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Version 0.7.7.1 (added 26 September 2017)

New Blocks:

Added GSO Techa Track to Grade 4.
Added GeoCorp Anchored Mass SCU to Grade 3.
Added Venture Bub Spoiler to Grade 1.
Added 5 Venture streamlined blocks:
Added Venture Hooked Beak Block to Grade 1.
Added Venture Small Dino Block to Grade 1.
Added Venture Medium Dino Block to Grade 2.
Added Venture Large Dino Block to Grade 3.
Added Venture Duck Bill Block to Grade 3.
Added Venture Zero Propeller to Grade 3.
Added Hawkeye Anchored Maze SCU to Grade 3.
Added Venture Pinwheel Propeller to Grade 1.
Added Venture Rudder Tip Wings (both left and right) to Grade 3.
Added 12 new EXP axle & bearing and ball & socket blocks for multi-Tech builds (only available to R&D Test Chamber owners).
EXP Small Axle - an axle with built in caps, to be used with the small bearing.
EXP Small Bearing - to be used with the axle block above.
EXP Small Inverted Axle - a variant type of axle that requires its own caps.
EXP Small Cap - a cap which is good for holding bearings onto an inverted axle.
EXP Small Ball - the ball for a ball and socket joint.
EXP Small Socket - the socket for a ball and socket joint.
EXP Small Pole - a pole which is good to add to the ball on a ball and socket joint.
EXP Medium Axle - a larger axle.
EXP Medium Pole - a longer pole
EXP Medium Bearing - a larger bearing.
EXP Medium Ball - a larger ball.
EXP Medium Socket - a larger socket.
EXP Medium Pole - a longer pole
Added EXP 2-Way Explosive Bolt, unlockable at GSO Grade 3 (only available to R&D Test Chamber owners).
Added EXP 6-Way Explosive Bolt, unlockable at GSO Grade 5 (only available to R&D Test Chamber owners).

Manual Game Saving:

Can now save games to a new game save slot or overwrite an existing game save slot.
Can also rename and delete existing game save slots.

Build Mode Camera enhancements:

Can select a particular point on the Tech for the Build Mode camera to look at with Right Mouse Button.
This only works while in Build Mode.
Improved the zoom range on large Techs to allow zooming in further.

Audio:

New physics sounds for blocks, Tech collision and resource chunks.
Weapons balanced and lowered in the mix
Manufacturing resource calling beep reduced.
General mix tweaks and bug fixes.

Game Design Tweaks:

Block Tweaks:
Increased the health of all armour blocks for GSO, GeoCorp and Hawkeye.
Increased the mass and health of the GSO Bumper, Muddy Dog and Ground Clearing wheels.
Decreased the weight of the GSO SCU.
Updated the selection of blocks that each corporation's Payload Terminal always offer for sale.
Each one now includes a selection of basic blocks, where appropriate.
Updated the recipe for the Venture Front Spoiler to fit the new spoiler in.
The new recipe is: 3 x Fibron, 1 x Plumbia, 1 x Rubber Brick.
Techs created as a result of splitting a larger Tech have their AI default to Guard/Follow mode. (Normally spawned AI default to Idle.)

Bug Fixes:

Fixed issue where starting the Crafty Mike IV mission could crash the game.
Added a fix to the Learn to Fly mission to prevent players sending the plane to their SCU before the mission has been completed.
Fixed bug that could cause scenery in damaged state to float above the terrain.
Fixed issue where trees would regrow through a player’s base.

Known Major Issues:

Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.

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Version 0.7.7.2 (added 06 Oktober 2017)

New Blocks:

Added 9 new GeoCorp Bumper Blocks. This set of blocks can be used to make strong Bull Bars, Bumpers and Rams.
GeoCorp Half Block.
GeoCorp Half Corner Block.
GeoCorp Long Half Block.
GeoCorp Behemoth Wheel - which is now the biggest wheel in the game.
GeoCorp Anchored Delivery Cannon Block.
EXP Anchored Plasma Furnace Generator Block (R&D Test Chamber only).

