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Version 1.09 has now been pushed from beta to live. It contains a few things we felt was worth pushing prior to BT2 release (which we have been focusing on over the last couple of weeks).

We've added the OpenGL renderer. To access it to you create a shortcut to the game exe and add the -force-glcore commandline to it. We've heard this can be useful for WINE users, though people have had success running the standard DirectX version on WINE.

We've done some significant performance improvements to the city. it should help with people on below-min-spec machines, and with laptop battery draining.


1.09 Update

Major Changes

* Added opengl support so Linux users can test with WINE, use commandline option: -force-glcore
* Major performance improvement for when in skara brae and during portraite events like shops, guild, temples or combat.

QoL

* Show weapon damage in player stats
* You can now filter spells by spell type (healing/damage/aoe/summon/buff/curse) when casting.
* Spells that we don't have enough spellpoints to cast now appear as red
* Review board tells you what spells you will learn when buying a spell level, or changing class.
* Show tooltips for int/str/dex/etc stats in the guild when rolling characters..

UI Fixes

* Shrink scrolling text font down to same size as options.
* fix artifact line beside journal icons
* lots of little grammatical errors in the spell text.
* fixed text output when a group attack spell misses or fizzles on people.

Gameplay Fixes

* Monsters now correctly spawn in up to 4 groups
* Monsters now correctly spawn to their max groups size (ie. 8 for barbarians, not 7)
* Fix issue where weapon toHit bonus was being added TWICE to damage in combat
* Casting a new light spell now replaces the DetectDoors effect also - so casting cats eye means you lose your detect doors effect.
* Fix scry site journal bug - it can change your map but not update the map up/down buttons.
* Fix recharge all - was charging dead people
* Fix data error in Flame Column - was doing max 28 damage instead of 88.
* Major elevation & mage flame no longer castable in combat
* Insane characters can no longer be possessed (and anything that inflicts insanity will remove possession)
* Fix mithril arrow cost
* Fix ag's arrow cost
* Fix zen arrow cost
* Advance command now will now execute before most monster attacks - this prevents them summoning to abort your Advance.
* Newly summoned monsters won't get an attack until the next combat round.
Changes look good. I see a flickering cursor issue when mousing over the last 3 or 4 spell selection types.
Sweet.
Here's to waiting for GoG to push the update ;)
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thom_gog: Sweet.
Here's to waiting for GoG to push the update ;)
Just got mine this morning, so it should be on the way for you.
Ah, it's on the website now. Neat :)
I like the changes with the character screens, so we can now see their melee damage. Very nice to see just how much melee damage the monk can do!

The spell filtering is OK. What I think would be far more useful filter would be one for the items at the store. Filter by Gloves, Armor, Shields, Helms, Weapons, Wands, Rings, etc... Or at the very least something to sort the items by type (or even ABC order) so we don't have to continually scroll through the store inventory when we're trying to buy items to equip newly created characters. Right now, the order for the store's inventory seems to be the order in which you sold the stuff to the store.
Post edited September 03, 2018 by sambrookjm
I love most of the update!

The spell filter is great but.....

I would like the option to be able to organize the spells by class.

A QoL item I would also like to see in a future patch is the ability to combine like items (i.e. Mithril Arrows).

Other than that! Loving my return to Skara Brae!
Post edited September 03, 2018 by filarenas3
I really appreciate the incremental improvements. The spell sorting is especially welcomed! Could we get that for items as well? Both in inventory and in the shop would be most helpful.
Great stuff--however, -force-glcore doesn't work--it opens the initial logo screens and the main menu, but when I select either "New Game" or "Load" my system promptly hard locks so that I cannot bring up the task manager to close the program and am forced to Sign Out/Log in in order to get back to the desktop. I attempted to use the Ogl renderer twice. I noticed it produced an error notice with a button to send the crash report to inXile or Krome, but I could not access the requester and so couldn't send it.

If it is in a location, just please tell me where it is and give me an email address and I will be glad to forward the crashfile to inXile/Krome...;)

Running Win10x64, build 17751.1, RX-480 8GB, running the Adrenalin's 18.8.2.

Edit: Am playing @ 3840x2160, wonder if that might be a problem for the renderer, although I wouldn't think so.

It's the new renderer, of course--haven't had a single crash from the DX version which I will continue to use. I was mainly just checking the Ogl renderer out, although I'm sure there would be no visual difference between them.

Thanks for such great work--now I'm wondering if I should just start over...;) I am on first floor, Mangar's tower...
Post edited September 04, 2018 by waltc
Excellent. It seems with every update the game only gets better.
Also, the patch notes for 1.09 are not in the gog galaxy patch notes.
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eastc: Also, the patch notes for 1.09 are not in the gog galaxy patch notes.
I gather that is why they are posted here...;)

Yep, started over--saved my older games in case I want to go back, this time with a Monk and a hunter, sans a rogue this time. Fun!
Post edited September 04, 2018 by waltc
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eastc: Also, the patch notes for 1.09 are not in the gog galaxy patch notes.
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waltc: I gather that is why they are posted here...;)

Yep, started over--saved my older games in case I want to go back, this time with a Monk and a hunter, sans a rogue this time. Fun!
It's only 1.09 that's missing. Previous patch notes are in the changelog. Was happy to come here and see the dev posted it here too though! Such a refreshing change from having to go to steam.
A) This post should be a sticky, much like the other patch notes.
B)
-- Minor stuff: "Party finds a arrows".
-- One of the loading screens recommends that you cast a bard spell before getting a drink in a tavern, as that would essentially be a free bard spell. That should be bard song, not spell.
C) Great game, thank you. :)
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thom_gog: -- One of the loading screens recommends that you cast a bard spell before getting a drink in a tavern, as that would essentially be a free bard spell. That should be bard song, not spell.
I just looked up the original manual, and the corresponding hint there reads "Cast a long-lasting bard spell right before entering a tavern. It's like getting a free spell.", so the mistake was in the original manual and not the fault of the remaster.

(Incidentally, Bard's Tale 3 has at least a couple places where "it's" is used when it should be "its", so it might be a good idea to proofread the original text for errors like this.)

Edit: Bard's Tale 2's manual, however, uses the phrase "Bard song", so that mistake was caught and fixed.
Post edited September 06, 2018 by dtgreene