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I've been having a great time with this game after I used 3D Analyze to get the thing to run on my underpowered dell (only the G33/31 integrated graphics card, although the rest of my PCs specs are at min reqs). However, a certain graphical glitch has been driving me nuts. Drawfs, stronger Salamandra agents, and mages have what look like stretched textures on their ring fingers that usually extend several meters. More comically, every dryad I meet has breasts that look like torpedos, and jut a few feet from their chests.

Is this a symptom of my running the game on low with an underpowered PC using 3D Analyze, or can I fix this?
This question / problem has been solved by fjdgshdkeavdimage
The only time I've heard of something like this happening, it was due to trying to use more than one GPU, in an SLI or Crossfire setup. Not sure why it would occur in your case. It could be from your integrated graphics, and I'm not sure how to fix it. Can you get new drivers for your integrated graphics? If so, that might help.

I don't have any experience with 3DAnalyze, so I don't know if that could be involved in the problem.
Have you tried fiddling around with different resolutions? That's what I'd do, although I'm hardly an expert. =P
This issue generally occurs because of a corrupted save game . I`ve had this issue once and also one where Geralt looks like he stepped out of "Scary Movie" and in both instances deleting some saves was the only way to restore the Dryad to her original form and Geralt to his . Hopefully it would be only a save or two but in my case it turned out to be about 10 hours worth of gameplay saves .
Ya'll guys are wrong. It's one of the settings in 3D analyze, and the modification is NOT stored in the saved game (though I have seen the Scary Movie face corruption that Tommy5761 is talking about, which is a different issue). IE, you can just change the setting, and the breasts will shrink down to normal size.

I think it's "anti-detect shaders" that causes this, but I could be wrong. Regardless, I found that the setting that caused this bug was one I could disable without cutting my framerate to pieces.

A handful of the other 3DAnalyze settings also cause unique distortions to the player models. If you mess around for awhile, you'll find a setting that gives Geralt a nosebleed.

EDIT: sidenote, I was the guy who posted in the ATI Crossfire thread. The guy was having problems with beards that resulted from ATI Crossfire, and I thought my problem with epic breasts was the same thing. It wasn't.
Post edited July 05, 2011 by fjdgshdkeavd
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fjdgshdkeavd: I think it's "anti-detect shaders" that causes this, but I could be wrong. Regardless, I found that the setting that caused this bug was one I could disable without cutting my framerate to pieces.
Disabling this got rid of the torpedo breasts. I'm in chapter 4 now. Haven't seen Azar, Triss, dwarfs, or high ranking salamandra agents, but I'll let folks know if this change made a difference.

Thanks, Fj. BTW, I believe it was your thread that helped me get the thing started in the first place, on my crappy Inspirion, so thanks for that also.
Nice of you to thank me rather than pointing out that I was to the one to get you in trouble in the first place, which I was...oops :)
Post edited July 05, 2011 by fjdgshdkeavd
Just confirming that the fix, removing anti-detect: shaders in 3DAnalyze, resolved all the issued mentioned there in.
Post edited July 09, 2011 by scollins1987