Big Pete:

Updated the GeoCorp License mission in which resources must be gathered and delivered to a new NPC.
Added new “Find Delivery Crate” missions for all corporations; these missions task the player to find a delivery crate within an area marked on the radar; if not found within the time limit, an enemy Tech arrives to guard the crate and must be defeated.

Game Design Tweaks:

Payload terminals in Campaign mode now stock an unlimited amount of each block already discovered; as a result, they are only unlocked when maxing out the license of the corporation they belong to.
Added visualisation for XP earned when defeating enemy techs.

Audio:

Added sounds for Tech anchoring. Makes it more obvious when a Tech can’t anchor.
Added sounds for sending to and loading Techs from inventory.

Bug Fixes:

Fixed crash caused by corrupted snapshots. This solves the crash, but does not recover the snapshot file.
Fixed issue where the inventory was unlocked too early in Campaign mode.
Removed the Venture Terminal from Suzie Vroom to prevent interaction with it.

Known Major Issues:

Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.

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Version 0.7.7.3 (added 11 Oktober 2017)

Bug Fixes:

Fixed issue that caused OSX versions to not launch correctly.
Fixed issue where filters couldn’t tell the difference between fuel chunks or regular ones.
Latest translations from TT Translators added to the game.

Known Major Issues:

Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.

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Version 0.7.7.4 (added 16 Oktober 2017)

New Blocks:

Added the Hawkeye Anchored Delivery Cannon to Grade 2.
Graduated the Pacemaker Block from EXP to GSO Grade 3.
Graduated the Dropper Block from EXP to GSO Grade 3.
Graduated the Short Fork Springer Wheel from EXP to Venture Grade 3.
Graduated the Mid Fork Springer Wheel from EXP to Venture Grade 3.
Graduated the Long Fork Springer Wheel from EXP to Venture Grade 3.

Game Design Tweaks:

Updated the weight and health of all GeoCorp and Hawkeye Manufacturing Blocks, in relation to each other.

Bug Fixes:

Fixed Enemy Ambush mission completing early when saving and reloading part way through.
Fixed Delivery Crate search area missions spawning in unintended biomes.

Known Major Issues:

Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.

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Version 0.7.7.5 (added 20 Oktober 2017)

Art Tweaks:

Revised the EXP icon in the block inventory.

Bug Fixes:

Fixed long Tech names getting cut off on display panels.
Fixed the display name of GSO Trading Stations.
Fixed issues with crafting missions when interacting with played-controlled crafting blocks instead of the blocks on the crafting base.
Fix various issues with cancelled missions leaving behind some of its components (race gates).
Fixed issue where autominers wouldn’t work when loading a saved game without manually replacing them.
Fixed another instance of Invaders spawning in Grasslands.

Known Major Issues:

Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
If you click once instead of holding right mouse button on the filter in Crafty Business III the mission will no longer progress. Rebooting the game and following the mission instructions correctly will fix this.
Post edited October 22, 2017 by Ulf2016
Version 0.7.7.6 (added 26. Oktober 2017)

Bug Fixes:

Fixed various right-click menus and functionality not working on allied Techs.
Fixed unresponsiveness when right-clicking the filter without selecting the correct option during Crafty Business III.

Known Major Issues:

In Ranked Sumo, if the game fails to find any opponents you will automatically be declared Sumo Champion, after which the game will crash.
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.

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Version 0.7.7.7 (added 26. Oktober 2017)

Bug Fixes:

Fixed awkward camera jump when camera spring is set to maximum.
Fixed crash when being crowned as Sumo Ranked champion.
Fixed Sumo Ranked Techs not being added to the population of Sumo Techs.
Fixed macOS Metal rendering issues (black screen) by forcing OpenGL rendering instead.

Known Major Issues:

Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.

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Version 0.7.8.1 (added 06. November 2017)

New Blocks:

Graduated the Monster Truck Wheel from EXP to Venture Grade 2.
Graduated the Titan Truck Wheel from EXP to Venture Grade 3.

