Posted April 29, 2019
Here's a comparison of four versions of the game:
* the 8-bit ZX Spectrum version, using the Speccy emulator
* the 8-bit Commodore 64 version, using the CCS64 emulator
* the DOS version from here
* the GOG version.
https://i.imgur.com/Alj6wSo.png
For one, Ice Fear calculators don't seem to be the same as in the original, despite me repeating the same moves, and Luxor's position being the same. (And Morkin's, if it matters.)
More noticeably, the amount of killing done per day by both sides seems much lower in the GOG version. The starting conditions are the same (except the Ice Fear), and even though the enemy army might be bigger or smaller, it doesn't matter for your kill count because your troops attack before Doomdark's troops.
Chris Wild wrote about the Battle Algorithm on this page:
http://www.icemark.com/tower/ai.htm
But it's a bit confusing, and doesn't fully explain the numbers I'm seeing for ANY of these versions. (Note also the different ratios between warriors and riders).
So... how /exactly/ does the combat algorithm work, and why is it so different in the GOG version?
And what other game mechanics are different in this version?
BTW, is Chris Wild responsible for the GOG version as well? I saw his name in the manual. Does he read these forums? If you happen to see this post, first, thanks a lot for the dos version - it brought me lots of joy! Second of all, please tell us more about the combat algorithm! For the original game, too. I'm very curious about all the factors that go into it: do citadels and keeps really help, or is that just something the manual says? By how much? Does it work for both sides? Do Fey get better combat in forests? Riders vs warriors? etc etc.
* the 8-bit ZX Spectrum version, using the Speccy emulator
* the 8-bit Commodore 64 version, using the CCS64 emulator
* the DOS version from here
* the GOG version.
https://i.imgur.com/Alj6wSo.png
For one, Ice Fear calculators don't seem to be the same as in the original, despite me repeating the same moves, and Luxor's position being the same. (And Morkin's, if it matters.)
More noticeably, the amount of killing done per day by both sides seems much lower in the GOG version. The starting conditions are the same (except the Ice Fear), and even though the enemy army might be bigger or smaller, it doesn't matter for your kill count because your troops attack before Doomdark's troops.
Chris Wild wrote about the Battle Algorithm on this page:
http://www.icemark.com/tower/ai.htm
But it's a bit confusing, and doesn't fully explain the numbers I'm seeing for ANY of these versions. (Note also the different ratios between warriors and riders).
So... how /exactly/ does the combat algorithm work, and why is it so different in the GOG version?
And what other game mechanics are different in this version?
BTW, is Chris Wild responsible for the GOG version as well? I saw his name in the manual. Does he read these forums? If you happen to see this post, first, thanks a lot for the dos version - it brought me lots of joy! Second of all, please tell us more about the combat algorithm! For the original game, too. I'm very curious about all the factors that go into it: do citadels and keeps really help, or is that just something the manual says? By how much? Does it work for both sides? Do Fey get better combat in forests? Riders vs warriors? etc etc.
Post edited April 29, 2019 by MarkusRamikin