Posted June 05, 2011
mbourgon: Thanks for all the advice. Buncha answers/comments below.
Skills: Reposte 1, Vigor Regen 1 ,Parrying 2, Fortitude 2 w/Dmg Redux +2, Arrow Redirect 1,
Hunter Armor +13 armor, Witcher Silver Sword 10-17. Guess I need to start getting Position provided I survive this area.
Separate - yeah, been trying to do that, with varying degrees of success.
Position - I'll start working on this next. Wasn't sure if 200% damage vs 150% for a while was going to be useful. But that's how the current group keep whacking me, so 2 points it is.
Places of Power - yes, using those.
Dodging - not doing it enough, but am doing it. Especially when they first pop up.
Quen - wow, lots of people say it's that butch. It seemed less useful that Aard or Yrden.
Axii I haven't gotten to work terribly well - they seem to shrug it off.
Journal Entries - have been reading, but right now I'm doing Claws of Madness, and I haven't seen any books on wraith. Back to the dwarf, then.
Combos - is there a trick to that? I have noticed recently that when I off one critter I frequently do some some sort of death-from-above onto the next, and that frequently is a one-shot-kill. I've also started to try and time my blows, since that seems to help on some critters. Still more used to the first Witcher, and the left-click-vs-right doesn't seem as intuitive as the 3 separate styles, oddly enough.
Potion/Oil - usually make sure to do potions, don't do oils that often. Will do
Generic RPG - yeah, don't want that. I love that this is a fairly unique RPG, just wish I didn't have to ragequit after the 4th reload during a fight.
Thanks, all!
More advice. Use bombs if you are in a tight spot. Of course you can spam bombs and own everyone but I mainly use it to stagger my enemies so I can get away and reorganize / recuperate. Btw there is a bomb called Red Haze which will induce some in-fighting (confusion) among your enemies - you should give it a try. Skills: Reposte 1, Vigor Regen 1 ,Parrying 2, Fortitude 2 w/Dmg Redux +2, Arrow Redirect 1,
Hunter Armor +13 armor, Witcher Silver Sword 10-17. Guess I need to start getting Position provided I survive this area.
Separate - yeah, been trying to do that, with varying degrees of success.
Position - I'll start working on this next. Wasn't sure if 200% damage vs 150% for a while was going to be useful. But that's how the current group keep whacking me, so 2 points it is.
Places of Power - yes, using those.
Dodging - not doing it enough, but am doing it. Especially when they first pop up.
Quen - wow, lots of people say it's that butch. It seemed less useful that Aard or Yrden.
Axii I haven't gotten to work terribly well - they seem to shrug it off.
Journal Entries - have been reading, but right now I'm doing Claws of Madness, and I haven't seen any books on wraith. Back to the dwarf, then.
Combos - is there a trick to that? I have noticed recently that when I off one critter I frequently do some some sort of death-from-above onto the next, and that frequently is a one-shot-kill. I've also started to try and time my blows, since that seems to help on some critters. Still more used to the first Witcher, and the left-click-vs-right doesn't seem as intuitive as the 3 separate styles, oddly enough.
Potion/Oil - usually make sure to do potions, don't do oils that often. Will do
Generic RPG - yeah, don't want that. I love that this is a fairly unique RPG, just wish I didn't have to ragequit after the 4th reload during a fight.
Thanks, all!
Dodge is very very vital. Practice dodging. I always add 2 points into dodging in Swordsmanship tree. You can use WASD while dodging to make you roll all over the place.
Separating is also important, at least you have get your enemies to be far apart from each other. Then what I usually do is land 2 attacks or so and roll away, rinse and repeat.
Different enemies have different resistance to Axii which is why sometimes it works well sometimes it doesn't.
Post edited June 05, 2011 by vAddicatedGamer