Posted October 16, 2017
One thing that came up while I was writing a post in another forum:
If your Constitution changes during play (for example, by putting your stat point there when you level up, or via a magical effect or poison (are poisons implemented in this game?), does your HP change retroactively, or does the new Con stat only affect HP gains at later level ups? I know HP gains from Con are retroactive in the table top game (and are in the Infinity Engine games, for example), but I know that some early AD&D-based CRPGs don't implement that, and that ToEE isn't always the most accurate implementation of the rules (see False Life stacking and Vampiric Touch being useless, for example).
I would prefer an answer based on the un-modded version of the game, if possible (though It would be nice to know if any of the popular mods changes this behavior).
If your Constitution changes during play (for example, by putting your stat point there when you level up, or via a magical effect or poison (are poisons implemented in this game?), does your HP change retroactively, or does the new Con stat only affect HP gains at later level ups? I know HP gains from Con are retroactive in the table top game (and are in the Infinity Engine games, for example), but I know that some early AD&D-based CRPGs don't implement that, and that ToEE isn't always the most accurate implementation of the rules (see False Life stacking and Vampiric Touch being useless, for example).
I would prefer an answer based on the un-modded version of the game, if possible (though It would be nice to know if any of the popular mods changes this behavior).