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Hi Folks,

Apologies for not being active in here earlier, we weren't aware it existed (GOG noobs!). We'll be keeping an eye on it from now on, so please let us know if you're having any technical issues with the game.

I've also got some news on updates, as well as an updated change-log:

Tahira: Echoes of the Astral Empire has been patched to version 1.0.03.

This hotfix addresses the following issues:

- Save games will now resume correctly when loading into combat at Barr'Aaid. (to those affected by this bug - your existing save games should resume without issue. If this is not the case, please contact me at

- Fixed an issue where the enemy AI could lock up upon killing specific units.

- Fixed an issue where restarting combat could cause the player to lose their ranked-up units under specific circumstances.

- Fixed an issue where the Heavy Mercenaries' attacks would occasionally stop working after using Ferocious Strength, rendering the units unable to take any further action.

Once again, thank you to everyone who's been reporting bugs to us, we intend to continue to hotfix any serious issues such as these as we become aware of them.

We're also aiming to release a larger patch (v1.1.0) within a few weeks, which will include a number of quality-of-life improvements, optimizations, and non-critical bugfixes, so please continue to let us know about any issues you encounter, no matter how minor.


Well done! A lot of devs never seem to find these subforums, and even some of us GOG regulars can be remiss in remembering they are a thing. :)