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Hi folks,

Our next feature update will include the new procedural generation system, as featured in one of our recent development sprint blogs. Along with some new decorations and an increased spawn rate for the agents, the build will help make the Reach stable and feel a bit busier to those crossing it.

This thread is a place for everyone to discuss those changes once the build goes live. I shall update this post with more details once we actually release it into the wild, as I don't want to reveal everything just yet.

One thing to bear in mind once this build is out in the wild, is that Discoveries and Spectacles (Horrors and Wonders) are not yet present. Once these features are released, the world should feel much more plush.


Update

As you've probably seen in the Patch Notes these are the main new features:


1. A new procedural generation system.
2. Redesign of the Survival HUD.
3. We’ve increased the spawn rate of agents.
4. We’ve changed the chart to accurately reflect in-game assets on the collidable layer.*
5. New decorations are in place.
6. Changes to Terror batch#1:
- Terror is no longer gained when you enter the area around ports.**
- Rate of ambient Terror gain has been decreased (was previously ~1 Terror every 7 seconds, now it’s 1 every 14 seconds).
- Rate of Terror gain doubles when your Crew number is less than half the base Crew capacity of your locomotive.
- Camera effects when your rate of Terror gain increases.


Please go ahead and discuss these here. Let us know what you think.

*we are aware it's not completely accurate at Magdalene's
**We are aware this feature misbehaves a little around Lustrum and Polmear & Plenty's
Post edited November 30, 2017 by FailbetterFuzz