Posted October 15, 2025
The Legend of Heroes: Trails through Daybreak
Patch 1.4.0
Hi everyone,
This update introduces various temporal anti-aliasing and upscaling technologies in Trails Through Daybreak. For more in-depth information about these features, read the corresponding patch notes for Trails Through Daybreak II.
There are also a variety of other updates and fixes in this build, including many graphical, input and QoL improvements.
Graphics & UI
- Add DLSS, XeSS and TAA settings
- Add new "Color Precision" setting to improve rendering performance for a slight reduction in color precision
- Add a new "HQ postprocessing" setting
- Add new setting for map icon and text size
- Render expanded map at 100% scale even if the render scale is below 100%
- Render 3D UI at 100% scale even if the render scale is below 100%
- Use slightly improved shadow sampling for "Everything SGSSAA"
- Improve cloud rendering and fix MSAA/SGSSAA integration with cloud rendering
- Improve automatic detection of optimization settings on AMD iGPUs and Intel dGPUs
Input
- Use SDL2 rather than plain XInput for controller input
- This enables automatic controller button prompts, which is now the default
- Add support for touchpad as a fully usable button for DualShock/Sense controllers
- Add support for L4, R4, L5, R5 as fully usable buttons
- If you encounter new controller input issues in this update, you can revert to the old behaviour by setting use_xinput_instead_of_sdl2 to true in settings.yaml
- Add a feature to alternate displaying primary and secondary button prompts for actions with more than one binding
- Ignore gamepad input when not in focus (this can be disabled via the allow_input_while_inactive setting)
- Greatly improve performance when lots of raw input messages are generated (e.g. when using a mouse with a high polling rate)
- Implement mouse wheel zoom for expanded minimap
QoL
- Add Steam timeline markers for BGM changes
- Add support for source display in BGM info
- Offer the choice to have Steam verify the game's integrity when we crash while running with Steam enabled
- Disable screen savers / turning off the screen while the game is running (this can be disabled via the prevent_screen_off setting)
- Load save/load dialog thumbnails asynchronously (improves performance with many saves)
- Load the default graphics preset on game start if no settings file is present
Bug Fixes
- Fix rendering of some specific crafts at non-100% renderscale (e.g. Elaine's Sword Ortas)
- Fix disappearing minimap icons in specific cases
- Fix some enemy targeting issues in Free Look battle camera mode
- Minor improvements in EN dialog message when quitting the game from the system menu
- Make active voice delays depend on text language rather than voice language
- Various fixes to in-game text
- Don't unlock the same achievement multiple times (this did not functionally change the behaviour, but could introduce performance issues)
- Fix camera control with camp/equip/costume menu open
- Don't allow NewGame+ after loading an auto-save without actually having clear saves
- Fix minor PCSS sampling artifacts
- Fix depth issues with Transparency AA
- Fix mesh part draw order (Elaine's bracer costume)
- Ignore save folders with the wrong naming scheme
- Fix title screen idle movie playback
- Fix potential resource leak when reloading models after changing the water rendering setting
- No longer display the BGM information for "pinch" battle music every turn when in the pinch state
- Fix loss of background blur in settings menu upon changing some graphics settings
- Fix SSR initialization with High/Ultra setting
Peter "Durante" Thoman
Patch 1.4.0
Hi everyone,
This update introduces various temporal anti-aliasing and upscaling technologies in Trails Through Daybreak. For more in-depth information about these features, read the corresponding patch notes for Trails Through Daybreak II.
There are also a variety of other updates and fixes in this build, including many graphical, input and QoL improvements.
Graphics & UI
- Add DLSS, XeSS and TAA settings
- Add new "Color Precision" setting to improve rendering performance for a slight reduction in color precision
- Add a new "HQ postprocessing" setting
- Add new setting for map icon and text size
- Render expanded map at 100% scale even if the render scale is below 100%
- Render 3D UI at 100% scale even if the render scale is below 100%
- Use slightly improved shadow sampling for "Everything SGSSAA"
- Improve cloud rendering and fix MSAA/SGSSAA integration with cloud rendering
- Improve automatic detection of optimization settings on AMD iGPUs and Intel dGPUs
Input
- Use SDL2 rather than plain XInput for controller input
- This enables automatic controller button prompts, which is now the default
- Add support for touchpad as a fully usable button for DualShock/Sense controllers
- Add support for L4, R4, L5, R5 as fully usable buttons
- If you encounter new controller input issues in this update, you can revert to the old behaviour by setting use_xinput_instead_of_sdl2 to true in settings.yaml
- Add a feature to alternate displaying primary and secondary button prompts for actions with more than one binding
- Ignore gamepad input when not in focus (this can be disabled via the allow_input_while_inactive setting)
- Greatly improve performance when lots of raw input messages are generated (e.g. when using a mouse with a high polling rate)
- Implement mouse wheel zoom for expanded minimap
QoL
- Add Steam timeline markers for BGM changes
- Add support for source display in BGM info
- Offer the choice to have Steam verify the game's integrity when we crash while running with Steam enabled
- Disable screen savers / turning off the screen while the game is running (this can be disabled via the prevent_screen_off setting)
- Load save/load dialog thumbnails asynchronously (improves performance with many saves)
- Load the default graphics preset on game start if no settings file is present
Bug Fixes
- Fix rendering of some specific crafts at non-100% renderscale (e.g. Elaine's Sword Ortas)
- Fix disappearing minimap icons in specific cases
- Fix some enemy targeting issues in Free Look battle camera mode
- Minor improvements in EN dialog message when quitting the game from the system menu
- Make active voice delays depend on text language rather than voice language
- Various fixes to in-game text
- Don't unlock the same achievement multiple times (this did not functionally change the behaviour, but could introduce performance issues)
- Fix camera control with camp/equip/costume menu open
- Don't allow NewGame+ after loading an auto-save without actually having clear saves
- Fix minor PCSS sampling artifacts
- Fix depth issues with Transparency AA
- Fix mesh part draw order (Elaine's bracer costume)
- Ignore save folders with the wrong naming scheme
- Fix title screen idle movie playback
- Fix potential resource leak when reloading models after changing the water rendering setting
- No longer display the BGM information for "pinch" battle music every turn when in the pinch state
- Fix loss of background blur in settings menu upon changing some graphics settings
- Fix SSR initialization with High/Ultra setting
Peter "Durante" Thoman