Posted December 27, 2021
Finally found time to play through the main game and I absolutely love the atmosphere and audio design. That said, there are some bugs that break the immersive experience for me. This is playing with the latest GOG build 1.0.60d.
Resistance Campaign
1.) Chapter 11: Pasadena - The T-47 is easy to lure near a building and then just take it out at the legs. The AI on this behemoth is not very good. At one point it backed up from the building I was in and just stood there and stopped shooting at me. I just took it out standing in the open at that point. Didn't feel very threatening to me. I am playing at normal difficulty. Maybe the T-47 gets better AI with a harder difficulty? I have no idea.
2.) Chapter 14: Downtown - Some terminators move around like they are on ice skates with no leg movement animations. This sliding action happens quite a bit throughout the game, but it's really obvious on this level. Not to mention the sound effects make it sound like a major war is going on, but no atmospheric animations to back it up. When not in battle, just a dead cityscape with a lot of sound effects. Not very convincing.
<SOLVED> 3.) Chapter 16: Warehouse District - On occasion, a spider scout will get stuck underneath the map/floor underneath a group of beds in the large warehouse. The only way you can kill it off is with an explosive device.
Edit: This only happened once. When I went back to load a saved game from the same spot it resolved itself.
4.) Chapter 19: Hollywood Hills - When in the mansion I use the ductwork quite a bit to pick away at the Terminators. They get stupid quick when you go back and forth in the ductwork. I'll take a few shots at one from one duct opening and then go inside and crawl to another opening to flank them. Some of the Terminators will just stand in front of the duct opening I last shot them from staring at the wall and not move until I shoot at them from another angle. They basically just shut down in a way. Doesn't happen all the time, but another example of AI going wrong.
Fun game and even better if the AI and movement of the enemies was polished up a bit more. Just glad this got made. It's the movie I wanted to see, but never got made. This more than makes up for the hot steaming pile of garbage movie that Dark Fate was.
Resistance Campaign
1.) Chapter 11: Pasadena - The T-47 is easy to lure near a building and then just take it out at the legs. The AI on this behemoth is not very good. At one point it backed up from the building I was in and just stood there and stopped shooting at me. I just took it out standing in the open at that point. Didn't feel very threatening to me. I am playing at normal difficulty. Maybe the T-47 gets better AI with a harder difficulty? I have no idea.
2.) Chapter 14: Downtown - Some terminators move around like they are on ice skates with no leg movement animations. This sliding action happens quite a bit throughout the game, but it's really obvious on this level. Not to mention the sound effects make it sound like a major war is going on, but no atmospheric animations to back it up. When not in battle, just a dead cityscape with a lot of sound effects. Not very convincing.
<SOLVED> 3.) Chapter 16: Warehouse District - On occasion, a spider scout will get stuck underneath the map/floor underneath a group of beds in the large warehouse. The only way you can kill it off is with an explosive device.
Edit: This only happened once. When I went back to load a saved game from the same spot it resolved itself.
4.) Chapter 19: Hollywood Hills - When in the mansion I use the ductwork quite a bit to pick away at the Terminators. They get stupid quick when you go back and forth in the ductwork. I'll take a few shots at one from one duct opening and then go inside and crawl to another opening to flank them. Some of the Terminators will just stand in front of the duct opening I last shot them from staring at the wall and not move until I shoot at them from another angle. They basically just shut down in a way. Doesn't happen all the time, but another example of AI going wrong.
Fun game and even better if the AI and movement of the enemies was polished up a bit more. Just glad this got made. It's the movie I wanted to see, but never got made. This more than makes up for the hot steaming pile of garbage movie that Dark Fate was.
Post edited January 07, 2022 by LiqMat