Posted June 28, 2025
1.2.4546 (August 21, 2025)
Multiplayer
• Select multiplayer enemies will no longer become invincible under specific conditions.
• Fixed missing or overlapped items in the player’s inventory upon loading a save.
• Adjusted multiplayer behavior so that if a player disconnects from the game, everyone will return to the main menu. This is to prevent saving when players have left the session, altering the amount of players saved in that session.
• Fixed cases of player script data disappearing when returning to a previous level after loading a save, causing O/S Upgrades to be locked incorrectly, among other issues.
• Fixed a crash on the Recreation Deck caused by the spiders in the ceiling.
• Fixed cases of script data piling up causing “infinite” load screens. Depending on the specific circumstance, a new session may be required.
• Fixed several AI-related crashes when saving.
• Fixed multiplayer to prevent team killing during cutscenes.
Gameplay
• Added a separate save slot for quick saves.
• Fixed collision bugs where the player could randomly get stuck in geometry.
• Fixed an uncommon crash in the penultimate level when entering water.
• Fixed the “Advanced Ammo Usage” English text being incorrect.
• Fixed numerous ways of breaking the cutscene on the ops deck.
• Fixed the Marines Year 1 voice line not playing.
• Fixed issue where players were not being pushed around properly by the steam vents in the penultimate level.
• Improved head tracking for enemies and multiplayer characters.
• Fixed head tracking on crew bodies, which was especially visible when in water.
• Fixed dropping armor and implants on gamepad not removing their bonuses.
• Fixed the sharpshooter trait incorrectly using the lethal weapon multiplier instead.
• Fixed one of the software shorthands reading RSRH for Research.
• Fixed the direction of the mouse wheel being flipped.
• Added support for mouse wheel scrolling in the MFD panels.
• Fixed the cyber interface only warning about toxic hazards upon opening the menu after loading a save.
• Fixed the Marine’s Port MacArthur Weapons Range posting only granting +1 to Standard Weapons. It now correctly grants +2.
• Fixed a rare crash in the MFD golf code when going between levels.
• Fixed subtitles being incorrectly disabled when clicking reset in the options menu.
• Fixed some XERXES subtitles using A instead of R when referring to some hacked turrets.
• Misc localization fixes.
Input
• Fixed custom binds not applying to inventory mode until the game was restarted.
• Added a joystick smoothing checkbox to the options menu.
Display /UI
• Fixed flickering objects.
• Fixed bloom affecting full-screen flashes.
• Fixed 3D objects in the MFD panels not properly updating the ambient light color.
• Fixed psi invisibility not fading your weapon.
• Fixed the alignment of many buttons in the main menu.
• Focus now starts on the confirm button when saving the game, instead of the name text box.
• Added a dimming effect when depressing buttons with a mouse click.
• Fixed filtering of images in the menu.
• Fixed the “hold crouch” and “toggle crouch” text being swapped.
Audio
• Fixed audio looping when loading with the FMOD audio driver.
Assets
• Fixed a banner in the Space Station having missing polygons on one side.
• Fixed a misaligned ceiling window in the Bonne Chance lounge.
• Fixed misalignment of the tall windows in the Bonne Chance lounge.
• Fixed a misaligned window in the final level.
• Updated KEX Engine video.
• Added new Vault content!
PC
• Added support for custom campaigns (fan missions).
• Missing mods no longer prevent you from loading a save.
• Fixed certain patches not being applied to the original missions.
• Enabled the "enable_cheats" console command, allowing players to use "unlock_elevator" to quickly skip to the mid-game.
• Added the following config variables, these may be set in the player's user.cfg file in the saved games folder, or using the developer console “set” command:
- “disable_flashes 1” allows photosensitive users to disable the red pain flashes and other full screen effects.
- “shock_no_help 1” lets players disable the gamepad help text when opening the inventory.
- “font_no_glyphs 1” lets players disable rendering of keys and buttons for in-game text.
- “num_save_slots_sp” lets players customize the number of save game slots in single-player.
- “num_save_slots_mp” is the same as the previous variable, but for multiplayer.
• Upgraded SDL to version 3.2.18.
Xbox
• Fixed a bug causing the game to crash when syncing settings between Xbox consoles of a different model.
• Fixed 18 of the achievements not being marked as unlocked when restarting the game.
• Fixed a crash when playing back videos with no audio in the Vault.
• Fixed old 4:3 videos playing back stretched.
Mods
• Fixed wrong Relation IDs (and LinkIDs as well) when compared to NewDark.
• Fixed dbmod fingerprinting check.
• Swapped weapon scripts to use a metaproperty for achievements, instead of taking up the second script slot.
• Additional improvements to the underlying engine to give the game better compatibility with NewDark.
1.1.1.4319 - HOTFIX (July 11, 2025) • Select multiplayer enemies will no longer become invincible under specific conditions.
• Fixed missing or overlapped items in the player’s inventory upon loading a save.
• Adjusted multiplayer behavior so that if a player disconnects from the game, everyone will return to the main menu. This is to prevent saving when players have left the session, altering the amount of players saved in that session.