Design Tweaks:

Updated lots of blocks to allow them to overlap with each other, following the update where blocks from separate Techs are not allowed to intersect with each other. Block include:
Both EXP Explosive Bolts
All EXP Joints (Ball and Sockets, Bearings and Axles etc.)
All EXP Tow Rings and Hooks
All GeoCorp Armour Plates
All GeoCorp Half Blocks
All GeoCorp Girder Blocks
All GeoCorp Bumper Blocks
GeoCorp Small Light
All GSO Conveyor Blocks (inc. Filter, Dropper, Pacemaker etc.)
All GSO Armour Plates
All GSO Half Blocks
Both GSO Fuel Tanks
Both EXP Gauges (Fuel and Electric)
Both GSO Hover Plates
The GSO Strip and Stud Lights
All the Hawkeye Angled Armour Blocks
All the Hawkeye Bracket Blocks
Venture Altimeter
All Venture Brackets
Venture Conveyor
Venture Hover Plate
All Venture Lights
All Venture Streamlined Blocks
Venture Tractor Pad

***Calling all Multi-Tech Builders, please let us know if any other blocks need to be flagged for overlapping to enable Multi-Tech Builds via our forum!***

Reduced the kickback for all of the Venture machine guns.
Increased the speed of GeoCorp's Rugged and Krusher Wheel.
Reduced the top speed of the GSO Bumper and Muddy Dog wheels.
Decreased the amount of time that it takes for a Cab to explode after health reaches zero from 3 seconds to 1 second.

Known Major Issues:

Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.

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Version 0.7.8.2 (added 20. November 2017)

New features / content / improvements:

Added new Hawkeye combat mission and added a new Hawkeye Character to all core Hawkeye missions.
Player Tech can now auto-target enemy bases that have no cab.
Rotating Anchors now use physics to spin. If you put heavier loads on them, it will take more power to allow them rotate at a normal speed.
GSO Anchors have less power, but a higher rotational top speed.
GeoCorp Anchors have more power, but a lower rotational top speed.
More translated text from the TT Translation team.
R&D Test Chamber: GSO Fuel Gauge, when attached to a Tech, shows the fuel level on the HUD at the bottom of the screen.
R&D Test Chamber: GSO Power Gauge, when attached to a Tech, shows the power level on the HUD at the bottom of the screen.

Design Tweaks:

Updated all Hawkeye Missions. Removed kill missions that require players to attack Techs of specific corporations.
Updated XP and BB rewards for all missions across all corporations.
Updated the inventories of blocks available to use in Gauntlet and Sumo.

Bug Fixes:

Techs with rotating anchors are now prevented from rotating into the terrain.
Anchored blocks are now prevented from being placed in spots where they would intersect with other blocks.
Corrected issue that caused some Simplified Chinese characters to be displayed using Traditional Chinese characters.

Known Major Issues:

NPCs might disappear from the world as you approach them.
Workaround: Cancelling and accepting the mission again should correct this.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.

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Version 0.7.8.3 (added 29. November 2017)

New features / content / improvements:

More translated text from the TT Translation team.

Bug Fixes:

Fixed instances of Big Tony and Little Thief being unable to move properly.
Fixed bullet trails not showing on some weapons.
Fixed issue where bases on rotating anchors would sometimes disappear.
Adjusted the ground point on blocks with anchors. They now sit higher off the ground, making it easier to anchor these blocks on uneven surfaces.
Fixed radar icons failing to update their position under certain circumstance when their Tech was suddenly moved a large distance.
Increased the amount of time between Chunk Dispense Interval on the GSO Autominer from 0.25 seconds up to 10 seconds when it tries to catch up with the number of chunks it should have produced whilst you were away. This means it will not suddenly spit out lots of chunks and drop the FPS if you leave one alone for a very long time. Instead, it will take 10 seconds to drop each of the chunks that it owes you when you return, a more manageable handover of chunks.
Disabled Tech AI driving around and shooting while the game has not faded up yet.
Fixed edge case where some physics values on a Tech could be calculated incorrectly.
Fixed occasional crash when changing Techs while driving.
Fixed occasional crash when undoing an anchor removal.

