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Is the game very lag because there are too many plants in the map?

The game map is very beautiful and spectacular.
Post edited March 28, 2018 by yoyoty
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One of the reasons is that high poly count of some of the buildings, plants and other objects in the world. We already started to reduce the poly count of some models and will launch the first batch of reduced objects with one of the coming patches.
This is my main problem in the game after playing for an hour or longer.
I found out when you start the game everything is smooth going no lags no stutters but later on everthing becoms very sticky and clicking on anything like building information will not produce the page.
I just simply quit the game hoping that with the next patch this issue is resolved.

Regards
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Mahmoudgog: This is my main problem in the game after playing for an hour or longer.
I found out when you start the game everything is smooth going no lags no stutters but later on everthing becoms very sticky and clicking on anything like building information will not produce the page.
I just simply quit the game hoping that with the next patch this issue is resolved.

Regards
Hi Mahmoudgog,
with every patch we are trying to deliver some performance optimization by optimizing code and 3D models. With the next patch we fixed some bugs that slowed the game down on longer play sessions. We can't promise that the issue will be gone for good with the new patch, but you should see a better performance in longer games with the next patch.
The game defintiely performs better now that it did when I bought it in June. I only play short sessions so I can't add a comment on degredation in performance after a while.