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Ever since the release of the Linux version I've had a feeling that it looks blurry compared to the Windows version when ran under wine (which looks crisp and clear). Today I accidentally stumbled upon SC's log file ~/.config/unity3d/ActiveGamingMedia/TheSilverCase/Player.log and found out that the game is probably rendered at 1366 x 768 which gets upscaled to my desktop resolution of 1920 x 1080. Excerpt from the log file:
...
Default vsync count 1
requesting resize 1920 x 1080
Using native desktop resolution 1920 x 1080
requesting fullscreen 1920 x 1080 at 0 Hz
Desktop is 1920 x 1080 @ 60 Hz
Using libudev for joystick management

Importing game controller configs
UnloadTime: 1.061000 ms
Changing real window size to 1914 x 1014
Changing real window size to 1914 x 1014
Changing real window size to 1920 x 1080
Setting up 1 worker threads for Enlighten.
Thread -> id: d802db40 -> priority: 1
requesting resize 1366 x 768
requesting fullscreen 1366 x 768 at 0 Hz
Desktop is 1920 x 1080 @ 60 Hz
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.261000 ms
...

Also the ~/.config/unity3d/ActiveGamingMedia/TheSilverCase/prefs file has the following lines:
<pref name="Screenmanager Resolution Height" type="int">768</pref>
<pref name="Screenmanager Resolution Width" type="int">1366</pref>
(even if I choose higher resolution). The actual ingame screen resolution is 1920 x 1080 (took a screenshot to confirm that) - upscaling from 1366 x 768 to 1920 x 1080 would definitely cause blurriness.

Anybody else encountered blurriness with the Linux version? (check out the save/load screen - some chapter names at the bottom are barely legible for me)
For reference, my system is an outdated Mint 17.3 (based on Ubuntu 14.04). Not asking to fix anything so not posting any other specs (and moving to LMDE sometime soon anyway), just trying to find out if it's an issue with my system, a game bug or even the intended behaviour.
Post edited March 10, 2018 by toxa_7