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I'll probably post more questions in this thread as I come up with them. Anyone else should feel free to do so, too. Just remember: questions should be about specific, factual details of either the Digital Edition, or the rules edition upon which it's based (Revised 4th Edition) -- ideally, ones you couldn't get answered even after a bit of search-engine trawling (or manual-reading). :) Questions about people's opinions ("Which DLC should I buy?"), about things which have more to do with GOG or the developers than with the game rules/mechanics/interface/etc. ("When will this go on sale again?"; "Will we see such-and-such other game from Nomad here?"), or tech support issues ("It keeps crashing! What can I do?") should go in other threads.

First off: What exactly do the Legendary Decks change, aside from the cards you can browse in the in-game viewer? The official "ad copy" descriptions state that the Lord of Darkness encounter at the end of the Dungeon and the Eagle King encounter at the end of the Highland are both made "more challenging" (presumably, they have increased Strength and Craft) by those expansions' respective Legendary Deck DLC; are there any other such changes to board spaces that were introduced by any of these four DLC? What about to the Grim Reaper NPC from The Reaper expansion?
Another couple Legendary Decks questions for anyone who owns them:

- The Dungeon Deck normally includes three cards called "Goblin Marauders", identical in every way but their Strength score (5, 7 & 9). Meanwhile, The Reaper Legendary Deck appears to only replace two of these (both with 11-Strength versions). If this is so, which two of the base cards are replaced?

- The Highland Deck only seems to include one copy of Avalanche normally. However, the Legendary Deck for that expansion seemingly adds two Legendary versions. Is this true? If so, does the extra copy take the place of some other non-Legendary Highland card?
I made a quick look on the board and (unless I missed something) I guess it is unchanged (expect the higher strength/craft for Eagle King and Lord of Darkness on their spaces. Grim Reaper also should be the same.

Checking the cards was harder, because the game files are encrypted. However, few months ago I found a tool which can be used to decrypt them (and encrypt again).

In the files, I found that one normal Avalanche card was replaced with two Legendary Avalanche cards and one Goblin Marauders card (Strength 5) was replaced with two Goblin Marauders cards (Strength 11). There are few similar changes in other places (like another Bronze Dragon, but with Breath Attack).

I also found Blood Moon, City, Frostmarch and Sacred Pool Legendary Decks in the game files, although they are not officially available yet.
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JamesBond007:
Thanks for looking into it!
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JamesBond007: [...] one Goblin Marauders card (Strength 5) was replaced with two Goblin Marauders cards (Strength 11). [...]
So, with that Legendary Deck active, there are actually four Goblin Marauders (the original S:7 and S:9 versions, plus the two Legendary S:11 versions)?
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JamesBond007: There are few similar changes in other places (like another Bronze Dragon, but with Breath Attack).
I'd have to double-check the in-game card browser, but I believe that would be an "undocumented" one. (I assume you're not talking about the three regular base-game S:7 Dragons being replaced with one S:15 version, and two more with the original Strength, but an added breath attack.)
I'd definitely be interested in any other such things you noticed.
EDIT: It occurred to me since posting this reply that some clarification might be in order regarding what info I'm looking for. Right now, I'm not interested in Legendary cards' actual abilities, or any differences in special abilities between the originals and the LD versions. (Most of that could be gleaned from just browsing them from "My Collection" anyway.) For my current purposes, I ONLY care about the following:
1. Cases where there's not a 1:1 replacement of a given quantity of original cards with the same quantity of a same-named Legendary version (or a combination of multiple same-named versions, as with the Dragon mentioned above). This could mean more copies of a card being added than were removed (as with Avalanche), or vice versa, as well as cases where there are elements of both (as apparently occurs with the Goblin Marauders).
2. Any relevant-in-game info that's either missing from, or erroneously presented in, the Legendary Decks' "Browse cards" sections, as presented in simplified form in my list below. (Extra Legendary versions that don't show up there, incorrect quantities indicated, etc.)
3. Any alterations of board spaces or game mechanics outside the scope of "regular deck" cards.


