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Hi all,

We've uploaded new installers. deb/tar.gz combos, and DMGs for the Ashes of Urh'Rok DLC for ToME.

We have also updated the Mac DMG for the base game so if you have the new version of the DLC for Mac and you experience some issues, please re-download the Mac DMG for the base game (the new Mac installer version is tales_of_maj_eyal_2.0.0.23.dmg )

Changelog for version 1.0.1:

Fixed the Black Wall
Fixed Revenant
Blighted Path does not charge up when hitting walls
Demon Seed cant be used by NPCs
Nerfed Blood Shield from 35% flat armor to 15%
Fixed Acid Cone to not ask for a target and gave it sane damage numbers
Changed the penetration offhand seeds to give a resist+flat damage armor for that element
Changed the Silence on thaurhereg to an on hit proc
Fixed Corrosive Slashes having armor pen and changed it to a 15,65 CTL
Replaced Champion of Urh Body bonus with +strength, max life, and magic
Buffed forge-giant reduction effect to 40%
Fixed Share the Pain with traps
Dark Reign and Dread End are both limited to 1 proc/turn, but proc on damage >10% of the target's max HP in addition to kills
Dread End now gives a negative life bonus to Dark Reign at level 3
Dread End pools now spawn on top of random enemies in radius 8
Dread End and Erupting Darkness no longer have friendly fire of any kind
Blood Pact redesigned: it now costs 10% of your current life and gives 100% darkness damage conversion for 1 turn and, if Dark Reign is already up, gives stamina/vim per stack
Revamped Haste of the Doomed to allow you to teleport up to 4 spaces twice within the same turn
Fixed the Searing Halls level 2 sometimes not having a portal "down"
Fix Cauterize Spirit cleansing "other"
Make Cauterize Spirit debuff stop resting
Nerf Hope Wanes by around 1 turn and change to other so it can't be extended in any way
Fixed overwhelming fear
Nerfed somewhat the first zone npcs
Inferno Nexus and Devouring Flames reworked and merged.
New Heart of Fire Talent: Fiery Aegis
Fearscape Aura cut and replaced with Maw of Urh'Rok.
Incinerating Blows stun now has cooldown
Some doombringer damage nerfs
Burning Sacrifice changed somewhat to go with changed incinerating blows.
Fix Fearscape shift aoe dot going through walls
Fix fiery grasp

Thanks and have a nice day :)
Do these changes take effect with current character or only with new ones?
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ShadowWulfe: Do these changes take effect with current character or only with new ones?
New ones, I believe :)

I am not sure as I am always starting new characters as I tend to stupidly open doors that should not be opened :P
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JudasIscariot: Do these changes take
Argh. So I guess the mod for infinite dungeon balancing won't work with my current dude.
I can confirm a major bug.

http://forums.te4.org/viewtopic.php?f=42&t=42956

Fiery Aegis and a shielding rune does it, and so does the Skeleton race shield. Basically Fiery Aegis needs a fix.

Save often and don't auto-cast shields... Or just wait for another patch... or don't play Doombringer.

I Googled it because I had it occur the first time I used the skill, and it's not an exotic circumstance with other factors needed. I've had the bug occur every time.
Post edited December 02, 2014 by mothwentbad
I just want to add that the bug persists. More or less, Doombringer's Fiery Aegis does not play well with other shields. Still no ETA on a fix yet, that I know of, though the developer is aware of it. You more or less don't want to run the class at all unless you want to do a "no shield rune" challenge. Forget about Skeleton Doombringer...