Posted November 19, 2014
I will apologise profusely in advance but I need to vent, I still rate the game 9/10 at least so far despite these issues, but they are driving me insane.
Retrying to fight the first boss involves:
1. Cutscenes: Not just a plain old cutscene but a cutscene with multiple dialogue choices over and over. Don't know if dialogue choices matter here, I would have thought so, but I couldn't care less right now, just choose whatever my mouse clicks as I rush to get past it.
2. Clunky combat, when everything was easy you didn't care about the annoyances as much, now that it matters these things are really killing me:
- you can't select a stance before Geralt has gone through his long fancy drawing motion revolving into a game of pausing/unpausing until you hit that perfect moment you can switch stances before you can start fighting.
- clicking a mob to initiate an attack = no feedback. Example: you've clicked the mouse to attack, he's sitting there for 1 second now, should I click again and risk the game telling me I made a failed combo attempt or should I leave him standing there like a muppet because I don't know if he's going to swing in the next millisecond. This isn't a combo whine, I can combo perfectly just from audio cues alone, I am talking about not knowing whether your instruction telling Geralt to start attacking has registered or not.
- game paused = camera movement slowed to a crawl. Are they saying the purpose of game pausing is only for going into your inventory/chugging a potion and trying to discourage reviewing the battlefield and/or selecting an opponent? This seems silly after so many RPGs with a game paused function were exactly for reviewing the battlefield.
- all these consumables/items i've been collecting I've had no need to use up to till this point. Why are you plonking me in the middle of a boss battle and therefore telling me I shouldn't use them now in the toughest encounter, why are you doing this to me?
Thank you for listening.
Retrying to fight the first boss involves:
1. Cutscenes: Not just a plain old cutscene but a cutscene with multiple dialogue choices over and over. Don't know if dialogue choices matter here, I would have thought so, but I couldn't care less right now, just choose whatever my mouse clicks as I rush to get past it.
2. Clunky combat, when everything was easy you didn't care about the annoyances as much, now that it matters these things are really killing me:
- you can't select a stance before Geralt has gone through his long fancy drawing motion revolving into a game of pausing/unpausing until you hit that perfect moment you can switch stances before you can start fighting.
- clicking a mob to initiate an attack = no feedback. Example: you've clicked the mouse to attack, he's sitting there for 1 second now, should I click again and risk the game telling me I made a failed combo attempt or should I leave him standing there like a muppet because I don't know if he's going to swing in the next millisecond. This isn't a combo whine, I can combo perfectly just from audio cues alone, I am talking about not knowing whether your instruction telling Geralt to start attacking has registered or not.
- game paused = camera movement slowed to a crawl. Are they saying the purpose of game pausing is only for going into your inventory/chugging a potion and trying to discourage reviewing the battlefield and/or selecting an opponent? This seems silly after so many RPGs with a game paused function were exactly for reviewing the battlefield.
- all these consumables/items i've been collecting I've had no need to use up to till this point. Why are you plonking me in the middle of a boss battle and therefore telling me I shouldn't use them now in the toughest encounter, why are you doing this to me?
Thank you for listening.
Post edited November 19, 2014 by irregularity