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Changelog for Patch V0.0.42.32300 (02 July 2020 / added 07 July 2020) - Part I:

Stone Age Firefighters
With the introduction of crazier fire, we had to revisit our firefighters to make their crazy match the fire’s level of crazy. Fires pop up a lot, either as a result of mother nature or an unfortunate accident on your part. It’s important to have competent (ok, somewhat competent) Nuggets running around with buckets of water from the early stages. Give a warm welcome to the new firefighters!

New Quest Panel
Ever wonder about the life trials and tribulations your Nuggets go through? We've added a Stories Panel where you can keep track and see the progress of your civilization's experiences! Think of it like a nice little scrapbook that you keep as your world grows up. We’ll be adding more quests in the future so keep an eye out for updates to the Stories.

Fire Quest
Now more than ever, firefighters will be doing their best to explain proper safety guidelines to the rest of the Nuggets. Despite their efforts, there’s still going to be a lot of work for you to do. In extreme situations, like the imminent destruction of your city, it may be a good time to step in. In order to do so as effectively as possible, you will have to learn the proper approach to dealing with fire. Hopefully you get the instructions in time!

Toxic Lakes Quest
Before you enter space, you will have to learn how to smooth out the rougher features of planets along your journey to conquer the galaxy. As your civilization evolves, it produces more and more waste that pollutes the environment. This affects the overall health of your planet and your oceans. Oceans in return become toxic and make your Nuggets’ lives even harder than usual. It is your responsibility to ensure that your civilization stays in top health. In order to achieve that, you might want to learn some additional skills.

New Ocean Shader
The ocean always inspires the imagination and brings joy to the soul… at least the real ones. We changed the look of the planet, vegetation, and animals, but we always kept our oceans the same. As the years went by, our water shader became less appealing and stood out against the higher fidelity assets. We took some time to make it shine. Take a look!

Blizzard & Heatwave
As we worked on all the climate stuff, we had to review our natural disasters. Sandstorms just weren’t cutting it anymore, so we had to add in something new. Introducing Blizzards and Heatwaves! These two disasters will replace Sandstorms and occur based on the current season. No more dust! It’s way worse now. Better get those Forecast Towers and Bunkers built!

Nuggets Oxygen Suffocation
As we get closer to the Space Age, we are slowly reworking certain Nugget indicators. It’s a little difficult for Nuggets to survive without oxygen, so it’s probably a good time to improve how those details are displayed. The Nugget Panel now shows the current oxygen level for the selected Nugget and all effects applied to the oxygen level. Just try keep it above 0 and there won’t be too much trouble.

Population
We’ve been hearing that some folks are having an issue with their population and we want to make sure that it’s not a struggle to keep your Nuggets’ numbers up outside of disasters or poor environmental conditions. We’ve made some changes behind the scenes to the population that we hope will be more fun to manage as no one likes to have a sparsely populated ant farm. This will also make disasters a little more forgiving. Please be sure to give us your population feedback in the future so we can always better tune your Nuggets’ wiring to make your guardianship of your hapless Nuggets more rewarding.

Nugget Needs AI
Rewritten from scratch! This AI was responsible for what Nuggets decided to do (or not do). The rewrite has allowed us to fine-tune their behavior and ensure that they will respond to their needs without hesitation. This isn’t like working for a really pushy boss -- Nuggets get to use the bathroom or eat once in a while (and won’t get forced to do both at the same time for the sake of efficiency). This also applies to which needs outweigh others, so Nugget won’t have any more internal conflict about whether to grab a drink or bite into a burger, based on which action is the wiser choice. Faster need fulfillment achieved!

Nugget Combat
Nuggets weren’t very good fighters in the past. Sometimes, they would charge into battle backwards, or become oddly picky about which opponent to fight and run back and forth weighing their options. While this makes for excellent diversionary tactics, it doesn’t work so well if they aren’t intended to be a diversion. Next time your Nuggets engage in combat, keep an eye out for their refined aim and precision!

Temperature affects crops and fishing hut
Previously, Farms and Fisheries weren’t affected by local temperatures. They were pretty binary, based on the seasons. Now the local placement of these facilities will affect how well they operate during winter and summer. For instance, placing a Fishery near a desert biome will keep them running during winter, while mountainous regions could be a bit colder even during summer.

