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Manhattan Update is here!

Hello there, Landlords!


Today's the day, and we couldn't be more excited! As we mentioned in the teaser, we've been working on the new district for almost a year, and in the end, we're really happy with how it turned out and can't wait to see you all try it. It's both three times the size of the Slums
or Suburbs and an order of magnitude denser in detail and content than the other two.

The Manhattan Update
doesn't just end with the new district itself; in fact, we've managed to build a few brand-new and exciting features to go along with it. As it is the last major update in The Tenants Early Access before the 1.0 release slated for later this year, we wanted to use this opportunity and shake up some of the core gameplay aspects. We're adding a whole new secondary progression system in the form of the Target Cards and encouraging players to explore Wondersville up close by scattering a host of new pickups and collectibles in all three districts.


Another big change is the Apartment Upgrades & Subscriptions system, which changes the way basic utilities work in properties. Don't be surprised that upon loading up your old save file, you'll have to install the Water upgrade in all your units and configure all three of the core upgrades. We hope that the reworked and expanded system will introduce more depth into planning out your apartments along with more interactive options to make it more interesting.


Manhattan district
The crown jewel of the update itself, the third district, is officially open as of now! Available to those who have finished all their main story missions in both the Slums and the Suburbs. Once you buy the property mentioned in the last Suburbs mission , you'll be prompted by Uncle Steve, who will get the keys to Manhattan for you. Keep in mind, though, that you can always use Creative Mode to reach the new district faster!

Apart from the new environment itself, accompanied by new flats to buy and do jobs in, we wanted Manhattan to feel special in comparison to the other two districts. After all, it's the late-game area in which players who "finish" the game (reach the final mission) spend most of their time.

One of the main features that the last district introduces is the property classification system, which splits apartments into two types: residential and business. The former are your regular apartments that you can rent out to tenants. The latter opens up the possibility to rent your properties to whole companies that will then bring their employees along and start using your apartment as a new office. Business properties require a different set of items to host an open house, and each company type (there are 5 different types at the moment) requires a different set of workstations.

Office spaces will also come with their own set of events (ever dreamed of solving a missing yogurt case?), a new tenant archetype (say hello to the Politician!), and apartment subscriptions. Ah yes, the subscriptions. More on that later.

Target Cards
With the Manhattan Update, we're adding a new type of progression system, in which you'll receive random Target Cards that you can complete at your own pace. The first set will be fully randomized, but then when you complete a card, you'll be able to choose one of the three new random cards for your next target. The system becomes available at the same time as you receive the cash flow goal.


These cards will range from signing a particular type of tenant into one of your apartments to performing a given number of sabotages on unsuspecting tenants. On completion, they'll either give you plain cash, Landlord Points, new items, a random gift/service/sabotage, or the brand new Tenant Solver Token, which allows you to solve a chosen apartment event without your intervention.

City Pickups
With the new and beautiful district of Manhattan, we wanted to entice players to explore Wondersville from up close, instead of just jumping from one apartment to the other. With the release of the new update, we advise you to start looking under those bridges and into the chimneys scattered across the city. You might end up finding one of the two kinds of pickups we've implemented in the game.


Respawning pickups - simpler items that can be found in various parts of the town, on pickup will grant either money, Landlord Points, Tenant Hearts, and occasionally a rare epic item that will go straight to your player storage.

Collectibles - split into different sets that range from 7 to even 20 pieces. Some can be found only in a single district, while others may be scattered around all three. Each set on completion rewards the player with something different. So, for example, when you collect all Uncle Steve cards, you will receive a permanent move speed buff for Uncle Steve, and picking up all the graffitis will reward you with a set of them to use in your own interiors.

Go exploring and let us know which of the collectible sets you liked the most!


New archetype - Politician
We couldn't release a completely new district without a new tenant archetype that'd be unique to it. So here come the Politicians in their sleek suits and impeccable manners!


Apart from a bunch of custom actions that they can perform in your apartments, they also have one (for now at least) unique event that can only appear for Politician tenants. So be prepared when they call you in for a little rehearsal before an important speech.


Tenant Reactions
Enough about renovations; let's talk tenants. The idea for this feature has been brewing for a long time in our minds, and we agreed that it's the right time to build it. Coming in this update, your tenants will not only react to your actions but also to what other people in their apartments do. This introduces an interplay mechanic between different archetypes, as they will now get along better with selected tenant types and quickly get tired of annoying actions performed by the others. All of which contribute to their overall happiness.


Full changelog

Features

Implemented apartment upgrades (Electricity, Heating, Water, Monitoring, Cleaning Robots, House Share License).
Implemented apartment subscriptions (Better Internet, Better TV, Earthquake Insurance, Water Damage Insurance, Extended Appliance Warranty, Cleaning Service, Coaching).
Implemented Target Cards - a new progression system with 26 unique goals.
Implemented City Pickups - new discoverable objects on the map with 7 random pickup types and 7 collectible sets.
Implemented Business properties with the ability to rent them out to Manhattan-based companies.
Implemented door color variants with over 75 new options for your doors.
Implemented tenant reactions with each tenant defining over 40 actions they react to with their roommates.
Implemented the ability to extend a tenant lease without renegotiations.
Implemented the ability to discard jobs.
Implemented a new audio slider for Ambience sounds.
Implemented the ability to set Open House duration.
Implemented a hint system for all main missions.
Implemented the ability to sell storage items without entering renovation.
Completely reworked item collider system to allow for easier placement of objects on top of other surfaces.
Revised renovation checklist to showcase requirement progress.