(If needed for reference, here's a file with the lists gleaned from the game's own promotional card viewer. I copied the names and quantities out pretty quickly from my main card list file, so there might be some errors, but I doubt there're too many.)
Post edited February 28, 2021 by HunchBluntley
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HunchBluntley: So, with that Legendary Deck active, there are actually four Goblin Marauders (the original S:7 and S:9 versions, plus the two Legendary S:11 versions)?
Yes, there are indeed four Goblin Marauders, because the Dungeon Legendary Deck file contains the following lines:
GOBLIN_MARAUDERS_CHALLENGE
GOBLIN_MARAUDERS_CHALLENGE
GOBLIN_MARAUDERS7
GOBLIN_MARAUDERS9

The normal deck file have these lines instead:
GOBLIN_MARAUDERS5
GOBLIN_MARAUDERS7
GOBLIN_MARAUDERS9

For the rest:
1. if there are more lines in the Legendary Deck file than in in the normal one, that means there are more cards.
2. In the card viewer, Legendary Deck does not show normal cards that are still present in the game.
3. So far I'm only aware of higher Strength/Craft for the Eagle King (12 instead of 8) and Lord of Darkness (14 instead of 12).

Soon the game will receive an update. Then I'll check the differences further.
Post edited March 01, 2021 by JamesBond007
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HunchBluntley: So, with that Legendary Deck active, there are actually four Goblin Marauders (the original S:7 and S:9 versions, plus the two Legendary S:11 versions)?
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JamesBond007: Yes, there are indeed four Goblin Marauders, [...]
Thanks for confirming.
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JamesBond007: 2. In the card viewer, Legendary Deck does not show normal cards that are still present in the game.
I'm aware of this; that text list I threw together was excerpted from a more thorough WIP list, where I decided to just denote which cards had Legendary versions in the base module's card list. Until I implemented that, my assumption had been that, while not all cards were replaced by a Legendary version, that each deck affected by one of those DLC would still have the same quantity of cards of each given card name, and therefore the same number of cards in each altered deck. This little project of mine made it clear that that was not necessarily so -- hence all these questions. :)
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JamesBond007: Soon the game will receive an update. Then I'll check the differences further.
If you'd rather not, feel free to point me toward the tool you mentioned. (Assuming that it's easy to use -- and that the resulting decrypted files are easy to parse -- without any special knowledge.)
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HunchBluntley: If you'd rather not, feel free to point me toward the tool you mentioned. (Assuming that it's easy to use -- and that the resulting decrypted files are easy to parse -- without any special knowledge.)
I found it here:
https://drive.google.com/drive/folders/1SbsHNbOU_tTbyhtRMc57-uOmPe_f66jH

It works like this:
In the command line (cmd), you enter the following line:
talismantool -d filename (to decrypt)
talismantool -e filename (to encrypt)

For example, with Highland Legendary Deck, it will look like this:
talismantool -d highlandchallengedeck.txt.enc

But unfortunately, I have bad news.
Nomad Games changed something with the newest update and the tool doesn't seem to work anymore with the newest version. Instead of clean text I'm getting a different garbled stuff. That's bad, because I was using it to find in-game typos - although it could also be used to edit decks itself. :)

However, before the update. I found one more difference - there are two normal Blizzard cards in the Highland Legendary Deck. There's only one is the normal deck.
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HunchBluntley: If you'd rather not, feel free to point me toward the tool you mentioned. (Assuming that it's easy to use -- and that the resulting decrypted files are easy to parse -- without any special knowledge.)
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JamesBond007: I found it here:
https://drive.google.com/drive/folders/1SbsHNbOU_tTbyhtRMc57-uOmPe_f66jH

It works like this:
In the command line (cmd), you enter the following line:
talismantool -d filename (to decrypt)
talismantool -e filename (to encrypt)

