Posted April 30, 2015
I edited this to make it easier for other people with similar problems to find:
Win 7 x64
i7 3820
16GB
2x7850OC X-Fire
X79-UD3
The situation:
Game freezes entire computer every single cutscene, sometimes during gameplay. I can normally only get 20 minutes gameplay in before it freezes. It can't make it past the first flashback scene with Geralt running through the forest. A hard reset (holding down the power button and forcing the computer to shut down is required to fix, ctrl+alt+del does nothing, ctrl+shift+esc, alt+tab do nothing. My entire computer would freeze.
UberSampling ON stops freezing
Disabling X-Fire also stops the freezing.
These two fixes may allow me to play the game, but it was not ideal because I wanted Ultra at 60fps. That's why I spent money on the second card. I tried updated/rolling back drivers, edited things in the registry, etc.
I started played with Ubersampling on, and once Foltest died, I was in the dungeon waiting to escape, the framerate jumped to around 70fps (the dungeon was such a small area to load), and my game started crashing again.
So I figured what was causing the crashes was a framerate higher than the refresh rate. Ubersampling and disabling X-Fire was not a fix, it was a just a workaround the problem.
So I set everything as I'd like, and simply enabled V-sync this time. And the game runs like a charm. I already made Flotsam after an hour and no crashes as of yet.
Hope this helps you.
Josh.
tl;dr:
Framerate higher than refresh rate caused crashes
Disabling US and Crossfire was simply a workaround.
Simply enable V-Sync.
Win 7 x64
i7 3820
16GB
2x7850OC X-Fire
X79-UD3
The situation:
Game freezes entire computer every single cutscene, sometimes during gameplay. I can normally only get 20 minutes gameplay in before it freezes. It can't make it past the first flashback scene with Geralt running through the forest. A hard reset (holding down the power button and forcing the computer to shut down is required to fix, ctrl+alt+del does nothing, ctrl+shift+esc, alt+tab do nothing. My entire computer would freeze.
UberSampling ON stops freezing
Disabling X-Fire also stops the freezing.
These two fixes may allow me to play the game, but it was not ideal because I wanted Ultra at 60fps. That's why I spent money on the second card. I tried updated/rolling back drivers, edited things in the registry, etc.
I started played with Ubersampling on, and once Foltest died, I was in the dungeon waiting to escape, the framerate jumped to around 70fps (the dungeon was such a small area to load), and my game started crashing again.
So I figured what was causing the crashes was a framerate higher than the refresh rate. Ubersampling and disabling X-Fire was not a fix, it was a just a workaround the problem.
So I set everything as I'd like, and simply enabled V-sync this time. And the game runs like a charm. I already made Flotsam after an hour and no crashes as of yet.
Hope this helps you.
Josh.
tl;dr:
Framerate higher than refresh rate caused crashes
Disabling US and Crossfire was simply a workaround.
Simply enable V-Sync.
Post edited May 03, 2015 by JoshVJT
This question / problem has been solved by Goodmongo