Posted February 12, 2025
This is being billed as a Quality of Life patch and it seems it paves the way for a bigger update that's in the works.
https://steamcommunity.com/games/1284190/announcements/detail/526460204695422016
Changelog v1.410:
Gameplay
Improved vehicle physics, acceleration and steering
Vehicle now automatically discard collisions with small rocks
Added the ability to open the inventory from the rover
Logistic menu : Added the ability to remove a group by right-clicking
Tweaked jetpack physics
Added the name of containers in auto-crafters tooltips
Display the container name inside the container UI
Added an option to disable player idle animations (tool wiping)
Added an option to disable terra tokens notifications
Added a new key input to enable/disable auto forward
Drone logs and warden keys are not destroyed anymore when sent in trade rockets
Vehicle now reacts to explosions
Technical
Reduced the size of the build by 3GB (from 7.2GB to 4,2GB)
Reduced the download size by 1GB (from 3.6GB to 2,6GB)
Updated font management system to avoid issues with missing characters
Fixed laggy fog FX on Humble
Fixed various issues with gamepad manipulation
Fixed an issue with old saves not being able to be loaded
Fixed issues with unlocking notifications in multiplayer
Fixed vehicle wheels not spinning in multiplayer
Improved physicalized objects management to try to avoid situations with objects stopping while mid air
Balancing
Drone station, Fusion energy cell, osmium rod, genetic extractor and water life collector unlocks sooner
Skin displayer unlocks at a later chip unlocking tier
Added Access Cards to rare loot of procedural wrecks to have chance to get some spare ones
Added a bit more food in world containers on Humble
Added a beta notification to the HUD when launching the game from Steam on a non default branch
Reduced radius of iridium & uranium asteroids landing around the player
Last terraformation stage ending is now at 4 TTI
Increased larvae spawn time to have a bit more larvae around player
Misc.
Added a "back to base" button to the game settings menu allowing to respawn inside a livable module
Added a saving indicator to the UI
Added audio on vault door opening in procedural wrecks
Trade rockets now despawn after some time if stuck on ground
Fixed an issue with the construction ghost rotation not properly reset when building something with the accessibility key pressed and then opening the construction menu while the ghost is still active
Fixed an issue displaying the power restored notification each time something is built when using optimizers
Increased the number of allowed simultaneous sounds to fix issues with sounds being discarded
Various minor environment fixes on Prime
Minor terra tokens loot balancing in wreck safes
Fixed issues with drones not computing correctly their height
Aquarium T2 correctly set as next tier to aquarium T1
Portal generator : increased volume on open & close effect.
Add sound and FX on vehicle recall
https://steamcommunity.com/games/1284190/announcements/detail/526460204695422016
Changelog v1.410:
Gameplay
Improved vehicle physics, acceleration and steering
Vehicle now automatically discard collisions with small rocks
Added the ability to open the inventory from the rover
Logistic menu : Added the ability to remove a group by right-clicking
Tweaked jetpack physics
Added the name of containers in auto-crafters tooltips
Display the container name inside the container UI
Added an option to disable player idle animations (tool wiping)
Added an option to disable terra tokens notifications
Added a new key input to enable/disable auto forward
Drone logs and warden keys are not destroyed anymore when sent in trade rockets
Vehicle now reacts to explosions
Technical
Reduced the size of the build by 3GB (from 7.2GB to 4,2GB)
Reduced the download size by 1GB (from 3.6GB to 2,6GB)
Updated font management system to avoid issues with missing characters
Fixed laggy fog FX on Humble
Fixed various issues with gamepad manipulation
Fixed an issue with old saves not being able to be loaded
Fixed issues with unlocking notifications in multiplayer
Fixed vehicle wheels not spinning in multiplayer
Improved physicalized objects management to try to avoid situations with objects stopping while mid air
Balancing
Drone station, Fusion energy cell, osmium rod, genetic extractor and water life collector unlocks sooner
Skin displayer unlocks at a later chip unlocking tier
Added Access Cards to rare loot of procedural wrecks to have chance to get some spare ones
Added a bit more food in world containers on Humble
Added a beta notification to the HUD when launching the game from Steam on a non default branch
Reduced radius of iridium & uranium asteroids landing around the player
Last terraformation stage ending is now at 4 TTI
Increased larvae spawn time to have a bit more larvae around player
Misc.
Added a "back to base" button to the game settings menu allowing to respawn inside a livable module
Added a saving indicator to the UI
Added audio on vault door opening in procedural wrecks
Trade rockets now despawn after some time if stuck on ground
Fixed an issue with the construction ghost rotation not properly reset when building something with the accessibility key pressed and then opening the construction menu while the ghost is still active
Fixed an issue displaying the power restored notification each time something is built when using optimizers
Increased the number of allowed simultaneous sounds to fix issues with sounds being discarded
Various minor environment fixes on Prime
Minor terra tokens loot balancing in wreck safes
Fixed issues with drones not computing correctly their height
Aquarium T2 correctly set as next tier to aquarium T1
Portal generator : increased volume on open & close effect.
Add sound and FX on vehicle recall