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Once I figured out the correct settings and all.

BUT I thought the artistic/stylistic Witcher_1 was nicer(different) with the water color motif...maybe I need new glasses. I havent got very far in the game, still in the prologue section.

Can you imagine if it had the DX10 shaders?? DX11 is a minimal step up from 10 IMO.
I wish to express my full support to this high quality thread.
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Gidzin: Once I figured out the correct settings and all.

BUT I thought the artistic/stylistic Witcher_1 was nicer(different) with the water color motif...maybe I need new glasses. I havent got very far in the game, still in the prologue section.

Can you imagine if it had the DX10 shaders?? DX11 is a minimal step up from 10 IMO.
I agree, also it would be interesting to see what CDPR could do with DX11...
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Gidzin: Once I figured out the correct settings and all.

BUT I thought the artistic/stylistic Witcher_1 was nicer(different) with the water color motif...maybe I need new glasses. I havent got very far in the game, still in the prologue section.

Can you imagine if it had the DX10 shaders?? DX11 is a minimal step up from 10 IMO.
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VirtualPal: I agree, also it would be interesting to see what CDPR could do with DX11...
If they did, Do you think the BITCHING would start? (tongue in cheek)
I argee as well the game is looking wonderful, can't wait to get back to playing it!
Who loves Ves` butt??

I DO I DO !

God damn what beautifull graphic. I had concentration issues in that interrogation scene every time she left... if you catch my drift :D

Edit: I agree with OP though, the visual theme in TW1 was nicer than TW2. Dark, grey and loomy. Storm clouds swept over the country though the sun shines through, giving off a sweet, golden light of hope... damn i loved chapter 1 and 2.
Post edited May 17, 2011 by Fjellbukken
I remember that lol
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Fjellbukken: Who loves Ves` butt??

I DO I DO !

God damn what beautifull graphic. I had concentration issues in that interrogation scene every time she left... if you catch my drift :D

Edit: I agree with OP though, the visual theme in TW1 was nicer than TW2. Dark, grey and loomy. Storm clouds swept over the country though the sun shines through, giving off a sweet, golden light of hope... damn i loved chapter 1 and 2.
What a romantic!!
Indeed i am amazed how well it runs to on my PC
Intel Q6600
Nvidia GTX285
8GB DDR2 800MHZ

30-60fps and i have many settings on ultra so im happy and amazed in one go.

W2 for GOTY!!
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I think the main advantage to updating The Witcher 2 for DirectX 11 would probably be performance, not necessarily improved visuals.

CD Projeckt stated in an interview that they stuck with DirectX 9 since they made a list of all the features they wanted in their rendering engine, and that version of DirectX was sufficient. And I'm seeing plenty of modern effects such as Godrays, SSAO, Bokeh Simulation, HDR, what looks like subsurface scattering and parallax mapping etc. Plenty of the latest rendering techniques and buzzwords.

The performance improvements could be substantial though, since DirectCompute can be used to speed up SSAO, Bokeh Simulation (I think that's call "cinematic depth of field" here), and physics calculations. Geometry instancing could be of some use too, no doubt. Though not much, from what I've seen.

As for the famed DirectX 11 tesselation, I have yet to spot any places in the game where that would bring a significant improvement to the visuals.

So basically, I would also love to see a DirectX 11 patch in the future, but I wouldn't count on it since it would require a tremendous amount of work to do properly, and would probably have minimal impact on the look of the game,
Post edited May 17, 2011 by xenobrain
The game's absolutely gorgeous, to say the least...
This is the most beautiful game on minimum settings I have ever seen in my life :D Seriously, I'm playing on a low-spec computer and my jaw dropped several times even in spite of that. Wow!