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Seems my extensive post and all the replies about AWE32 support for this game have been deleted from this forum. Anyone want to guess as to why? That took me a lot of time to put together and help others. Oh well. GOG customers lose I guess. If anyone wants instructions on how to do it for this game let me know and I will be glad to send them your way. This works perfect in Windows 7, but some users are having a hard time getting it to work in Windows 8. I think it is due to Windows 8 handling the midi mapper differently. Too bad GOG doesn't support an active community of the old game hobbyist who likes to tweak their games. Geesh!
Post edited June 27, 2015 by LiqMat
The forums seem to be acting up lately. Yesterday I tried for half an hour to post a reply for your solution to the videos problem and I could't post it.

It's not the only post that now is empty, the mods post is also blank, at least for me.

Thanks for the tips about the video problem, by the way. I'm away from the computer this weekend but I will try as soon as I can, this is such a fun game.

Cheers
For me it's still available via this link:
http://www.gog.com/forum/terra_nova_strike_force_centauri/the_way_this_game_should_be_played_lets_talk/page1

EDIT: I saved it to an HTML file and put it in Dropbox in case it disappears completely from forums:
https://dl.dropboxusercontent.com/u/24310572/AWE32.htm
EDIT2: The page is still accessible if you click the '1' from the
[p: 1 - 8] part of the link. Really weird, some glitch in the gog forums I'd wager.
Post edited June 27, 2015 by Rezorrand
avatar
Rezorrand: For me it's still available via this link:
http://www.gog.com/forum/terra_nova_strike_force_centauri/the_way_this_game_should_be_played_lets_talk/page1

EDIT: I saved it to an HTML file and put it in Dropbox in case it disappears completely from forums:
https://dl.dropboxusercontent.com/u/24310572/AWE32.htm
EDIT2: The page is still accessible if you click the '1' from the
[p: 1 - 8] part of the link. Really weird, some glitch in the gog forums I'd wager.
Yeah. Thanks for archiving. I also copied it to a text file back when I wrote it just in case.
avatar
Rezorrand: For me it's still available via this link:
http://www.gog.com/forum/terra_nova_strike_force_centauri/the_way_this_game_should_be_played_lets_talk/page1

EDIT: I saved it to an HTML file and put it in Dropbox in case it disappears completely from forums:
https://dl.dropboxusercontent.com/u/24310572/AWE32.htm
EDIT2: The page is still accessible if you click the '1' from the
[p: 1 - 8] part of the link. Really weird, some glitch in the gog forums I'd wager.
So replying to your Windows 8 midi post. Thanks for the info. I mentioned to gully_dwarf that it probably has to do with Windows 8 and how they changed the midi access. So irritating Microsoft had to go screw with that. I downloaded the midi outsetter just to see what it looks like and that totally makes sense. Set the default midi device which in that case is 0. Set the bassmidi driver to the same. Then go in and change midiconfig=0 as well. I am so glad that worked. Just curious. In the Windows 8 setup do you still leave the TN.CFG file with the midi_num and midi_io values that I mentioned?
avatar
Rezorrand: For me it's still available via this link:
http://www.gog.com/forum/terra_nova_strike_force_centauri/the_way_this_game_should_be_played_lets_talk/page1

EDIT: I saved it to an HTML file and put it in Dropbox in case it disappears completely from forums:
https://dl.dropboxusercontent.com/u/24310572/AWE32.htm
EDIT2: The page is still accessible if you click the '1' from the
[p: 1 - 8] part of the link. Really weird, some glitch in the gog forums I'd wager.
avatar
LiqMat: So replying to your Windows 8 midi post. Thanks for the info. I mentioned to gully_dwarf that it probably has to do with Windows 8 and how they changed the midi access. So irritating Microsoft had to go screw with that. I downloaded the midi outsetter just to see what it looks like and that totally makes sense. Set the default midi device which in that case is 0. Set the bassmidi driver to the same. Then go in and change midiconfig=0 as well. I am so glad that worked. Just curious. In the Windows 8 setup do you still leave the TN.CFG file with the midi_num and midi_io values that I mentioned?
Hi, yeah. I did a bit of more experimenting (with tn.cfg) and noticed that with the default values of :
midi_num 3
midi_io 544

The music was the standard meh-sounding ones, but changing to the
midi_num 12
midi_io 816

Really gave some depth to it. (after doing the BASS MIDI changes as well of course). I reverted the changes in TN install directory with the help of Galaxy Client ("verify / repair" helps quite a lot and gully_dwarf might have benefited from that instead of reinstalling) and there's a certain difference.

