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I've played BG1-2, IWD1-2, and NWN1-2, so I have a general sense of D&D rules, but there was one thing in the ToEE manual that confused me.

When the different weapon types are listed out (pp. 97-100) there are two different damage columns: Dmg(s) and Dmg(m). I can;t for the life of me figure out what the difference is. At first I thought it could be small and medium, but that doesn't make sense because as far as I know weapons are one of the other, not both. So I'm still confused.

Halp! =D
Even though it may not make sense, I think you're right. Dmg(s) for small weapons and Dmg(m) for medium weapons.
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blueweasel: Even though it may not make sense, I think you're right. Dmg(s) for small weapons and Dmg(m) for medium weapons.
I still find that very confusing...what about Tiny and Large? =/

Also, I just moved on to the armor section and from what I can tell the chart is screwed up.

You can look yourself, or here's an example:

For Padded Armor, the third column (Max Dex) is +1 and the fourth column (Armor Shield Bonus) is +8. It's my understanding that those two values (as well as those for all the rest of the armors) should be reversed. Is that true?
It should be damage for those weapons as used by small and medium creatures. Most player races are medium, with halflings and gnomes being small. They are supposed to make up for the lower damage with a +2 to AC from small size. Not a fair tradeoff if you ask me.

I think in this game the weapons are assumed to be the right size for the creature handling them, hence the weight adjustments.


Also I opened my PHB and confirmed the Max Dex and Armor Shield Bonus columns are switched in the ToEE manual, as you thought.
Post edited October 15, 2010 by xenobrain
Yeah the problem with these series of games is that they were based on the 2 & 2.5 ruleset which was awfully arbitrary and never made a whole lot of sense. In fact there was a (t) and (l) and even a (g) size difference for weapons and armor. it just that they are not PC accessible in this game so they are not listed. Makes me miss the 3.5 ruleset. And i started in the 3-hole punched binder 1st edition way back when.
I actually prefer the AD&D rule set. Likely it's just nostalgia, but I personally feel it's more fun. That's not to say I don't like the 3.x and 4.0 rules either. I do. But if I were pressed to choose only one ruleset to play, I'd go with the AD&D 2.x rules.
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aekafan: Yeah the problem with these series of games is that they were based on the 2 & 2.5 ruleset which was awfully arbitrary and never made a whole lot of sense. In fact there was a (t) and (l) and even a (g) size difference for weapons and armor. it just that they are not PC accessible in this game so they are not listed. Makes me miss the 3.5 ruleset. And i started in the 3-hole punched binder 1st edition way back when.
Erm Temple of Elemental Evil uses the 3.5 ruleset. :) the game is pretty hardcore however
ToEE does use the 3.5 ruleset. 1st ed D&D and even classic and original were all better than 3/3.5 imo but I am justy glad some quality D&D cRPGs were made using any ruleset.
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ajallan: I've played BG1-2, IWD1-2, and NWN1-2, so I have a general sense of D&D rules, but there was one thing in the ToEE manual that confused me.

When the different weapon types are listed out (pp. 97-100) there are two different damage columns: Dmg(s) and Dmg(m). I can;t for the life of me figure out what the difference is. At first I thought it could be small and medium, but that doesn't make sense because as far as I know weapons are one of the other, not both. So I'm still confused.

Halp! =D
If going by the old DnD rules, those different damages applied to how much damage the weapon against different sized enemies. A specific weapon might do more or less damage to a giant than it would to a gnome, for example. So I assume that is what these numbers mean here, although I am not going to guarantee I am right on that one as often times the rule sets do get altered and tweaked when translated into videogame mechanics.
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ajallan: I've played BG1-2, IWD1-2, and NWN1-2, so I have a general sense of D&D rules, but there was one thing in the ToEE manual that confused me.

When the different weapon types are listed out (pp. 97-100) there are two different damage columns: Dmg(s) and Dmg(m). I can;t for the life of me figure out what the difference is. At first I thought it could be small and medium, but that doesn't make sense because as far as I know weapons are one of the other, not both. So I'm still confused.

Halp! =D
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Gorgha: If going by the old DnD rules, those different damages applied to how much damage the weapon against different sized enemies. A specific weapon might do more or less damage to a giant than it would to a gnome, for example. So I assume that is what these numbers mean here, although I am not going to guarantee I am right on that one as often times the rule sets do get altered and tweaked when translated into videogame mechanics.
3.5 would be size of weapon or size of wielder if it assumes correctly sized.
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ajallan: I've played BG1-2, IWD1-2, and NWN1-2, so I have a general sense of D&D rules, but there was one thing in the ToEE manual that confused me.

When the different weapon types are listed out (pp. 97-100) there are two different damage columns: Dmg(s) and Dmg(m). I can;t for the life of me figure out what the difference is. At first I thought it could be small and medium, but that doesn't make sense because as far as I know weapons are one of the other, not both. So I'm still confused.

Halp! =D
Down below the table on p100 you see the fineprint "*Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much."
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aekafan: Yeah the problem with these series of games is that they were based on the 2 & 2.5 ruleset which was awfully arbitrary and never made a whole lot of sense. In fact there was a (t) and (l) and even a (g) size difference for weapons and armor. it just that they are not PC accessible in this game so they are not listed. Makes me miss the 3.5 ruleset. And i started in the 3-hole punched binder 1st edition way back when.
"Temple" is 3.5 rules and the weapon sizes were from that edition. They never existed in any prior version.