Why the combat has been dumbed down to only ever involve hitting, rolling, hitting, rolling etc? 
 
 Why have the 3 levels of each combat type for the two swords been dumbed down? Was it really that hard to map to a controller? Again, you've taken depth from the combat. 
 
 Make no mistake, Witcher 2 is a console game on PC. 
 I do not say this in a derogatory way. It just follows that style of game-making. 
 There is nothing wrong with that. 
 The OP is correct on his statements except for this part I quoted above.  
 Witcher 1 has an incredibly weak skeleton of a combat system. 
 The three styles are implemented in the worst way possible. 
 They are so binary that they cannot add any depth. 
 Witcher 2 on the other hand specifially ADDS depth in the shape of movement and physicality to combat gameplay. 
 Witcher 2 is head and shoulders above Witcher 1 when the combat systems are compared.  
 Witcher 2 could have improved its combat further but the lack of CDP Red's console experience shows in the form of many small flaws scattered across the combat system. 
 Witcher 2, as a whole, is still a great game and the combat system is immensely better designed than the "I use 4 buttons to launch 3 attacks" Pavlov Dog of Witcher 1.  
 I cannot say anything against personal preference one might have to one school of game style, however one cannot objectively deny the massive improvement CDP Red made to the combat gameplay.