Posted March 02, 2019
With the help of a hex editor, I have figured out a strategy for maximizing a Hunter's critical hit rate. It works as follows:
1. When creating your Hunter, choose Human or Half-Orc as your race. These two races have higher starting Dexterity than other races.
2. Make sure that you roll 15 Dexterity at the start.
3. When you level up your Hunter, reload if you don't get a Dexterity increase. Getting Dexterity early is more important than critical hit rate increase. (Of course, you should stop doing this once your Dexterity is maxed out, and you could stop sooner if you'd rather boost something else, or (particularly in BT3) if you are tired of all the constant reloading at level up time.)
There reason this works is that, as it turns out, your Dexterity affects the rate at which your Critical Hit rate increases. As with HP and SP bonuses from Con and Int, this effect is not retroactive (though that isn't a big deal because there isn't a feasible level cap and XP requirements eventually stop increasing).
A Rogue's thief skills work similarly, but there are a couple things to note:
* Unlike Hunters, Rogues can be Hobbits, which allows them to start with 18 Dexterity; this is a good idea if you want to maximize thief skills.
* Dexterity does not affect item identification; Intelligence, however, does. Therefore, if you want to be better at identifying items, favor Intelligence on character creation and leveling up. (Do, however, note that really high Identifiy skill (>99) provides no additional benefit, and there's the option of reloading or just using Garth's (unless you're playing BT3 with save anywhere disabled and no chapter differences, of course, but even then you could just do your item identification by the Refugee Camp until you learn that one Chronomancer spell).
This method *might* work in the classic games (I haven't tested this), but be aware that, if the version you're playing suffers from the critical hit overflow bug, that the bug will hit you sooner if your critical hit rate grows faster.
Also, don't forget that other stats have their uses; critical hits aren't useful if you can't even *hit* in the first place, and there's still the issue of survival. The only stat that's useless for a Hunter is Intelligence (and Rogues actually have a use for that stat, as mentioned).
1. When creating your Hunter, choose Human or Half-Orc as your race. These two races have higher starting Dexterity than other races.
2. Make sure that you roll 15 Dexterity at the start.
3. When you level up your Hunter, reload if you don't get a Dexterity increase. Getting Dexterity early is more important than critical hit rate increase. (Of course, you should stop doing this once your Dexterity is maxed out, and you could stop sooner if you'd rather boost something else, or (particularly in BT3) if you are tired of all the constant reloading at level up time.)
There reason this works is that, as it turns out, your Dexterity affects the rate at which your Critical Hit rate increases. As with HP and SP bonuses from Con and Int, this effect is not retroactive (though that isn't a big deal because there isn't a feasible level cap and XP requirements eventually stop increasing).
A Rogue's thief skills work similarly, but there are a couple things to note:
* Unlike Hunters, Rogues can be Hobbits, which allows them to start with 18 Dexterity; this is a good idea if you want to maximize thief skills.
* Dexterity does not affect item identification; Intelligence, however, does. Therefore, if you want to be better at identifying items, favor Intelligence on character creation and leveling up. (Do, however, note that really high Identifiy skill (>99) provides no additional benefit, and there's the option of reloading or just using Garth's (unless you're playing BT3 with save anywhere disabled and no chapter differences, of course, but even then you could just do your item identification by the Refugee Camp until you learn that one Chronomancer spell).
This method *might* work in the classic games (I haven't tested this), but be aware that, if the version you're playing suffers from the critical hit overflow bug, that the bug will hit you sooner if your critical hit rate grows faster.
Also, don't forget that other stats have their uses; critical hits aren't useful if you can't even *hit* in the first place, and there's still the issue of survival. The only stat that's useless for a Hunter is Intelligence (and Rogues actually have a use for that stat, as mentioned).