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Matewis: I'm really proud of my dungeon workshop/lab. The underground farm still needs to be added, which will connect to the alchemy room
Cool I love it! :D

Also if this thread breaks *one*..... *more*..... *time*....... I'm gonna........ >:(
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BillyMaysFan59: Also if this thread breaks *one*..... *more*..... *time*....... I'm gonna........ >:(
...wait patiently for it to "un-break" again? =D
This took forever, especially the damn symbol in the cave :P
I'm having a blast though!

daytime : http://imgur.com/QcBZDtw
nighttime : http://imgur.com/6tx0HeH
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Matewis: This took forever, especially the damn symbol in the cave :P
I'm having a blast though!

daytime : http://imgur.com/QcBZDtw
nighttime : http://imgur.com/6tx0HeH
So you took a composite? I thought the screenshot mode was supposed to fix that?
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Darvond: So you took a composite? I thought the screenshot mode was supposed to fix that?
Thanks for making me look again! I didn't realize you could open the map and select the entire area you want to take a screenshot of. Works like a charm :)
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day_500.jpg (494 Kb)
night_500.jpg (487 Kb)
Post edited July 10, 2015 by Matewis
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Darvond: So you took a composite? I thought the screenshot mode was supposed to fix that?
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Matewis: Thanks for making me look again! I didn't realize you could open the map and select the entire area you want to take a screenshot of. Works like a charm :)
See how much better that looks?
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Darvond: So you took a composite? I thought the screenshot mode was supposed to fix that?
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Matewis: Thanks for making me look again! I didn't realize you could open the map and select the entire area you want to take a screenshot of. Works like a charm :)
Looks great, but I'm kinda curious about your plans for future NPC housing.

The room between the Tailor and Dye Trader is for the Stylist when you find her?

I'm assuming you're saving the room up at the Mechanic for the Goblin Tinkerer, or do you want him to move in to the small workshop (where you'll need to fit in the Tinkerer's Workshop, arguably one of the most important purchases you can make from any NPC).

Nothing really fits the Party Girl, though there are enough rooms that would count as a house for her to move in.

And then there's the 6 Hardmode NPCs who have no chance of fitting in yet.
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Darvond: See how much better that looks?
Oh yes, the backgrounds in Terraria are beautiful, so having one display uniformly makes a huge difference. The system doesn't appear to function 100% though. See the attached screenshot I took ingame, specifically, note how the batsignal and witch doctor's house was captured. I had to copy paste those parts from separate screenshots to fix it.
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Post edited July 11, 2015 by Matewis
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WingedKagouti: Looks great, but I'm kinda curious about your plans for future NPC housing.

The room between the Tailor and Dye Trader is for the Stylist when you find her?

I'm assuming you're saving the room up at the Mechanic for the Goblin Tinkerer, or do you want him to move in to the small workshop (where you'll need to fit in the Tinkerer's Workshop, arguably one of the most important purchases you can make from any NPC).

Nothing really fits the Party Girl, though there are enough rooms that would count as a house for her to move in.

And then there's the 6 Hardmode NPCs who have no chance of fitting in yet.
Ty ty :) You're spot on about the stylist. She's going to set up shop in the display area with the bunch of mannequins.

I just found the goblin in the dungeon, and he's temporarily staying in the apartment building (which I want to tear down). I haven't decided where to put him yet, but I'm thinking of perhaps building him his own little dungeon themed workshop/house underground, underneath my bones workshop, with an exit to a small mushroom biome cave system. I'm not sure what to with the mechanic yet.

Party girl? Sounds like I might have to buy some of that colourful wallpaper the painter is selling.
I should mention though that this is the first time I'm playing since the release of version 1.2, and the last time I played (which is quite long ago), I stopped shortly after killing the wall of flesh. So I have no idea what kind of NPCs still await me, which is kind of exciting :)
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Matewis: Party girl? Sounds like I might have to buy some of that colourful wallpaper the painter is selling.
I should mention though that this is the first time I'm playing since the release of version 1.2, and the last time I played (which is quite long ago), I stopped shortly after killing the wall of flesh. So I have no idea what kind of NPCs still await me, which is kind of exciting :)
The Party Girl has a low (2%) chance of showing up, checked once per day, if you have an available house and enough other NPCs.

You'll want to check the achievement section to find hints for one of the Hardmode NPCs. Another will show up somewhere underground all tied up, three of them will appear after defeating certain enemies/events and the last needs purification to escape hell.
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WingedKagouti: The Party Girl has a low (2%) chance of showing up, checked once per day, if you have an available house and enough other NPCs.

You'll want to check the achievement section to find hints for one of the Hardmode NPCs. Another will show up somewhere underground all tied up, three of them will appear after defeating certain enemies/events and the last needs purification to escape hell.
Luckily I have no shortage of living space. Several of the workshops I built qualify as living spaces at the moment.
On my previous world that I played briefly, I found a tied up NPC in a spider cavern. I can't remember for sure, but I think it might have been the stylist.
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WingedKagouti: The Party Girl has a low (2%) chance of showing up, checked once per day, if you have an available house and enough other NPCs.

You'll want to check the achievement section to find hints for one of the Hardmode NPCs. Another will show up somewhere underground all tied up, three of them will appear after defeating certain enemies/events and the last needs purification to escape hell.
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Matewis: Luckily I have no shortage of living space. Several of the workshops I built qualify as living spaces at the moment.
On my previous world that I played briefly, I found a tied up NPC in a spider cavern. I can't remember for sure, but I think it might have been the stylist.
That would indeed be the Stylist.
Still unbroken? Maybe it will remain that way this time? (I hope......)
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BillyMaysFan59: Still unbroken? Maybe it will remain that way this time? (I hope......)
Yeah, now it's the most recent "Let's all complain because Steam got the most recent update half a day before GOG did" thread that's broken. I have less of a problem with that. ;D
The bridge grows ever larger ... and I forgot to place some torches! Yikes!
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Post edited July 11, 2015 by Unkalibriert