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What it says on the tin
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Wow.
I play without harbinger and cataclysm on, so it may have some unexpected code end point lookups they never got around to checking but when the expansions are like 4-5 times the cost of the base game you expect more coding effort not less.

Cards I've made note of not working during normal play:
The clockwork owl quest magical item reward that allows you to move 'up to' the rolled amount.
The pet card 'Luna' which is meant to allow you to select the result of the die roll when you spend fate to reroll it.




And these are just the most notable ones, plenty seems to be not working right when you get into the function of the gear inventions and making them followers.

At this rate anyone looking to play talisman should just get the base game only, which i'm sure GW wouldn't be happy with because there's no doubt the expectation to hook people with the overly cheap base game price and fleece them on expansions.
Something I would also mention is that expansions are being handled all or nothing style; so if you want to use the added items of decks but things like the cataclysm boards changes to being able to get to the alchemist due to him now being a card in anouther large deck means you will lose a lot of what you pay for when you decide some expansions mess about with the base game too much.
Be warned.
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MaceyNeil: The clockwork owl quest magical item reward that allows you to move 'up to' the rolled amount.
There are about 25 different threads on the subject on the Steam Bug forum about this. The devs were made aware of the issue the day the patch that broke all the "Move up to" effects launched and they are working on a patch.

And unless Luna has bugged out as well, you need to activate her (double click in the usable items area) to select the number for your reroll instead of rerolling like usual. This is technically not what should happen, but that's how she's been working ever since The City was released on Steam & mobile.
Post edited October 06, 2020 by WingedKagouti
Really?!? I wouldn't know.. i don't use steam; like at all. Any part of it.
So do please tell me more about how i should calm down about paying good money for a product released here which the devs therefore knew was a defectively coded piece of excrement.
Mmmm yes delicious I'm sure.

Also double clicking doesn't help I know how to double click.
Try this one on for size.. Mask of the moon: Flips fate once during my turn
I have one fate.
Even if it's light/dark at the time specific; THAT is being determined by the fate itself.

It is my turn.
I have highlighted the card.
Can't double click.
Can't touch my fate at all.
Not the boxes.
No popup cards for it.
No icon on the right side telling me what i can do like such things are suppose to do.

Oh I'm sorry i must be really silly it's not a bug, it's a feature right :)
How could I as a paying customer expect a product that worked lol

On top of that the game (with mechanics inherent to a closed source boardgame) already existed BEFORE it was a video game.
So your saying to me these people should be given a break even though they had a fleshed out product to work from as a backbone unlike most games that are produced by small dev teams.
... Oh wait this is a Games Workshop licensed product they don't get to play the small dev team card.
K'thanx G'bye
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Post edited October 09, 2020 by MaceyNeil