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ZellSF: dgVoodoo2 has cursor trails with antialiasing, really not desirable
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phobos2077: Not in my case. Try different setup.
I've tried every possible combination. All of them leave artifacts behind the cursor. I've even asked the dgVooodoo2 developer and he said it was because of how the game itself works.

I didn't revive this thread to be argumentative though, but because I noticed while antialiasing works on my Windows 10 setup and not on my identical Windows 7 setup, having the traditional 2D objects flickering in and out on the Windows 7 setup.

So I thought, maybe it isn't purely a driver issue and could be a DirectDraw/Windows issue. So there's a few ddraw compatibility tools and one of them is DDrawCompat. With the latest unstable build of that, antialiasing works with Nvidia cards.

Of course you still have to rename game.exe to something else to avoid the Nvidia profile. You probably also want to use Nvidia Inspector to choose a supersampling only AA mode.
I want to mention I actually completed the game using this setup with slight pixel glitches following cursor. It didn't bother me too much as I just stopped paying attention to them after some time, but for perfectionists that my be a show stopper.
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phobos2077: Some people on this forum claim they managed to force AA on nVidia cards. Have someone managed to get it work on the GOG version? Whatever I tried, objects always flicker and disappear with AA on...

Found alternative solution.
1. Download latest dgVoodoo2
2. Extract dlls from MS folder into game installation folder.
3. Run dgVoodooSetup and set resolution to 1280x960 (this is exactly twice larger than 640x480 - game native resolution).
4. ... PROFIT! Now you might not need anti-aliasing at all, because more pixels means less edge 3D models. Some slight visual artifacts might remain though. I'll play more and see how it goes.

PS: I'm using current GOG version on Win7 x64 with GF gtx760 and latest driver.
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ZellSF: Yes, I've gotten AA working with the GoG version with the latest Nvidia drivers.

dgVoodoo2 has cursor trails with antialiasing, really not desirable.

That said with dgVoodoo2 you can use ReShade to force SMAA and maybe combine it with the UI mask so the text box doesn't get processed.
Got AA working without cursor trails by making sure AA is off in dgvoodoo then using nvidia control panel to enable
Antialiasing setting to 8x and Transparency to 8x.

Tried all the dgvoodoo AA settings but all had cursor trail.

Also i could never get AA working without dgvoodoo error free. I always had missing terxtures holes in characters

edit:

Forgot to mention I also have DSR set to 4.00x and DSR smoothness set to 33%.
Not sure if DSR helps with AA problems but having both on i have no missing menu text, missing objects or holes in characters and no mouse trails
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Post edited March 05, 2017 by HG1995
Here you go...

https://www.gog.com/forum/the_longest_journeydreamfall_series/the_longest_journey_1999_and_fsaa_working_great