Planet temperatures rebalanced
In preparation for the colonization of alien planets, we had to revisit our global temperature systems again and calibrate them to more precisely match expected values for each season. Since climates will play such a big role in colonizing planets (and determining their habitability), we needed to ensure it’s a well-balanced system. Plus, it helped introduce Blizzards and Heatwaves. You can thank us later.

Lightning Strike Creator Power
We reduced the rate of charging Batteries with the Lightning Strike Creator Power. Previously, using a single bolt of lightning would completely charge Batteries, which made other generation systems pretty much obsolete. While Creator Powers are meant to help your civilization and feel powerful, we didn’t want them to make other systems completely redundant. Thus, Lightning Strikes will now only charge Batteries by 25% of their capacity.

Residential Area
We reworked how households operate to make everything way less weird and complicated. The old system saw offspring stay in the same house their entire lives, well after their parents have passed, even if another couple became the new owners. This isn’t an American sitcom about that guy who randomly lives in someone else’s house and eats all the cereal. The same thing applies to if a Nugget loses their spouse and remarries. They will now move into the same house, as opposed to living in two separate houses. While the old way was probably healthier for their marriage, the new way is more efficient for the real estate market. Plus, all of this residential madness made mating really difficult and buggy. No one wants that.

Other Changes:
- UFO appearance rate decreased by 15%
- If nugget dies inside the building, his body would appear outside the building
- Optimized Research Tree performance
- Nuggets are able to break out of University and construction AI before completing that AI if needed.
- Improved auto building placement
- Infected nuggets are not being slowed anymore
- Nuggets that have a low stamina level will lose 30% of their speed
- Infection zones are not a clickable element in the news messages which upon clicking on them allows you to fly to those locations.
- The chance of getting sick from dead bodies was lowered by 50%
- Dead bodies take 1.5 times longer to decay
- Toxic lakes won’t become toxic as fast as they were previously.
- Lightning strike could have spawned fire at the start of the game where player was not able to fight with it
high rated
Changelog for Patch V0.0.42.32300 (02 July 2020 / added 07 July 2020) - Part II:

UI and Art:
- Stone age firefighter hut
- Stone age firefighters outfit
- Stone age firefighters new animations
- New Quest UI Panel
- Reworked Quest UI
- Ocean Shader
- Blizzard Shader
- Heatwave Shader

Bug Fixes:
- Fixed: Incorrect logical in resource graph allowed to skip perks if perks were selected in specific order
- Fixed: Water / Fog effects were incorrectly working with OpenGL technology
- Fixed: Fog effect would not show up in the game.
- Fixed: Reservoirs would freeze during mild temperatures
- Fixed: Nuggola Tesla quest parts would disappear if you save / load the game
- Fixed: Oxygen tooltip would not show up when you select a building that affects the oxygen.
- Fixed: Trees were not affected by wind and therefore they would not sway.
- Fixed: Same nuggets could have been born multiple times (Nuggets with the same names)
- Fixed: An error that was crashing the game in some situations when rain was over the fire particles
- Fixed: Nuggets status description was not always displaying the correct information
- Fixed: Nuggets who lose their partners would still have a status of having a partner and therefore Le Cupidon creator power would not display the lights beams correctly, since they were not applied to those nuggets
- Fixed: Kickstarter creator power did not apply boost to the nuggets stats
- Fixed: Bridges were not destroyed correctly when animals were on top of the bridge
- Fixed: Each orator would apply an effect instead of the effect being shared between the group of orators which led to the multiplication of those effects and increased time for reduced happiness.
- Fixed: Multiple UI Scale issues when the game was paused
- Fixed: Locust swarm was not fleeing away if Rain creator power was applied
- Fixed: Dead Nuggets would not spawn an infection zone correctly causing with outburst of infection
- Fixed: Infection zone after Nugget died in certain places could have been spawned underground.
- Fixed: Main menu would in rare cases not display anything except the planet.
- Fixed: Sometimes trees would be spawned inside the buildings and there was no way to remove them.
- Fixed: Notification timers were not applied correctly and in some cases messages would stay forever on the screen.
- Fixed: An error would appear when the number of pollution areas was more than 3
- Fixed: Graveyard slots would never be released in certain conditions which would lead to a locked state of those slots.
- Fixed: Using Tornado creator power multiple times in a row in a quick sequence could cause an error and break the game.
- Fixed: Connection / socket error that was causing disconnection from Twitch
- Fixed: Viewers could have become exiled which prevented the game from being saved.
- Fixed: Trading with exile villages could have caused multiple crashes
- Fixed: Exiles could have break the game if the exiled building was destroyed during construction cycle
- Fixed: Doctors were getting stuck in the Hospitals and therefore as a result would die due to hunger and thirst
- Fixed: Plastic is now correctly displayed in the resources panel
- Fixed: Trading with exiles would produce a white square and break the game
- Fixed: Infection status for nuggets was able to get stacked, which caused nuggets to move extremely slow and as a result would cause a massive death spikes