Content

Added a new district: Manhattan.
Added 34 new residential buildings in Manhattan.
Added over 120 new jobs in Manhattan.
Added 7 new Elite Contracts in Manhattan.
Added 7 new missions in Manhattan.
Added 2 new missions in the Slums.
Added a new tenant archetype: Politician.
Added 3 new tenant events (mostly related to the Politician or to business apartments).
Added 20 new player levels (max level is now 95).
Added 3 new skills to increase sockets' maximum range for utilities.
Added 2 new furniture categories.
Added over 400 new furniture items.
Added over 80 new walling and 80 new flooring options.
Added 5 new tracks to the in-game soundtrack.
Added tenant archetype information to Uncle Steve's Guidebook.
Reworked 10 babysitting/open house variants in the Slums to serve as inspiration for your designs.
Remade the in-game menu featuring the Manhattan environment.


General

Updated engine version.
Tweaked how the camera works when navigating to properties.
Revised the credits screen.
Optimized renovation item list UI.
Simplified Properties app UI to show both upcoming and ongoing auctions on the same list.
Tweaked creative mode game creation UI to be easier to navigate.
Fixed a number of issues allowing players to move or place items in rooms other than the one being worked on during a tenant request.
Fixed an issue with items sometimes appearing in incorrect places when reloading the game.
Fixed an issue with the Happy Tenant main mission not being properly completed when already having a tenant on the specific lease term.
Fixed a number of furniture issues.


Balance

Rebalanced prestige values for all items to be more consistent.
Rebalanced some of the item prices.
Rebalanced Landlord Point cost and Happiness gain for all gifts and services.
Made the doors count towards room/apartment prestige scores.


Thank you,
Ancient Forge Studio
The Tenants - Patch 0.9b

General

Implemented a new launch option for windowed mode.
Temporarily disabled the heating requirement for job delivery (it'll come back once we deal with all the reported issues).
Locked the option to remove upgrade sockets during Electricity and Heating configuration tutorial stages.
Added the Futuristic tag to the tag filters panel.
Tweaked background traffic in Manhattan.
Fixed utility issues in the Theater (Space Show) elite contract.
Fixed an issue with the Spy Van job being impossible to start.
Fixed an issue with the detective cupboard being impossible to place anywhere.
Fixed an issue with missing utilities in player apartments.
Fixed an issue with Manhattan items and item categories not unlocking for some players.
Fixed some issues related to the renovation item list UI's tag and search functionality.
Fixed an issue with the Babysitter by Trade target card counting failed babysitting jobs.
The Tenants - Patch 0.9c

General

House Share License will now only take into account interior squares to calculate its max level.
Fixed an issue with some player apartments having an obsolete Heater requirement, preventing them from hosting open houses.
Fixed a fatal issue with the Burp trading card preventing some players from loading their save file.
Fixed an issue with being unable to install utilities during a burglary limited renovation.
Fixed a number of issues with the Real Estate Magnate main mission.
Fixed item issues with Scooter, Phone Booth, Workshop Cupboards, and Top Cover.
Fixed an issue with the Alcoholic job having ghost requirements.
Fixed an issue with Play room room detection.
Fixed an issue with thieves stealing items players couldn't purchase.
Fixed an issue with target cards UI making it impossible to claim multiple rewards in a single session.
The Tenants - Patch 0.9d

General

Optimized all furniture icons to reduce initial startup loading time and memory consumption.
Temporarily disabled babysitting jobs for business apartments.
Workstations limit for prestige deterioration is now set to the max number of employees for a given company type in the player's apartments.
Fixed the OH button being enabled with multiple bedrooms despite having one tenant renting the entire property.
Fixed an issue with the train station's Lamp item and floor type.
Fixed an issue with the train station outside room detection.
Fixed an issue with a number of jobs having empty requirements.
Fixed an issue with Charles Street chair requirement.
Fixed Mobile Gamedev renovation job requirements at Valley St. 1/1.
Fixed a few issues with rubbish being located outside the apartments.
The Tenants - Patch 0.9e

