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I got sucked into this because of the premise: two worlds, one ruled by magic, one by science. I've always been fascinated by that idea. Unfortunately, the pace of the game was glacial. Game play consisted of tests of endurance and eyesight. You'd need a certain key, for example. Run across town, discover it is not there, and have to run, literally miles, back to where you started. To get a clue. Run back across town. Get sent, AGAIN, back to exactly where you started. This is where the key is. After an hour of randomly bashing around the room, you uncover it beneath a magazine sitting on a table, which previously couldn't be moved.
Yes, the graphics were pretty, but this game was like getting slowly beaten to death. CRUSHINGLY boring.
Game designers just don't get it: frustration does not equal fun. Clever puzzles can be interesting, but a lot of this was just brute-force "try everything until something works".
Negative five stars.