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Hi, I'm currently playing through ToEE with the Circle of Eight mod. It's a game I really like and I've played it before, but never finished the main quest. I have a handful of questions and I'm wondering if anyone can help?:

1) On Dungeon level 1 of the temple, there is a room that you go into and a bunch of harpies appear. However, soon after the combat starts, a heavy gate falls down across the door. I attempted it just now and the gate fell down while my party were still in the corridor. I took out the enemies I could see through the gate with spells and ranged weapons; however, there were some enemies out of sight that I couldn't get to, due to the gate. They didn't approach me on their turn and I couldn't find any way of lifting the gate, so I got into an unresolvable situation where I couldn't finish the combat. Am I missing something here? How can I resolve this?

2) Is it possible to flee combat? I haven't figured out a way to do it and I get the impression that it's not. Which can be a pain in combination with the fact that the game seems to love springing sudden ambushes with large numbers of enemies.

3) Ok, I admit that I have set it to give maximum hit points on level up. I had planned to just use it for the first 3-4 levels, to give my party a fighting chance. I would like to turn it off again now, but I believe that setting was in the Co8 settings. I am a bit concerned that if I change it now, it might screw up my saved games. Is that a valid concern?

Thanks in advance!
This question / problem has been solved by Cattletechimage
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Time4Tea: Hi, I'm currently playing through ToEE with the Circle of Eight mod. It's a game I really like and I've played it before, but never finished the main quest. I have a handful of questions and I'm wondering if anyone can help?:

1) On Dungeon level 1 of the temple, there is a room that you go into and a bunch of harpies appear. However, soon after the combat starts, a heavy gate falls down across the door. I attempted it just now and the gate fell down while my party were still in the corridor. I took out the enemies I could see through the gate with spells and ranged weapons; however, there were some enemies out of sight that I couldn't get to, due to the gate. They didn't approach me on their turn and I couldn't find any way of lifting the gate, so I got into an unresolvable situation where I couldn't finish the combat. Am I missing something here? How can I resolve this?

2) Is it possible to flee combat? I haven't figured out a way to do it and I get the impression that it's not. Which can be a pain in combination with the fact that the game seems to love springing sudden ambushes with large numbers of enemies.

3) Ok, I admit that I have set it to give maximum hit points on level up. I had planned to just use it for the first 3-4 levels, to give my party a fighting chance. I would like to turn it off again now, but I believe that setting was in the Co8 settings. I am a bit concerned that if I change it now, it might screw up my saved games. Is that a valid concern?

Thanks in advance!
You can break away from combat in two ways:
1. Move far away enough from AI combatants.
2. Use the Flee Combat radial menu option

You can safely turn off max HP.
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Cattletech: You can break away from combat in two ways:
1. Move far away enough from AI combatants.
2. Use the Flee Combat radial menu option

You can safely turn off max HP.
Thanks very much for your reply, this is very helpful!
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Cattletech: You can break away from combat in two ways:
1. Move far away enough from AI combatants.
2. Use the Flee Combat radial menu option

You can safely turn off max HP.
avatar
Time4Tea: Thanks very much for your reply, this is very helpful!
Hey you're playing thru WINE? Do you use Temple+?
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Time4Tea: Thanks very much for your reply, this is very helpful!
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osm: Hey you're playing thru WINE? Do you use Temple+?
Hi. Yes, I use Linux and I am playing it in Wine. I am not using Temple+ though. I'm not sure what that is, presumably a different mod?

I am actually not playing the GOG version. It's a version I have on a physical D&D Anthology disc I bought many years ago (also has the original BG 1/2, Planescape Torment ...).
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osm: Hey you're playing thru WINE? Do you use Temple+?
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Time4Tea: Hi. Yes, I use Linux and I am playing it in Wine. I am not using Temple+ though. I'm not sure what that is, presumably a different mod?

I am actually not playing the GOG version. It's a version I have on a physical D&D Anthology disc I bought many years ago (also has the original BG 1/2, Planescape Torment ...).
In a nutshell, T+ is a further set of enhancements, actually actively developed (Co8 8.1.0 is from 2014 or something?).
Their home is at rpgcodex and they've got a repo on github.

One of its goals I is moddability and it indeed is actively modded to this day I think, but it features bugfixes and QoL enhancements too.
It's a small archive, unlike Co8 with a config utility and the Temple exectuable of its own.

What I've done is installed the latest dev wine from their own repo (for Ubuntu at least they maintain one), installed the GOG distro (I think Anthology is treated the same as GOG by addons such as Co8 in terms of patched state), installed Java (yeah...) to launch Co8, installed it, activated, installed DXVK and launching the T+'s executable. Seems to work, at least up to the main menu ))
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osm: In a nutshell, T+ is a further set of enhancements, actually actively developed (Co8 8.1.0 is from 2014 or something?).
Their home is at rpgcodex and they've got a repo on github.

One of its goals I is moddability and it indeed is actively modded to this day I think, but it features bugfixes and QoL enhancements too.
It's a small archive, unlike Co8 with a config utility and the Temple exectuable of its own.
Ok, that looks interesting. Thanks for the tip!

Speaking of mods, have you tried Keep on the Borderlands or the user-made (higher level) content in Co8?
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osm: In a nutshell, T+ is a further set of enhancements, actually actively developed (Co8 8.1.0 is from 2014 or something?).
Their home is at rpgcodex and they've got a repo on github.

One of its goals I is moddability and it indeed is actively modded to this day I think, but it features bugfixes and QoL enhancements too.
It's a small archive, unlike Co8 with a config utility and the Temple exectuable of its own.
avatar
Time4Tea: Ok, that looks interesting. Thanks for the tip!

Speaking of mods, have you tried Keep on the Borderlands or the user-made (higher level) content in Co8?
I know of these but yet to have started with vanilla actually
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Time4Tea: Ok, that looks interesting. Thanks for the tip!

Speaking of mods, have you tried Keep on the Borderlands or the user-made (higher level) content in Co8?
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osm: I know of these but yet to have started with vanilla actually
Oh ok. ToEE is a good game and I really like it. It's definitely one that I think any D&D fan will enjoy. I've had it for years and started it a couple of times, but never finished it. Circle of Eight is definitely helping by making it less prone to annoying bugs and crashes, so hopefully I will at least finish the main quest this time. It starts off kind of slow and aimless though, but if you persevere, things get better once you get to the temple.