- Windows standalone installer updated (0.0.41.31745 ⇒ 0.0.42.32300): 07 July 2020.
- Linux & Mac not updated yet.

~~~~ ~~~~ ~~~~

- Windows standalone installer updated (0.0.42.32300 ⇒ 0.0.42.32381): 09 July 2020.
- Linux & Mac not updated yet.

~~~~ ~~~~ ~~~~

Standalone installers updated 13 July 2020:
- Windows: 0.0.42.32381 ⇒ 0.0.42.32434;
- Linux & Mac: 0.0.41.31581 ⇒ 0.0.42.32408.
Post edited August 23, 2020 by HypersomniacLive
high rated
Changelog for Patch V0.0.43.33107 (18 August 2020 / added 21 August 2020):

Roads
- The wait is finally over. Our engineering team was hard at work adding a magnificent, extremely challenging, road system over the past few months. We’re finally happy with our progress to let you play with the roads and let us know what you think. Keep in mind that this is going to be an initial (beta) release of this system so we expect that you may experience some bugs or issues, but hopefully not. If you do experience any issues, please make sure to let us know about them on our Discord Channel here.

The Nugget’s Fierce Enemy Quest
- A new quest has been added to the game. You’ll come across Nuggets in need of your help to tear down some trees that they consider their mortal enemies (weird right?) Help them tear down those tall monsters of bark and leaves!

The Last Exhibitionist Quest
- After the development of Clothing, a certain Nugget refuses to conform to society and adopt clothing. They say “I came into this world naked, and I’ll remain that way.” However, it’s really getting awkward, and they aren’t exactly a sight to behold. You will need to convince this Nugget to learn the benefits of clothing and get them to join in on the clothing revolution.

Motorcycles!
- Vroom, vroom! You’ve been playing with trucks for a while, so we decided to spice things up and add motor bikes that Nuggets can use to cruise down the brand new roads. More variations in transportation are coming your way soonish that will add a bit of carbon monoxide into the fresh air of your future civilization, but hey your Nuggets will definitely look way cooler.

Nugget Stories
- With an addition of the Nugget Stories window that allows you to track your progress, our art department knocked out an image for almost every single quest that we have. So now you'll be able to reflect on your awesomeness in style! Please, give some love to our art department.

Crytivo Club
- For all those who love to unlock cool stuff, participate in our closed tests, and receive news before everyone, we added some improvements to the Crytivo Club system. Now you can finally restore your lost password with ease. We also added a way for you to resend the confirmation email in order to activate your Crytivo Club account.
- If you're not in da Club yet cut the line while the bouncers arn't looking. Join now to unlock exclusive content in your favoritve Crytivo Games, receive Free Games, participate in a Giveaways and Incentives. Receive invites to test latest and sometimes secret Games that Crytivo or our Partners Develop.

Exile Villages
- To make your life easier, we now marking Orators and Priests from exile villages to help you to spot them easily and take appropriate (or not so much) measures against them.

Global Temperature
- While the world is concerned with global warming, we had a problem with global freezing in The Universim. We reviewed the global temperature system and fine tuned the numbers in order to make your seasons slightly more comfortable for a playthrough.

