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Redil: Yeah i dislike the new potion system and the inventory weight limit is not the way id imagine them going.
yes its hard to know when you will need something so selling off some things just does not feel right. but then it costs you! gamers have learned to be pack-rats in rpg games so its hard to change.

also sucks you cant sell your formulae. in the last game it was the only thing i sold



as for using a potion when. its not right to have to die to know when to drink something. the medallion should be our Waring to that tho. IMHO
I think the intention of the system is to essentially always have potions going, they are trying to push Alchemy to be a huge part of the game essentially make your be "prepared for anything".

At the moment I do hate the system, because like others have said you basically have to die then you know what you need.
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CreationsAU: I think the intention of the system is to essentially always have potions going, they are trying to push Alchemy to be a huge part of the game essentially make your be "prepared for anything".

At the moment I do hate the system, because like others have said you basically have to die then you know what you need.
theres prepared for anything and there is not giving a shit because you have to go through a routine when everything you did runs out
I don't know anyone who likes the current meditation implementation, other than Voodoo. :p

I'm sure there are others though. Obviously, the designers do. For whatever strange reason.

And yea, I pretty much didn't give a shit about potions unless I had died or used Cat to see in the dark. :p Just way, way, way too much of a hassle.