General

Changed the water upgrade socket model to make it less intrusive due to popular demand.
Added new item relationships to the proximity bonus system.
Added missing Korean translations for Manhattan content.
Added heatmap coverage hints to security cameras.
Tweaked some of the translations.
Tweaked the "unacceptable" open house guest text to display more info.
Fixed an issue with the bald people epidemic for tenants.
Fixed an issue with one pesky job reviewer being stuck at the front door naked in Manhattan.
Fixed an issue with Cleaning Robots not properly saving already placed vacuums.
Fixed a number of visual glitches in Manhattan.
Fixed an issue with the door in the Theater apartment.
Fixed an issue with bills in the Danny's Tower apartment.
Fixed an issue with rent values being too high in some cases.
Fixed a few issues with untearable walls.
Fixed an issue with ghost tenants in Manhattan.
Fixed an issue with Suburbs and Manhattan related item categories and sets not being unlocked in Creative mode when Uncle Steve tutorials were disabled.
Fixed an issue with saving door color variants.
Fixed an issue with saving tenant archetype entries in Steve's Guidebook.
Fixed an issue with one of Manhattan's villas being partly obstructed by a different building.
Fixed an issue with the buy apartment main missions not properly handling edge cases where the apartment in question was already bought.
Fixed an issue with employees requesting renovation from the player.
Fixed an issue with employees breaking the contract when very unhappy.
Fixed an issue with employees asking to renegotiate.
Fixed an issue with build windows tool window display in the Slums.


Jobs

Tweaked the budget in many different jobs.
Fixed a few issues with floors in the Railway station job.
Fixed a few issues with upgrade related items being used in some jobs.
Fixed an issue with the Programmer room puzzle job.
Fixed an issue with remodelling in the Radio job.


Balance

Increased minimum renting slots to 2 after unlocking the "Rent by rooms" skill in the Skill tree.
Rebalanced the order in which various items, walls, floors and doors are unlocked through level ups (tiers split).
Fixed an issue with players receiving items from higher tiers when there were still lower tier items that had not been unlocked yet.
Fixed an issue where Manhattan items would get unlocked when the player didn't even leave the Slums yet.
The Tenants - Patch 0.9f

General

Tweaked the water and electricity sockets to stay hidden outside of configuration and item placement when placing an item that requires access to one of those two.
Added a contextual highlight to upgrade sockets in renovation mode.
Tweaked the walls that can be used to place windows on and which pre-existing windows can be demolished.
Tweaked jobs that required deprecated items.
Tweaked business open house so that companies that are interested in the particular apartment should appear much more often.
Added vertical scrollbars to apartment and tenant context windows so they fit better on the screen.
Updated the water tap UI icon.
Disabled the option to submit a player save through the feedback panel for now, until we resolve some server related issues.
Implemented a recovery method for older save files that had already accepted jobs that later on got fixed. The game will now validate all active jobs on startup to fix any budget / item requirements related issues.
Fixed a visual glitch with a hole in one of the buildings.
Fixed an issue with some bills having a payment period of 0, which resulted in a quick money drain.
Fixed a number of issues related to actions performed by the office workers.
Fixed a number of issues related to balconies, room detection and pathing in various apartments in Manhattan.
Fixed a number of issues related to item highlights, colliders and icons.
Fixed an issue with placing upgrade sockets on demolished full-glass windows.
Fixed an issue with an unpaintable door at Loan Oak 60/1.
Fixed an issue with misplaced rubbish appearing for some people in certain apartments.
Fixed an issue with item warnings being visible while cleaning an apartment.
The Tenants - Patch 0.9g

General

Greatly optimized initial loading times improving frame pacing when getting into the main menu. This hopefully should help those struggling to get past the initial logos; let us know if you still have issues.
Optimized performance in Manhattan.
Improved pathing precision.
Fixed an issue with the property overview UI not supporting more than 12 tenants.
Fixed a few more issues with ghost tenants.
Fixed an issue with the Collector Target Card not being triggered when collecting random pickups.
Fixed an issue with the negative infinity progress on the walling requirement in renovation.
Fixed a number of issues with tenant events.
The Tenants - Patch 0.9h

General

Reverted a recent change to pathing precision as it ended up causing critical issues. Will be added back in after further investigation and fixing.
Changed the happy tenant mission to include lease duration equal to or higher than 120 days instead of only equal.
Fixed an issue related to starting apartment events.
Fixed an issue with the Leaky Pipe event.
The Tenants - Patch 0.9i

General

Fixed the sink hole debacle in the Slums.
Fixed an issue with the heating damage event failing to properly initialize.
Fixed an issue with duplicated auctions causing massive fps drops.
The Tenants - Patch 0.91

General

Reworked the Playing for High Stakes mission (the infamous 12/8k cash flow objective) to not include loans in its cash flow calculation in order to make it easier to complete it and progress the main storyline.
Reworked item tag filtering to allow for excluding selected tags.
Adjusted a number of job requirements and budgets.
Company bosses will no longer be as phased by employee actions (will suffer less happiness penalties).
Increased the chance of spawning a viable company renter in business properties.
Safeguarded business Open House jobs in Manhattan to always be possible to complete.
Fixed an issue with the force apartment sell popup when upgrading from a pre landlord update save file.
Fixed an issue with a number of animations.
Fixed a few issues with apartment variants not having access to utilities.
Fixed an issue with Open Houses not properly refreshing utility access after configuring utilities.
Fixed an issue with some more walls being impossible to tear down.
Fixed an issue with the Real Estate Magnate mission related to the 10 tenants housed subtask not always being properly checked off.