Energy
-Based on our analytics, a lot of our creators are just in love with Wind Turbines. We wanted to review our energy system and improve certain electrical buildings. Almost all of the energy generators received substantial buffs which means you won’t have to worry about your electricity as much as you did. But don’t get fooled, there is still plenty of work to be done to help your civilization thrive.
- Medieval Wind Turbines wind resistance changed from 4 -> 4.2
- Modern Wind turbines received a slight bonus to the wind resistance 4 -> 4.6 points.
- Kinetic Generators no longer do any harm to the environment.
- Kinetic Generators output increased from 25 -> 35 points
- Gas plant received a debuff and its energy output was decreased from 300 -> 200

Water
Along with the energy system, we did a review of our water system. Almost every aspect of it was improved and buffed in one way or another.
- Stone Age water pump production rate increased from 20 -> 30
- Pre-medieval water pump production rate increased from 60 -> 80
- Medieval water pump production rate increased from 90 -> 120
- Modern Water pump production rate increased from 150 -> 180

Reservoirs changes include:
- Stone Age reservoir capacity increased from 30000 -> 40000
- Pre-Medieval reservoir capacity increased from 45000 -> 60000
- Medieval reservoir capacity increased from 60000 -> 100000
- Modern Reservoir capacity increased from 90000 -> 150000

Toxic Lakes
- With the initial release, toxic lakes brought a lot of challenges upon our creators and required some changes and life improvements.
- Chance to get sick by your Nuggets during the Medium Environment level was lowered from 30% -> 15%.

Improved Nuggets Assignment System
- During the last patch we noticed that some of our creators had an issue with educated Nuggets taking all the spots in the buildings that did not require them, therefore leaving a lot of uneducated Nuggets to work in buildings that actually require education. That was a big no-no for us and that issue was immediately addressed. The system was upgraded so that jobs will be prioritized by a Nugget’s education. Buildings that require educated Nuggets will be filled with educated Nuggets, as well as buildings that don’t require and education will be filled with uneducated Nuggets. Easy peasy.

Improved Planet Node System
- We reviewed our node system once again in order to resolve the issue of very small lakes that don't contain water, but still prevent the player from placing the building over those spots. Now during the creation of the planet, our system eliminates those small spots. No more weird useless lakes! Hooray!

Buildings Upgrade System
- Some buildings during their upgrade would lose their settings and cause all sorts of issues and frustrations. Now warehouse, farms, hunter huts, employment centers, and cemeteries will carry over their old settings through the upgrade.

Other Changes
- Added the ability to click on any icons above the buildings in order to “Fly To” those buildings. During disasters all Nuggets won’t prioritize one bunker. Instead they will evaluate each available bunker and slots in the bunker and make a smart decision where they should go, reducing the time Nuggets need to reach the bunker during the disaster. Updated animals to use a new animation system in order to improve their movements and transition between them. Birds and whales can be picked up now.

Bug Fixes
- Fixed: Injured Doctor would take a patient spot and a new doctor won’t be assigned to the hospital.
- Fixed: Sometimes when you would receive an error in the game, it might affect your Nugget panel and show different debug panels which were not working properly and they would further break the game.
- Fixed: Removed Wiki button from the oxygen panel .
- Fixed: Turtles spawned next to the residential area would create errors in the game.
- Fixed: Minister news messages were not correctly displayed when a Minister ordered a new creation of the building.
- Fixed: Issue when Animals would walk through the middle of the ocean.
- Fixed: Using the tornado creator power in a rapid sequence could have caused the appearance of 2-3 tornados in one spot causing the error and breaking the game.
- Fixed: Dropping Nuggets on top of the mountain would cause death for your Nugget. Welp, not anymore…
- Fixed: Shore buildings were not placed on certain sports next to the store.
- Fixed: The wheel on the water pump ghoster model was offset incorrectly.
- Fixed: Buildings during winter time were completely submerged into snow leaving almost no indication to identify the building.
- Fixed: News messages were sorted incorrectly.
- Fixed: News messages log was never deleted causing all sorts of unpredictable issues.
- Fixed: Boats turned 90 degrees upwards after the water level was dropped.
- Fixed: Multiple animation issues related to boats.
- Fixed: Incorrect boats passing.
- Fixed: Players were able to trigger game pause during loading which was leading to infinite load.
- Fixed: Blur during “No UI” mode.
- Fixed: Population log was not sorted correctly.
- Fixed: Persisting Cupidon light on the screen.
- Fixed: Crashes on AMD cards.
- Fixed: Nuggets sometimes could appear without hair or clothes.
- Fixed: Baby Nuggets would appear on the edge of the house instead of walking from the house entrance.
- Fixed: Exile building won’t be placed inside the player territory.


