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Oscopter: I also like the fact that if you run into unexpected encounters unprepared you are at a clear disadvantage. Sort of reminds me of some older games where the strategy usually involved running in and dying, then reloading and thinking about your strategy.
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Frotz: I find dying and loading a save game so you can formulate a new strategy based on all ready knowing what lies around the next corner so realistic and immersive - NOT!
Sorry I probably used the wrong words for that one. What I mean is that it adds gameplay value and makes you really think of different possible strategies for some fights. I did not mean that the strategy would always involve dying beforehand, instead I meant that only through constant trying you would eventually learn the encounters.

Sadly the game gets really easy after a while and you can mostly forget the potions. I was hoping for the difficulty at start to remain as a constant, so you would feel excited when taking part in battles.
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Adokat: Yes, a potion takes care of that.

Come on, now. He's able to reasonably guess what he'll need, and, obviously, it's not as in depth as a game would be. You, too, should be able to have a good enough guess for what you'll need-it's hard to go wrong.
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Hawat: Did the potions last only a few minutes in the book? I havent read any of them but that would look very weird if he had to meditate a few minutes before each encounter.
I don't think so, but the potions in this game aren't exactly short either. If one potion generally only lasts you one encounter, you're probably doing something wrong.
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Hawat: Did the potions last only a few minutes in the book? I havent read any of them but that would look very weird if he had to meditate a few minutes before each encounter.
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Adokat: I don't think so, but the potions in this game aren't exactly short either. If one potion generally only lasts you one encounter, you're probably doing something wrong.
Yes I know I wrote "each" that was an obvious exaggeration, but you probably know what I mean, was the duration of potion a problem for him during long fights?
Ie: kill a few monsters then the boss or a difficult monster appear and during that difficult fight, the effect wears off ?
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Hawat: Ie: kill a few monsters then the boss or a difficult monster appear and during that difficult fight, the effect wears off ?
RUUUUUUUUUUUUN!!!

Seriously that's what I do if I can. I know Geralt's bad ass, but he didn't surviwe this long just by bravado and machisimo, some fights you have to postpone until you have the upper hand.
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Hawat: Ie: kill a few monsters then the boss or a difficult monster appear and during that difficult fight, the effect wears off ?
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VoodooEconomist: RUUUUUUUUUUUUN!!!

Seriously that's what I do if I can. I know Geralt's bad ass, but he didn't surviwe this long just by bravado and machisimo, some fights you have to postpone until you have the upper hand.
True its good not to be an invincible hero for once and having to run :)
Post edited May 21, 2011 by Hawat
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Hawat: True its good not to be an invincible hero for once and having to run :)
A certain young mage from the Unseen University would probably say it's the ONLY way to make sure you're invincible :D
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Hawat: True its good not to be an invincible hero for once and having to run :)
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VoodooEconomist: A certain young mage from the Unseen University would probably say it's the ONLY way to make sure you're invincible :D
Rincewind certainly wasnt a model of bravery ^^; I don't remember him saying that but then its been so long since i read those great books or played the games .
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Hawat: Rincewind certainly wasnt a model of bravery ^^; I don't remember him saying that but then its been so long since i read those great books or played the games .
I'm just imagining that's what sir Terry (who actually crafted himself a sword out of meteorite steel upon recieving the title!) would make him say that in this situation, I wasn't quoting anything specific. He's the hero I think about whenever I gloriously retreat as fast as I can :D
Ah, how I miss the early Discworld days and the Rincewind era before they tilted more and more to social commentary and further and further away from fantasy parody. :(

Also, while I love Rincewind to death, I'd never call him a hero. I don't think I'd even want to go drinking with the guy. Heh. :/
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Adokat: I don't think so, but the potions in this game aren't exactly short either. If one potion generally only lasts you one encounter, you're probably doing something wrong.
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Hawat: Yes I know I wrote "each" that was an obvious exaggeration, but you probably know what I mean, was the duration of potion a problem for him during long fights?
Ie: kill a few monsters then the boss or a difficult monster appear and during that difficult fight, the effect wears off ?
I got the impression that the potions lasted a good while, but bear in mind I've only read what's been written in English, which is only 2 books, so my knowledge may be incomplete. He doesn't use potions very often-they require a good bit of preparation it seems, and often trouble seeks him out, rather than the other way around.
I agree with the poster. Honestly, we should not be required to meditate to drink potions. To brew potions, yes.

To not allow spamming of pots have already been rectified in the game system which is called 'Toxicity'. That already disallow players to spam potions unnecessarily.

Drinking potions while meditating is only adding 'annoyance' factor.
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TigerLord: I will ask again:

How do you know which potions to drink in advance?
I don't, I just keep the usual (Swallow + White Oriole) up all the time.
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archaven: I agree with the poster. Honestly, we should not be required to meditate to drink potions. To brew potions, yes.

To not allow spamming of pots have already been rectified in the game system which is called 'Toxicity'. That already disallow players to spam potions unnecessarily.

Drinking potions while meditating is only adding 'annoyance' factor.
I think it's obvious... it's a method of artificially extending the gameplay time.