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I got to the bar where that woman serves Tex the "house special" drink, which causes Tex to blackout. When Tex awakens, he realizes that he is on the Moon Child, but all his stuff has been taken from him. He then mentions something about hiding the Winter Chip inside a watch with a secret compartment. If this is truly a dead end, then that's bad design. It shouldn't be possible to get to that point if there is no way to go back and retrieve the watch. It reminds me of some of the old Sierra adventure games in that regard (though I do like some of them). It really doesn't matter because I'm finished with the game out of frustration anyway.
Under a Killing Moon is one of the most overrated games I've ever played, and I've been playing video games my entire life (including many adventure games). I decided to try it based on the rave reviews I've seen all over the Internet, and I'm very disappointed. The story is average, the acting is hit and miss, the control scheme is terrible, and the pixel hunting is too prevalent. That's not to say that it's all bad (some of it is quite good), but I expected a lot more from what some people consider to be one of the best adventure games of all-time.
I just needed to vent about it even though I'm obviously in the minority with this opinion.
I bought Pandora Directive, too. Hopefully I'll have a better experience with it.
Post edited October 11, 2009 by SpecJoeMagic
You, uh...... still have your watch.
I think this is one of the best adventure games 'of it's time'. That last part is quite important :) I'm replaying UAKM right now and I still love it, but mostly for nostalgia's sake. If a new game came out with this control scheme, and all the pixel hunting, I would probably hate it.
So in my opinion it's not overrated, it's just not as timeless as some classics, mostly because of the control scheme and technology behind it.
The Pandora Directive is pretty much the same, gameplay-wise, by the way. Everything looks a bit better, but you'll still be pixel hunting and you'll still be frustrated by the controls.
Wait, you can get to that point without the watch? I thought you couldn't end Day 4 until you had both the watch and the microchip inside of it...
Yeah, you should still have your watch.
If not, you've run into a rather unique bug methinks.
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koospos: I think this is one of the best adventure games 'of it's time'. That last part is quite important :) I'm replaying UAKM right now and I still love it, but mostly for nostalgia's sake. If a new game came out with this control scheme, and all the pixel hunting, I would probably hate it.
So in my opinion it's not overrated, it's just not as timeless as some classics, mostly because of the control scheme and technology behind it.

That's a good way to describe it. Maybe one of the reasons I don't like it is that I don't have a nostalgic connection to it.
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Prator: Wait, you can get to that point without the watch? I thought you couldn't end Day 4 until you had both the watch and the microchip inside of it...

I definitely ended day 4 without the watch.
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PimPamPet: Yeah, you should still have your watch.
If not, you've run into a rather unique bug methinks.

Leave it to me to find the one game-ending bug in the entire game. I've never had the watch at all. Where is it located?
Even disregarding the "watch bug," I'm still not a fan of the game, but at least I got to try it out with very little expense thanks to GOG. So despite my disappointment, I'm happy to support them because of what they are providing.
Post edited October 12, 2009 by SpecJoeMagic
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koospos: I think this is one of the best adventure games 'of it's time'. That last part is quite important :) I'm replaying UAKM right now and I still love it, but mostly for nostalgia's sake. If a new game came out with this control scheme, and all the pixel hunting, I would probably hate it.
So in my opinion it's not overrated, it's just not as timeless as some classics, mostly because of the control scheme and technology behind it.
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SpecJoeMagic: That's a good way to describe it. Maybe one of the reasons I don't like it is that I don't have a nostalgic connection to it.
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Prator: Wait, you can get to that point without the watch? I thought you couldn't end Day 4 until you had both the watch and the microchip inside of it...

I definitely ended day 4 without the watch.
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PimPamPet: Yeah, you should still have your watch.
If not, you've run into a rather unique bug methinks.

Leave it to me to find the one game-ending bug in the entire game. I've never had the watch at all. Where is it located?
Even disregarding the "watch bug," I'm still not a fan of the game, but at least I got to try it out with very little expense thanks to GOG. So despite my disappointment, I'm happy to support them because of what they are providing.

The watch is in the Renier "mansion," on the mantlepiece over the fireplace. It's tricky to spot, sure enough, but it's there...
To be fair, I wouldn't have known it was there myself without checking the hint guide, but then again I wouldn't even have gotten through day 1 without the hint guide. Observation of the environment isn't my strong point.
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Prator: The watch is in the Renier "mansion," on the mantlepiece over the fireplace. It's tricky to spot, sure enough, but it's there...
To be fair, I wouldn't have known it was there myself without checking the hint guide, but then again I wouldn't even have gotten through day 1 without the hint guide. Observation of the environment isn't my strong point.

Okay, thanks!
The problem with this game is that you have to be good at observation of the environment in order to succeed without hints, but the environment is so pixelated that it's very difficult to distinguish small objects from the surrounding environment. It would be nice if the game were to highlight small objects or if the object name were to appear when the cursor hovers over the object. Either of those features would alleviate at least some of the problems caused by the game's graphical limitations. I, too, had to use the hint guide quite a bit
Post edited October 15, 2009 by SpecJoeMagic
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SpecJoeMagic: Okay, thanks!
The problem with this game is that you have to be good at observation of the environment in order to succeed without hints, but the environment is so pixelated that it's very difficult to distinguish small objects from the surrounding environment.
It would be nice if the game were to highlight small objects or if the object name were to appear when the cursor hovers over the object. Either of those features would alleviate at least some of the problems caused by the game's graphical limitations. I, too, had to use the hint guide quite a bit

I thought that was just the charm of those old classics games :)