Standalone installers updated 21 August 2020:
- Windows: 0.0.42.32434 ⇒ 0.0.43.33107;
- Linux & Mac: 0.0.42.32408 ⇒ 0.0.43.33080.
high rated
Standalone installer updated: [Windows] 0.0.47.36044 ⇒ 0.1.48.36693.

PATCH NOTES BETA V.48

Hello Creators,

Our new patch is here. Since our last one, we've made huge strides in development. Some of it you will be able to see now, some are getting polished and will be ready in the next patch, and others we will tell you about in the future.

With this patch, we expanded our tutorial system, increased performance, and added building upgrades. We are also adding some additional life improvement features that hopefully will make everyone’s experience more pleasant. A lot of those systems in this patch were requested by you on our discord, steam, and social media. We are extremely grateful to have such a great community and we’ll keep working with you in order to create the best possible experience for everyone.

Thank you for your ongoing support and we hope that you enjoy this patch and we'd appreciate it if you'd leave us a review on Steam.

Now let's dive in.

Expedition Quest
Nuggets have always been curious about the world around and above them, but it is time for them to finally meet the thing that lies below. This quest is a part of a major mechanic that will be expanded on in the next patch. Prepare to dive deep underground and help your nuggets during their journey.

Shortcut System
Who doesn’t like taking a shortcut from time to time? By toggling on the shortcut menu with “x” the player can turn on a labeling system that will show them how to select menus and buildings with just a few keystrokes. For example, pressing B-1-1 will bring up an engineer hut ready to be placed.

Tutorials ( Part 2 )
We are continuing to expand our tutorial system. For the second part of this expansion, we added additional 6 different tutorials that will explain mechanics in the game such as:
• Reservoirs and how they operate
• Engineer Huts explanation
• Explanation for the radius around certain buildings and how they influence the gameplay
• Where to find the expanded building functionality
• How to assign nuggets to buildings
• How to get additional herbs to the hospital and why your hospitals might have an issue
• Infection and how to fight it

We plan to continue expanding this system. If you have something that you don’t understand or find confusing, drop us a message on our discord. We’ll be sure to review it and potentially add a tutorial for it.

Ministers Revamp
As we proceeded with adding new systems to the game, we saw that Ministers needed more and more love. For this patch, we decided to take our time and redesign how their algorithms worked. Initially, all the ministers were “fixers” of issues but that wasn't enough. Now ministers do their best to prevent issues from appearing in the first place. We reworked almost every algorithm for the Ministers system and we’re eager to hear what you think.

Modern Movie Theater
We were starting to think that modern nuggets might be getting bored with the “talkies” that were being shown in the old theaters. So now they will be able to snack on their popcorn in fancy new theaters.

Planet Seed
Have you ever found the perfect planet to later wish you could start over? Planet Seed functionality will allow you to type the specific seed of the planet in the main menu and load that exact planet on which you played previously.


IMPROVEMENTS AND BALANCE CHANGES

Full Screen Mode
Full screen mode support was added to the game, which should provide better stability and experience for some of our players.

Change in the saving system ( Archives Removal )
For quite some time we debated about our unique save system. Some people loved it, some people hated it. Based on our analytics and research, we had to take a step back and remove the archive dependent safe system. Now you can save the game at any time through the ESC menu and set up autosave frequency in the game menu settings.

Save Files Management
Since we started to rework our save system, we also added additional functionality to it. Now you can select all or multiple save files to delete. No more one by one deletion of save files.

Building Within a range Indicators
Engineers and Firefighters are important buildings for keeping your city afloat. Placing a building outside the range of Engineers Hut or Firefighters Hut will display an icon above the building you are trying to place indicating that engineers and firefighters won’t be able to reach it.

