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hey guys i always wanted to play the tex murphy games and skipped the first 2 and stared with UNDER A KILLING MOON, and i really love it, i love the HUMOR, the small(er) hub/world, etc. it was just so fitting and the right amount of game. of course not perfect especially finding the pixel items.....

i expected even more of the pandora detective and i dont hate it i'm maybe around 70% in progress and i feel annoyed by it and not so hooked, i still love the atmosphere and the dos /win95 nostalgia FMV what i dislike and think is worse

- it got too serious storywise and presentationwise
- too many items clutter your inventory
- some riddles are very hard or unfair
- sections like the toy flying etc are so tedious and annoying....
- maybe this makes the game legth too long for my taste
- still too many pixel search on the floors etc. the progress seems more complicated

i read that overall the game got higher liked than the predecessor? i dont understand it and i dont think the last 30% will convince me. i got so many fond and happy thoughts of the predecessor which i played in december and UAKM just doesnt hook me and i pause a lot and get tired of it... :( i hope the sequel is more my taste again
I totally agree with you that Under a killing moon's the best in the series but the other games are all a lot of fun to play through except maybe the first game
After playing UAKM (which I played years after Pandora Directive), I also agree that UAKM is a better game.

I also agree with you about the length - UAKM was just right, whereas Pandora Directive has a bit too much fluff in there. I liked most of the game for sure - even the kind of unfair-seeming parts which got me killed many times due to timers combined with some out-there puzzle solutions - but there's a section just before the end that seems completely out of place with the rest of the game, makes almost zero narrative sense, and is basically just an excuse to shove a bunch of annoying puzzles (including one real-time one) to extend the game.

Actually that section is so out of place, it makes me think that it was originally supposed to be for an entirely different game, and they just shoe-horned it in there because they happened to have it lying around or something.
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squid830: ... there's a section just before the end that seems completely out of place with the rest of the game, makes almost zero narrative sense, and is basically just an excuse to shove a bunch of annoying puzzles (including one real-time one) to extend the game.

Actually that section is so out of place, it makes me think that it was originally supposed to be for an entirely different game, and they just shoe-horned it in there because they happened to have it lying around or something.
Are you referring to the Mayan temple?
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squid830: ... there's a section just before the end that seems completely out of place with the rest of the game, makes almost zero narrative sense, and is basically just an excuse to shove a bunch of annoying puzzles (including one real-time one) to extend the game.

Actually that section is so out of place, it makes me think that it was originally supposed to be for an entirely different game, and they just shoe-horned it in there because they happened to have it lying around or something.
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russellroad: Are you referring to the Mayan temple?
Exactly - the Mayan temple. It was so utterly pointless, and so stupid.

"The jungle's too thick, I think I'll go through this temple filled with unknown deadly traps instead of getting a machete and cutting my way around it".

It's like they had this whole Mayan level lying around and thought "hey, let's use it... HERE!" because REASONS.