I also checked the dosboxTerraNova.conf and it wasn't restored after verify / repair. I took out the 0 (zero) in the:
midiconfig=0

and the music didn't work. So yes, your midi_num and midi_io definitely affected the quality of the sound (along wih the soundbank changes of course). Leaving them at the original values seems to use some other (worse / default) sound bank instead. Totally recommended to change the num and io. :)

EDIT: fixed some issues
Post edited June 28, 2015 by Rezorrand
avatar
LiqMat: So replying to your Windows 8 midi post. Thanks for the info. I mentioned to gully_dwarf that it probably has to do with Windows 8 and how they changed the midi access. So irritating Microsoft had to go screw with that. I downloaded the midi outsetter just to see what it looks like and that totally makes sense. Set the default midi device which in that case is 0. Set the bassmidi driver to the same. Then go in and change midiconfig=0 as well. I am so glad that worked. Just curious. In the Windows 8 setup do you still leave the TN.CFG file with the midi_num and midi_io values that I mentioned?
avatar
Rezorrand: Hi, yeah. I did a bit of more experimenting (with tn.cfg) and noticed that with the default values of :
midi_num 3
midi_io 544

The music was the standard meh-sounding ones, but changing to the
midi_num 12
midi_io 816

Really gave some depth to it. (after doing the BASS MIDI changes as well of course). I reverted the changes in TN install directory with the help of Galaxy Client ("verify / repair" helps quite a lot and gully_dwarf might have benefited from that instead of reinstalling) and there's a certain difference.

I also checked the dosboxTerraNova.conf and it wasn't restored after verify / repair. I took out the 0 (zero) in the:
midiconfig=0

and the music didn't work. So yes, your midi_num and midi_io definitely affected the quality of the sound (along wih the soundbank changes of course). Leaving them at the original values seems to use some other (worse / default) sound bank instead. Totally recommended to change the num and io. :)

EDIT: fixed some issues
The original GOG install sets the music card to the Sound Blaster 16 which uses the very weak OPL-3 synthesis which is why people bought the AWE32 back in the day in the first place and that is to get away from the OPL FM synthesis which was pretty terrible and had no sampling ability. The midi_num 3 would be the OPL synth ID and the midi_num 12 would be the general midi ID since DOSBox does not emulate the AWE32's EMU chip directly (the AWE32 was midi_num 13). Midi_num 12 would be handled by DOSBox as a pass-through to whatever is installed in your Windows midi mapper which in our case would be whatever is loaded in the bassmidi driver's assigned soundfont port. Windows 8 made a change from Windows 7 in that the midi mapper device 0 was not directly adjustable like Windows 7. I am just glad through our research we could get this all working for a very wonderful game. I just wish the original devs would do something like what the Outcast team did with Outcast 1.1 on GOG and that is alter the original code to support higher resolutions, etc. I would love nothing more than to see a reboot or sequel to this game via crowdfunding like Kickstarter.
Post edited July 02, 2015 by LiqMat
Responding to the last post - that's exactly what i hoped for this game.Even when terranova was released back in 1996 a lot of other games were running svga and even 800x600 resolutions.If a way was possible to increase the resolution the game could look simply amazing.As in Outcast's case(the author of the hd patch is a pure genious) the original 512x385 maximum resolution was extended to 1366x768 and what a difference it was.As outcast was voxel based the increase in resolution increased also the detail of the smoothness of the environment.In terranova's case the engine is not voxel based so it is a different beast altogether to make it work.

I remember many years ago in the through the looking glass forums there was some work to increase the resolution of objects (buildings/vechicles etc) but the problem was that the main executable of terranova was running out of memory.A way to increase the memory that could be allocated to the main executable was needed.I KNOW it is possible as exactly the same problem was found in many old games that eventually some genious found a way to mod their main executables.For example Grand prix legends,Deus Ex,Oblivion with the oblivion mod manager etc...
Post edited July 26, 2015 by nicolascy