Concrete City
One of the main distinctive parts of the big cities is the amount of concrete in them. We added roads, we added tall modern buildings, but the city was still missing that little piece that sets it apart from other ages. So now you can have a true “concrete jungle.”

Educated Nugget displayed in the filter system
Educated nuggets now can be found in the filter system and you can see how many nuggets in your civilization have an education.

Performance
We keep working on our performance with every patch. For this patch we improved the resource distribution algorithms and their interactions with other systems, which should provide an additional 5%-10% of the performance improvement.

Extinct Animals Icon
A status Icon was added to the Hunters Hut that will appear when an animal is extinct and your hunters are no longer able to hunt it.

Construction Panel for the buildings that were automatically built
Previously, any building that was constructed automatically ( Black Market, Temple etc ), didn’t have a panel that would indicate the progress of their construction. Now you can see how long it will take to behold it in it’s glorious final form.

Bug Fixes:
• Fixed: Main Menu planet had a wrong season
• Fixed: Issue when certain seeds of the planet will keep repeating despite starting a new game
• Fixed: Interaction with trees in certain cases produced an error, which was breaking save files
• Fixed: Incorrect tree textures on birch trees
• Fixed: Shader used for the main menu planet was breaking on certain PC’s
• Fixed: An issue where not all objects were cleared up by nuggets when the building was placed on top of them
• Fixed: An issue when the dead animal was not removed from the pool of animals and nuggets would get stuck in an infinite hunting loop
• Fixed: After killing an animal, nuggets would not bring food back
• Fixed: In certain cases roads were able to stop the bridge placement
• Fixed: Bridge constructions sites now have a hover outline
• Fixed: Bridge and roads were not reconnecting when the road position was updated
• Fixed: Damage dealt to the nugget health was not calculated properly
• Fixed: Lens Flare effects were bleeding through the planet
• Fixed: Nuggets names were not updated in the residential tooltips
• Fixed: An issue that would prevent the completion of the “Finish House” quest.
• Fixed: Visual bug that was appearing when you try to enter the escape menu during a tutorial transition
• Fixed: Search in the nugget list panel was not working correctly
• Fixed: Building Status Icons were sometimes blinking
• Fixed: Saving the game while load screen was opened, caused a broken save file
• Fixed: Ecology panel sometimes caused an error that lead to a corrupt save file
• Fixed: Tornado creator power had a chance to spawn multiple Tornado’s if the creator power was used in quick succession.
• Fixed: Evolution tower could have been placed while being in the ESC menu
• Fixed: Localization in the garage display panel
• Fixed: Using the vortex creator power above the eatery to get cooked food and after that dropping them on the ground, caused an error that was breaking the game
• Fixed: Picking up a space box with a vortex and then dropping it while pressing Press F to fly to, caused the space box to get stuck
• Fixed: Using Vortex about the factory caused nuggets to get picked up as well
• Fixed: Using Vortex above the lake calculated the usage of creator points incorrectly
• Fixed: Picking up fruits from one bush sometimes caused other bushes to react as if the fruit was picked up from them as well
• Fixed: Telekinesis system was not cleared correctly after it was canceled and code kept the reference from the previous object causing “Unable to pick up” effect.
• Fixed: Extreme jittering in certain cases when the Vortex creator power was used
• Fixed: Bug that caused tooltips to stay open on the screen
• Fixed: Cupidon Rainbow effect was getting stuck on the screen
• Fixed: Bug where nuggets would get trapped in the bunker
• Fixed: Battery parts from the quest were not saved to the save file properly, causing the failure of the quest
• Fixed: Bug that prevented the Ministers of Water from placing pumps in the Stone Age
• Fixed: Bug that prevented the Minister of Agriculture from properly placing food production buildings

Let us know how you feel about our improvements and if we nailed it. Your feedback means a lot to us and we take it seriously. If you would like to see something to be added to the game, please make sure to join our discord channel and drop your suggestions there. We are always checking it.

Thank you, everyone!

Make sure to follow us on Twitter!

All the best,

The Crytivo Crew