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I like survival games and am absolutely fine with having multiple needs to satisfy, but...


As it is now, this game literally has three health bars:

- Hunger is the actual traditional one which also gets lowered when meteors hit you, you fall down - and over time. It can be replenished with food. If it reaches zero, you die.

- Water goes down faster over time and can be replenished by drinking. If it reaches zero, you die.

- Oxygen goes down even faster than water over time and can be replenished by using oxygen capsules or getting indoors. If it reaches zero, you die.


I suggest adding an actual health bar to then have four bars:

- The traditional health bar which gets lowered when meteors hit you, you fall down. If all your needs are fulfilled, it slowly goes up over time or you need to use special items to make it slowly go up over time.

- Hunger goes down over time and can be replenished with food. If it reaches zero, health very slowly goes down over time.

- Water goes down faster over time and can be replenished by drinking. If it reaches zero, health slowly goes down over time.

- Oxygen goes down even faster over time and can be replenished by using oxygen capsules or getting indoors. If it reaches zero, health goes down over time fast (give the player two minutes to reach a safe place).

Not fulfilling your food and water needs may also result in other maluses (maybe slower run / work speed and/or reduced inventory capacity).