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Hello,

So I'm really not the kind to give a review, but reached a limit I can't avoid it.

Typically THQNordic "Tactical" game. Please THQ if you don't know anything about tactic don't jump in the kind and forget ....

So let's recap, FLANKS no matter, BACK no matters, UNITS KIND/TYPE no matters (Except horse which are unbeatables 1 on 1). Please tell me what the point ?

It's litteraly the biggest rusher/farmer who always win. EVEN if you eliminate more troops than him. Simply because HE IS WHERE YOU ARE NOT (Gold Mine) and don't stop to fly away

Opponents squads can breack the fight when they want. WHEN THEY GIVE YOU THEIR BACKS, you can even NOT finish them and they can easily go back to their camps/home. Yes an opponent who give you his back will always survive and regenerate near instantly to its camp whereas it took you 2 minutes to get it's squad while he was always flying.
The opponent ONLY TRY TO ATTACK YOU WHEN HE HAVE MORE TROOPS than you (And it's always winning, whatever you try).
And it seems that you can ONLY WIN IF YOU TAKE HORSES. Horses which are heavyly immunised against bow. Even crossbow and spearmen seems weaker (which make them obviously unbeatable considering they are faster than any other troops). Then I'm not sure if it was there hero but opponents was always starting with 2 Squads: 1 Horses, 1 crossbow whereas me I had only swordmen and bowmen (So just alone it was already not balanced).

And then come all the Upgrade and special abilities which just destroy completly the remaining tactical aspects (If there is any)

It seems to be heavyly oriented Multi BUT there is NO ONE after just 1 week. In 1 hour I got 2 opponents for one 8 minutes battles and a second 10 minutes. Yes 2 battles, 18 minutes, in 1 Hour. Which was about rush gold mine and buy more troops than your opponents. And just have to check the leaderboard, the 7th have only 4 (FOUR) battles. Yes the 7th worldwide on the leaderboard had 4 BATTLES AFTER 1 WEEK (It shows the desert this place is)



It's a "gold mine rush" and "fly away battle". When you have more troops than your opponents you win that's it. No tactic, no reflection, just a rush.
And when the ennemy have more troops than you it simply wait on the 3 Capture points in the middle with 4 horse squads and 1 bowmen squad and wait to get the 500 points (Which Give victory). There are no way to revert battle as long as he have more troops than you (Which means more gold mine). Attack the opponent CAMP do NOT change anything, and have NO IMPACT

And in case of you would have a defensive style Better NEVER COME HERE Because you will never get just 1 Ennemy squad. Worst of all (Before some one tell it) if you want to go in a "Save the Wagon" battle (Which should be more defensive battles) there is absolutly NO ONE (Even not 1 opponent ). And as every battle are fully multi (you can NOT have SOLO skirmish) You are just locked to run after gold mine and when you are done with this and try to find the opponent. He will always fly away to get other mines until he have more troops (Horses) than you.

It can not be worst (From a tactical Point of View)