• Fixed cases of player script data disappearing when returning to a previous level after loading a save, causing O/S Upgrades to be locked incorrectly, among other issues.
• Fixed a crash on the Recreation Deck caused by the spiders in the ceiling.
• Fixed cases of script data piling up causing “infinite” load screens. Depending on the specific circumstance, a new session may be required.
• Fixed several AI-related crashes when saving.
• Fixed multiplayer to prevent team killing during cutscenes.
Gameplay
• Added a separate save slot for quick saves.
• Fixed collision bugs where the player could randomly get stuck in geometry.
• Fixed an uncommon crash in the penultimate level when entering water.
• Fixed the “Advanced Ammo Usage” English text being incorrect.
• Fixed numerous ways of breaking the cutscene on the ops deck.
• Fixed the Marines Year 1 voice line not playing.
• Fixed issue where players were not being pushed around properly by the steam vents in the penultimate level.
• Improved head tracking for enemies and multiplayer characters.
• Fixed head tracking on crew bodies, which was especially visible when in water.
• Fixed dropping armor and implants on gamepad not removing their bonuses.
• Fixed the sharpshooter trait incorrectly using the lethal weapon multiplier instead.
• Fixed one of the software shorthands reading RSRH for Research.
• Fixed the direction of the mouse wheel being flipped.
• Added support for mouse wheel scrolling in the MFD panels.
• Fixed the cyber interface only warning about toxic hazards upon opening the menu after loading a save.
• Fixed the Marine’s Port MacArthur Weapons Range posting only granting +1 to Standard Weapons. It now correctly grants +2.
• Fixed a rare crash in the MFD golf code when going between levels.
• Fixed subtitles being incorrectly disabled when clicking reset in the options menu.
• Fixed some XERXES subtitles using A instead of R when referring to some hacked turrets.
• Misc localization fixes.
Input
• Fixed custom binds not applying to inventory mode until the game was restarted.
• Added a joystick smoothing checkbox to the options menu.
Display /UI
• Fixed flickering objects.
• Fixed bloom affecting full-screen flashes.
• Fixed 3D objects in the MFD panels not properly updating the ambient light color.
• Fixed psi invisibility not fading your weapon.
• Fixed the alignment of many buttons in the main menu.
• Focus now starts on the confirm button when saving the game, instead of the name text box.
• Added a dimming effect when depressing buttons with a mouse click.
• Fixed filtering of images in the menu.
• Fixed the “hold crouch” and “toggle crouch” text being swapped.
Audio
• Fixed audio looping when loading with the FMOD audio driver.
Assets
• Fixed a banner in the Space Station having missing polygons on one side.
• Fixed a misaligned ceiling window in the Bonne Chance lounge.
• Fixed misalignment of the tall windows in the Bonne Chance lounge.
• Fixed a misaligned window in the final level.
• Updated KEX Engine video.
• Added new Vault content!
PC
• Added support for custom campaigns (fan missions).
• Missing mods no longer prevent you from loading a save.
• Fixed certain patches not being applied to the original missions.
• Enabled the "enable_cheats" console command, allowing players to use "unlock_elevator" to quickly skip to the mid-game.
• Added the following config variables, these may be set in the player's user.cfg file in the saved games folder, or using the developer console “set” command:
- “disable_flashes 1” allows photosensitive users to disable the red pain flashes and other full screen effects.
- “shock_no_help 1” lets players disable the gamepad help text when opening the inventory.
- “font_no_glyphs 1” lets players disable rendering of keys and buttons for in-game text.
- “num_save_slots_sp” lets players customize the number of save game slots in single-player.
- “num_save_slots_mp” is the same as the previous variable, but for multiplayer.
• Upgraded SDL to version 3.2.18.
Xbox
• Fixed a bug causing the game to crash when syncing settings between Xbox consoles of a different model.
• Fixed 18 of the achievements not being marked as unlocked when restarting the game.
• Fixed a crash when playing back videos with no audio in the Vault.
• Fixed old 4:3 videos playing back stretched.
Mods
• Fixed wrong Relation IDs (and LinkIDs as well) when compared to NewDark.
• Fixed dbmod fingerprinting check.
• Swapped weapon scripts to use a metaproperty for achievements, instead of taking up the second script slot.
• Additional improvements to the underlying engine to give the game better compatibility with NewDark.
• Fixed HUD scaling incorrectly when reverting settings.
• Fixed saves sometimes failing to load.
1.1.4312 - PC PATCH #2 / CONSOLE DAY ONE PATCH (July 10, 2025) • Fixed saves sometimes failing to load.
• Fixed music not playing at all in certain levels.
• Added many more bindable actions on keyboard and controller, such as using more types of hypos and placing navigation markers.
• Players can now hotswap their positions in a lobby session.
• Fixed the options screen scrolling while using a controller.
• Gun muzzle flashes now appear correctly on the ends of guns.
• Raised maximum number of navigation markers from 1 to 12 per player.
• Fixed the multiplayer menu sometimes randomly opening.
• Fixed various animation and AI issues in multiplayer.
