Posted May 28, 2011
It seems to happen when you've taken a hit(without quen up). If you do not move after taking the hit often you will simply not be able to block or cast a sign. Roll out of the way or take a step or two, and your controls suddenly work again. Basically, I'm assuming anyway, the "knock-back state" seems to linger - you can't cast while in the animation of being knocked back, but still can't a few seconds after even though the animation has ended. Very counter-intuitive.
I've actually done some testing, basically taking hits right to the face and seeing how often and how long it took before I could put up a quen. Most of the time it either took ~3-5 seconds or so, or I just died before being able to. Also did this with blocking, blocking reacts slightly faster but there is a very noticeable delay, around 2 seconds.
Try it yourself and I bet you will experience the same - maybe not dying as much, I'm on hard difficulty early in the game ATM.
Basically, your best best after taking any hit is to roll out - trying to block or cast a quen or aard or any spells really, will often lead to your death as it simply won't work for a precious few seconds or until after you move/roll.
Very irritating, hope they manage to fix it soon.
I've actually done some testing, basically taking hits right to the face and seeing how often and how long it took before I could put up a quen. Most of the time it either took ~3-5 seconds or so, or I just died before being able to. Also did this with blocking, blocking reacts slightly faster but there is a very noticeable delay, around 2 seconds.
Try it yourself and I bet you will experience the same - maybe not dying as much, I'm on hard difficulty early in the game ATM.
Basically, your best best after taking any hit is to roll out - trying to block or cast a quen or aard or any spells really, will often lead to your death as it simply won't work for a precious few seconds or until after you move/roll.
Very irritating, hope they manage to fix it soon.