For example, with Highland Legendary Deck, it will look like this:
talismantool -d highlandchallengedeck.txt.enc
Thanks! I'll have to try it out at some point.
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JamesBond007: But unfortunately, I have bad news.
Nomad Games changed something with the newest update and the tool doesn't seem to work anymore with the newest version. [...]
Another case where using offline installers is a benefit. ;)
I guess this means I'll have to wait a while before updating the game, though. Good thing I don't play online. :P
Anyone know how many times each of the six base-game Warlock Quests can be taken/completed in a game played without any of the expansions which add new quests? I'm pretty sure I ran up against a limit months ago (i.e., rolled a certain number for a quest I and my A.I. opponent[s] had already gotten and completed multiple times before, but didn't actually get a new copy of the quest this time), but I no longer remember what the number seemed to be, other than it was no more than 6.
There are some characters that have special abilities which rely on cards or mechanics not present in the base game, and in several cases only present in the expansion which includes that character. (Examples include The Sacred Pool's Chivalric Knight and The Cataclysm's Black Knight and Barbarian.) How does the game handle it when the main content of an expansion that comes with such characters is disabled, but the characters themselves are enabled for play? It seems like it will let you directly choose such characters from the full list in such a scenario, assuming you're using that character selection method; what with about the "completely random" and "choose from a random subset" options, though? And if they are allowed, how does the game handle those abilities? For example, would the Chivalric Knight still get a Quest Reward for helping another character kill an Enemy, even though Quest Rewards are otherwise unavailable to all players in that particular game?
I haven't fully tested the Warlock quests yet, but as far as I know if you're playing only with the base game mechanics, there shouldn't be a limit. If you're playing with quest cards from expansions, then each quest card can only be played once. And of course if there's no Talismans or quest rewards left to claim, you won't get anything.

For the characters - If their corresponding expansions won't be enabled, then some of their abilities won't be usable and their starting equipment won't be available. I already discussed this on a facebook group and someone else already confirmed that by starting the game as a Barbarian without a Greatsword.
Post edited March 24, 2021 by JamesBond007
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JamesBond007: I haven't fully tested the Warlock quests yet, but as far as I know if you're playing only with the base game mechanics, there shouldn't be a limit. If you're playing with quest cards from expansions, then each quest card can only be played once. And of course if there's no Talismans or quest rewards left to claim, you won't get anything.
As I said, I'm pretty sure I ran into an unadvertised limit on the Quests themselves when playing a game against A.I. opponents last year with The Sacred Pool, which was free to try at the time. There was a combined total of...I want to say about 4-6 copies of the same Quest Card, between already completed ones and those still active, and amongst all players. At that point, I rolled for a new Warlock Quest and once again got the result for the Quest in question (I don't remember which one of the basic six it was), but didn't actually get a new copy -- I got no new Quest at all. I wasn't looking for a limit or anything at the time, mind you, just playing the game normally (well, as normal as farming Quest Rewards in the late game ever is :P ). It was only after that occurred that I counted up the copies of the different Quest Cards and noticed that the one I'd just failed to get was the one that had been given out the greatest number of times (amongst all players). I don't remember if I even tried to get a new Warlock Quest after that; likely not.
Of course, it's entirely possible it wasn't a set limit to the number of copies of a given Quest, but instead some obscure bug that caused me to fail to receive a new instance of it.

I'm thinking I might pick up a couple new expansions during the Spring Sale; if I do, one of them might have to be The Sacred Pool, if for no other reason than so I can try to test this and still get something out of it (rather than just pointlessly farming the limited number of Talismans in the Talisman deck).

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JamesBond007: For the characters - If their corresponding expansions won't be enabled, then some of their abilities won't be usable and their starting equipment won't be available. I already discussed this on a facebook group and someone else already confirmed that by starting the game as a Barbarian without a Greatsword.
That's a strange way for the devs to have handled that; I would've expected such characters to simply be greyed out/not be available for random draws. Not that Nomad seem to have ever been known for their commitment to internal consistency.

Anyway, thanks a lot for the replies (again). :)
Post edited March 25, 2021 by HunchBluntley