• Fixed “Lean Toggle” not working properly on keyboard. "Lean Toggle" is now unbound by default on keyboard to prevent confusion.
• Increased the granularity and minimum range of the mouse sensitivity sliders.
• Fixed decals on windows in Hydroponics being drawn under other objects.
• Fixed transparency issues on the wormskin armor, and fixed light armor glowing in the dark.
• Fixed rendering of flat color polygons in static models.
• Mitigations for some uncommon crashes reported by players.
• Fixed some explosions showing black/pink borders.
• Fixed music playback being delayed when using FMOD.
• Removed the “Quit Game” entry in the keyboard bindings menu.
PC only
• Made the “unstick_player” console command available.
• Restored Windows 7 compatibility to the best of our abilities.
Known Issues
• There is a bug that is causing players to get stuck on some corners. This will be fixed in the next patch.
• The “Advanced Ammo Usage” help text is incorrect in English.
• There are some quirks when using multi-monitor setups with at least one very high refresh rate monitor.
• Customized bindings may be temporarily incorrect while the player’s inventory is open.
Known Issues (For Modders)
• There is a bug that is causing wrong IDs (when compared to NewDark) assigned to relations. This will be fixed in the next patch.
• There is a bug that is causing fingerprinting checks to only succeed when all fingerprints match, instead of only one match being enough. This will be fixed in the next patch.
1.0.4258 (June 27, 2025) • Added many more bindable actions on keyboard and controller, such as using more types of hypos and placing navigation markers.
• Players can now hotswap their positions in a lobby session.
• Fixed the options screen scrolling while using a controller.
• Gun muzzle flashes now appear correctly on the ends of guns.
• Raised maximum number of navigation markers from 1 to 12 per player.
• Fixed the multiplayer menu sometimes randomly opening.
• Fixed various animation and AI issues in multiplayer.
• Fixed “Lean Toggle” not working properly on keyboard. "Lean Toggle" is now unbound by default on keyboard to prevent confusion.
• Increased the granularity and minimum range of the mouse sensitivity sliders.
• Fixed decals on windows in Hydroponics being drawn under other objects.
• Fixed transparency issues on the wormskin armor, and fixed light armor glowing in the dark.
• Fixed rendering of flat color polygons in static models.
• Mitigations for some uncommon crashes reported by players.
• Fixed some explosions showing black/pink borders.
• Fixed music playback being delayed when using FMOD.
• Removed the “Quit Game” entry in the keyboard bindings menu.
PC only
• Made the “unstick_player” console command available.
• Restored Windows 7 compatibility to the best of our abilities.
Known Issues
• There is a bug that is causing players to get stuck on some corners. This will be fixed in the next patch.
• The “Advanced Ammo Usage” help text is incorrect in English.
• There are some quirks when using multi-monitor setups with at least one very high refresh rate monitor.
• Customized bindings may be temporarily incorrect while the player’s inventory is open.
Known Issues (For Modders)
• There is a bug that is causing wrong IDs (when compared to NewDark) assigned to relations. This will be fixed in the next patch.
• There is a bug that is causing fingerprinting checks to only succeed when all fingerprints match, instead of only one match being enough. This will be fixed in the next patch.
• Fixed invincible enemies in co-op multiplayer.
• Fixed a bug where analog sticks on secondary controllers would not work properly, this was seen particularly on Steam Deck with an external controller attached.
• Autosaves in multiplayer will now save the session information, preventing multiplayer playthroughs from being lost when relying on autosaves.
• Added analog stick edge acceleration for controllers which increases the speed you look around at when the stick reaches its maximum distance. Turning around quickly is now easier without compromising precise aiming.
• Increased the default turning sensitivity on controllers from 1.0 to 1.5.
• Increased the default deadzone on controllers from 0.1/0.1 to 0.24/0.265.
• General improvements to controller input.
• Fixed the “apply” button in the mods menu having no effect.
• Keyboard and Mouse controls have been moved to the top of the Controls screen.
• Fixed flickering screens on some objects (fixes for other screens in-progress).
• Fixed “the lights trying to talk” in Engineering B causing a crash for players with certain mods disabled.
• Fixed a bug where analog sticks on secondary controllers would not work properly, this was seen particularly on Steam Deck with an external controller attached.
• Autosaves in multiplayer will now save the session information, preventing multiplayer playthroughs from being lost when relying on autosaves.
• Added analog stick edge acceleration for controllers which increases the speed you look around at when the stick reaches its maximum distance. Turning around quickly is now easier without compromising precise aiming.
• Increased the default turning sensitivity on controllers from 1.0 to 1.5.
• Increased the default deadzone on controllers from 0.1/0.1 to 0.24/0.265.
• General improvements to controller input.
• Fixed the “apply” button in the mods menu having no effect.
• Keyboard and Mouse controls have been moved to the top of the Controls screen.
• Fixed flickering screens on some objects (fixes for other screens in-progress).
• Fixed “the lights trying to talk” in Engineering B causing a crash for players with certain mods disabled.
Post edited August 21, 2025 by Berzerk2k2