takes forever to cast/switch between signs (with controller interface)
3: Geralt's attacks are no longer interrupted? Results in getting you killed much faster.
I dunno but is of my opinion that they must have hired idiots on their product management team. The game is not better. It's much worse.
I'm not supporting this company anymore and I regret spending 50 USD on this joke of efforts.
CDPR you should learn from companies that do things right:
1: Blizzard.
2: Ubisoft (Assasins Creed) No pun intended, it's Ubisoft who should be mocking you instead.
To be honest, the problem with this lame patch is that they tried to cover too much ground. By spreading over a large area they managed to screw up good.
So fay I've tried both the tutorial and the Arena. The tutorial is full of bugs. For example you cannot advance if you ever so slighly deviate from the norm (it seems the tutorial was programmed by a very very un-experienced team who has no idea how to write proper code and validate user experience). This results on the user getting stucked on different parts of the tutorial.
The Arena, it simply sucks due to the combat changes. Dodge doesn't dodge blows, it makes you vulnerable. Parry get's you killed (I truly don't know who's the moron in your company who insists that parry should be always diminished by using cheap shortcuts like vigor limited parry and 50% damage block: that's simple idiotic. Just program it to parry blows in an arch area that's limited around the Witcher. Are you that stupid?)
The interface is as clunky as Arma II.
It's good to see gameplay that's separated from story thanks to the Arena. Because to be honest. The gameplay on this game sucks. How good the story might be is totally unrelevant to that. I might as well go read Conan instead.
Try hiring someone with development experience on a game that's not broken. At least one. If not, get a consultant because definitively you're not getting it.