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Hi All!

When trying to boot the game I get the following error message:

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The global shader cache file '/Applications/Games.localized/RiverGame.app/Contents/UE4/Engine/GlobalShaderCache-GLSL_150_ES2.bin' is missing.

Your application is built to load COOKED content. No COOKED content was found; This usually means you did not cook content for this build.
It also may indicate missing cooked data for a shader platform(e.g., OpenGL under Windows): Make sure your platform's packaging settings include this Targeted RHI.

Alternatively build and run the UNCOOKED version instead.

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I'm trying to run on a late 2011 MacBook Pro, with Intel HD Graphics 3000. A cursory google has shown no solutions. Any ideas?
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