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i do not like how blocking was handled. right now its my only gripe

this makes a huge difference in the game.

right now instead of finessing a fight to your favour by playing the way they developed. most players, attack, roll away then roll back and attack again doing the same thing over and over.

why because blocking is near useless. you give up the use of signs to block... well signs are more useful then blocking.

now i know that no one wants an Assassins creed system where you block then instantly kill the other person using a counter.

counters should be hard to pull off. maybe if that used the vigour system instead i would be more happy but then the block would last forever.

most of you will then say "but blocking is not fun, just holing a button takes away most of the skill in the swordplay" maybe you are right. but then again who said that the system has to be you holding a button? what if it was reaction based?

you tap the defend button when an attack comes in. and then you can counter using some vigour if you are able to react fast enough

this wold add a new finesse to the game.

they can even allow you to chain block into your fight pattern when taking on multiple enemies but only if you do it right.

it would look cool and make it more enjoyable you may even take more risks. it does not make other aspects of the game useless.

think of it like this. 5 enemies, you can use the old system of slowly picking them off whole retreating or using traps and bombs.

but then you can attack, attack block leading into the third attack/ counter attack and then block again when done.

now you may think this is easier but think about it. that's some complex work there. you are attacking and defending, that those 4 attacks took 6-7 button presses (7 for counter 6 for only blocks). it would be hard to be able to chain those together perfectly.

possible but hard. something that would make me happy.

and note you dont have to just attack to block you can still block outside but you still have to line up the blocks with the incoming attacks


this would open up many new ways to take on enemies.

the stinger, when you defend then move out to take a jab slowly taking them out

the master, go in using complex button combos to come out nearly unscathed from a massive battle (only the best dare try)

the cautious, attack then defend rinse and repeat.


what d you guys think.. good bad any negatives to my idea? i know it wont happen but there is always a chance that you guys will find my idea interesting.

in combat i seriously believe that defence would make it more enjoyable. the way its done it just does not feel like you have much sword defence options and i dont see why it is vigour based

feel free to comment, expand my idea or shoot it right down
I use block constantly. I remapped it to RMB and put heavy attack on MMB. I always block, then rush in with quick hits... works on a ton of enemies, especially monsters.
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StingingVelvet: I use block constantly. I remapped it to RMB and put heavy attack on MMB. I always block, then rush in with quick hits... works on a ton of enemies, especially monsters.
so you dont like how i think about it?
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StingingVelvet: I use block constantly. I remapped it to RMB and put heavy attack on MMB. I always block, then rush in with quick hits... works on a ton of enemies, especially monsters.
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cloud8521: so you dont like how i think about it?
I like your idea fine, a lot of games have that kind of blocking where you hit it at the right time. I'm just saying I think it's useful already, as it is... I don't see it as boring because generally you will mix up rolls, blocks and signs along with swordplay, which keeps it fresh and fast.

I wouldn't be opposed to more "active blocking" though, if I understand you correctly.
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cloud8521: so you dont like how i think about it?
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StingingVelvet: I like your idea fine, a lot of games have that kind of blocking where you hit it at the right time. I'm just saying I think it's useful already, as it is... I don't see it as boring because generally you will mix up rolls, blocks and signs along with swordplay, which keeps it fresh and fast.

I wouldn't be opposed to more "active blocking" though, if I understand you correctly.
100% correct.

as it stands to block right you MUST use vigour upgrades. it just does not feel like a skill system either.
Riposte?

Though I personally think Quen is far better use of Vigor, even if you are using Riposte.
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revial: Riposte?

Though I personally think Quen is far better use of Vigor, even if you are using Riposte.
agreed.... and that's part of what i dont like. why even use block
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cloud8521: why even use block
For a 10% chance to instantly kill your target.
Post edited May 19, 2011 by agga11
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cloud8521: why even use block
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agga11: For a 10% chance to instantly kill your target.
active blocking is cooler tho
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StingingVelvet: I use block constantly. I remapped it to RMB and put heavy attack on MMB. I always block, then rush in with quick hits... works on a ton of enemies, especially monsters.
heh, me too.

heavy attack works better on "E" anyway because I use it sparingly and when I do use it I'm not worrying about dodging all that much and can take my fingers off WASD without getting killed while I reset my finger position.

I really don't know what you guys are complaining about, I've got no problems with vigor replenishment and I'm blocking whenever I want to + casting spells as I see fit.

... 'sides, casting in CQC is just asking to get gutted: Magic when at range / blocking when up close.
Well, I'm fairly certain you don't regenerate vigor while Quen is active, so for those of us addicted to its use, we usually don't have vigor laying about. ;p

I can totally see the use of blocking (and riposting) as another method of play. Just not mine. ;)

(Ok, in 1 v 1, sure, but there's about five of those all game long).
Post edited May 19, 2011 by revial
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revial: Well, I'm fairly certain you don't regenerate vigor while Quen is active, so for those of us addicted to its use, we usually don't have vigor laying about. ;p

I can totally see the use of blocking (and riposting) as another method of play. Just not mine. ;)

(Ok, in 1 v 1, sure, but there's about five of those all game long).
well its jsut me personally who thinks it should be the way i describe it will feel less.. contrived it just makes no sense as to use vigour
*shrug* Moving a heavy metal object with enough strength and speed to stop an already moving swung metal object *should* be tiring, should it not? Blocking is actually fairly taxing.

'Contrived'... now, that would be never considering using even a basic pine shield in a world where there are archers, and where you're looking to survive instead of for a glorious, noble death serving some feudal lord according to a widespread honor code. You can't be keep Quen active *all* the time. :D
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lw2jgog: *shrug* Moving a heavy metal object with enough strength and speed to stop an already moving swung metal object *should* be tiring, should it not? Blocking is actually fairly taxing.

'Contrived'... now, that would be never considering using even a basic pine shield in a world where there are archers, and where you're looking to survive instead of for a glorious, noble death serving some feudal lord according to a widespread honor code. You can't be keep Quen active *all* the time. :D
witchers can parry bolts in flight

also they are super stong... how does that translate to unable to take 2 wacks before he cant block? (no upgrades)
Post edited May 19, 2011 by cloud8521
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lw2jgog: You can't be keep Quen active *all* the time. :D
That's when you run like a little girl while your vigor regenerates. ;p