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I really want to buy this game, but it really needs multiplayer. Either splitscreen with gamepad controls for 4 players or local network. I made a multiplayer mini golf game in my free time. And it's not that hard to do. I understand that it's hard to do for a public server with all the security risks. But split screen should be a no brainer and lan isn't that hard either.
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bluenightlagoon: I really want to buy this game, but it really needs multiplayer. Either splitscreen with gamepad controls for 4 players or local network. I made a multiplayer mini golf game in my free time. And it's not that hard to do. I understand that it's hard to do for a public server with all the security risks. But split screen should be a no brainer and lan isn't that hard either.
Hey, thanks a lot for the thoughtful comment and for considering buying the game.

Our feature roadmap is very heavily based on community feedback and demand, and so far the majority of players have prioritized single player content, balance, and quality of life over multiplayer. That is why the current design and engine work have all been focused on making the solo experience as polished and stable as possible.

We totally get the appeal of splitscreen or LAN, and your mini golf example sounds fun. Even when it might seem “not that hard” from the outside, adding proper multiplayer to a game that was not architected for it from day one means a huge amount of redesign, UI and input rework, testing, and long term maintenance. For a small team, that would come at the cost of other features and improvements people are asking for.

So right now The Hive is planned and supported as a single player title. We are not ruling out experimenting with different modes in the future, but we do not want to promise multiplayer and then disappoint people.

That said, feedback like yours is exactly what helps us prioritize. If more players keep asking for multiplayer, it definitely carries weight when we plan future projects and updates.

All the best
~Sauli