Known Major Issues:

Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
GeoCorp Anchored Delivery Cannons might not anchor on what looks like flat terrain.
Using “Return to Checkpoint” in R&D Test Chamber can cause dispensers and bases to be displaced.
Post edited December 18, 2017 by Ulf2016
Early Access Release Notes - Version 0.7.9.3 (added 14. Mai 2018):

Optimisation:
- We've optimised a whole bunch of stuff in the game over the last few months. Let us know if it runs at a noticeably improved framerate for you.

Design Tweaks:
- Added block backstories to some block descriptions. Backstories were written as prizes and rewards for some members of the community.
- Decreased the difficulty of the Venture High Climb mission.
- Increased the nudge speed for moving your Tech whilst in Beam Mode.
- Decreased the rotation speed of all turret mounted explosive weapons (Cannons, Missiles and Mortars)
- Fixed an issue where the Venture Flamethrower would sometimes look in the wrong direction.
- Increased the health of all batteries slightly.
- Slightly increased the damage of all Shotguns.
- Increased the range and aiming angle of the Hawkeye Autocannon, also reduced the spin-up time.
- Increased the health of all wheels by 25%.
- Reduced the rotation options for the Hawkeye Single Wheels.
- Decreased the damage of the Hawkeye Rail Gun and decreased its rate of fire slightly.
- Increased the range for Lock-on Targeting from 100m to 150m.
- Increased the power and decreased the prices of the of the Venture Pinwheel and Zero Propellers
- Increased the power of all Hover Plates.
- Increased the damage and velocity of the Hawkeye Zeus Laser, decreased the rate of fire.
- Updated Base Tech for the Fabricator Craft Mike Mission to allow less Refinery placement options.

Increased Torque and Load Bearing Strength for the following wheels:
- GeoCorp Rugged Wheel
- GeoCorp Krusher Wheel
- GeoCorp Workaday Wheel
- GeoCorp Jaws Wheel
- GeoCorp Behemoth Wheel
- GSO Bumper Wheel
- GSO Muddy Dog Wheel
- Hawkeye Big Daddy Wheel
- Hawkeye Warhorse Wheel

Added the new GeoCorp Thresher Block:
- GeoCorp TB Thresher
- Description: The GeoCorp TB Thresher combines a Flail/Grinder with a Collector. It's a great tool for Harvesting and Collecting resources all in one combined Block. The original prototype for this Block was developed by Mr T. Bear, although his blueprint was for a much smaller GSO model. GeoCorp saw the potential and took the project on, beefing the unit up significantly and got it to market first.

- Rarity: Uncommon
- Grade: 2
- Price: BB3912
- Recipe: Titania x 20, Luxian x 10, Rodius x 3, Carbius x 3

Added the new GeoCorp Eagle Heavy Booster:
- GeoCorp Eagle Heavy Booster
- Description: This giant booster has a built in fuel tank. It’s designed to help Techs of the larger persuasion to get over those bumps or hills when they’re struggling under their own weight.
- Rarity: Rare
- Grade: 3
- Price: BB20826
- Recipe: Fuel Injectors x 2, Z4 Explosives x 2, Cyclone Jets x 2, Thermo Jet x 2

Updated Rotation Options for the following Blocks:
- No rotation restrictions:
- Hawkeye Plume Wing
- Venture Long Block
- GSO Solar Panel
- Hawkeye Two Block
- Can only be placed upright:
- GSO Auto Miner
- GeoCorp Refinery
- Hawkeye Refinery
- EXP Plasma Furnace

Multiplayer Tweaks:
- Increased the amount of weapons offered in MP Crate Drops.
- Standardised the pre-build timer to 3 seconds for all MP modes.
- Removed the Kill Cap for Team Deathmatch. It's now based on time instead, just like normal Deathmatch.

Localisation:
- More translations added courtesy of our awesome team of TT Translators.

Known Major Issues:
- The block outline effect incorrectly appears on blocks when going from campaign to other game modes.
- Switching between game modes may cause the Tech targeting to stop working correctly.
- Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
- Gauntlet tutorial can sometimes load an already made Tech.
- Low repro crash when attempting Rolling Thunder.