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Changelog for Wayfarer Update - (added 09 April 2019):

The Wayfarer major update for Sunless Skies is now available! Here are the key features:

* A completely reworked Albion
* Many new story events for the gods of the sky
* Officer secondments
* New story content for spectacles
* Consequences for some attacks outside of battle
* Petrichor, the food of the Dead
* Balancing adjustments to Terror and Crew recruitment
* Many small fixes and improvements:

* A new label is in place near the Regent's Tears spectacle to celebrate players raising £10 000 for Special Effect by streaming on launch day.
* The HUD now provides considerably more feedback.
* London now has a new platform, the Ministries, which provides access to the Ministry of Public Decency, the Office of Works and the Horological Office.
* The Avid Horizon segment has a new platform, The Stair to the Sea, which provides access to the Quiet Sea content.
* There is now an aura around locomotives.

Bug fixes
* You may once more build bee defences at Titania.
* Discovering the fate of the Parzifal now results in an appropriate update to the journal.
* If it is not the Hour of Leaving, crew taken on at Pan will now always remember to collect their pay.
* The game should now run more smoothly in the area around Prosper and Magdalene's.
* Agents will no longer spawn quite so close to the player.
* Guest projectiles no longer cause exceptions.
* Empyrean Outrider projectiles now arc towards other agents.
* The muzzle flash on Star Seared Explorers now behaves correctly.
* The agent denial area around transit gates and several ports has been widened.
* Agents not engaged in combat will no longer occasionally become stuck in place.
* New captains will now inherit transit permits.
* Mines can now be shot down when using rockets or the Wrath of Heaven.
* The Provisioning tutorial tip now triggers when it should.
* Fuel efficiency is now displayed correctly in the engineyard.
* The victory screen now fades in over an appropriate amount of time.
* Interfaces will no longer become transparent after reloading.
* Graphical artifacts have been removed from quality icons.
* Prospect titles no longer overflow in the bazaar interface.
* The special prospect tag is no longer visible in the bazaar.
* UI sound effects may now be muted.
* Controller focus will no longer jump to the bank when assigning equipment to your locomotive.
* Controller focus will no longer move to the engineyard when equipping officers.
* The 'Perhaps Not' option can now always be selected with a controller.
* Controllers now properly scroll the chart even after death or returning to the title screen.
* Various typos have been removed.

We've fully reworked the game's second region, Albion. It's now significantly smaller than before, while still being a lot more open than the Reach. We've also worked to make the possible encounters more varied.

We hope these changes will make it more interesting and enjoyable to explore and traverse – please let us know your thoughts! We may do further work on encounter variety in Albion and other regions, especially if people feel it makes a difference.

Gods of the Sky
In the Wayfarer update, the capricious gods of the sky will tease, torment, and occasionally reward skyfarers.

New story events will fire while you are traversing the heavens, granting opportunities to earn the gods' attention or their wrath. Once the gods have noticed you, further – more perilous – events may occur.

Manage your crew's superstitions. Deal with a frost-fingered visitor. Negotiate with the Whisperwinds. At all costs, do not call at the Empty House.

Officer secondments
A number of your officers have found new ways to be helpful. If you can bear to part with them, establish them at a port and let them make themselves useful. Perhaps they will establish an exclusive salon, or a handy workshop!

You will have to do without their counsel in the meantime, of course, but officers on secondment may be able to furnish you with story items, advantages at port, or new Prospects and Bargains.

In this update the Inconvenient Aunt, Incautious Driver, Repentant Devil, Felined Eccentric, Captivating Princess, and Fatalistic Signalman all have secondment opportunities. Talk to them to learn more.

The heavens are replete with wonders and horrors. Originally, skyfarers could only marvel at them, and thrill or lament at their effects on your crew's Terror.

But now, a number of spectacles can be interacted with. Come! Approach! Disembark and explore some of the skies' most enigmatic mysteries. Visit the last vestiges of the Kingdom of Hours. Join the dead in their observances. Excavate the corpse of the Silent Saint.

Here is the full list:
* The War of Fossils
* The Grave of the Silent Saint
* The Rotting Celestial Behemoth
* Skyhenge
* The Avid Horizon
* The Horologion
Let us know what you think – if people like them, we may add more!

Critical damage
Sometimes, attacks will do more than just damage your hull. They may now trigger story events shortly after the battle. Perhaps you will suffer damage to your engines, or find an unexploded shell lodged in your plating!

Fortunately, you can repair critical damage at each region's central station. Usually, repairing your engine's hull will sort it out, but some damage may require more dedicated treatment.

Petrichor, the food of the dead
Ports in the Blue Kingdom no longer sell Supplies. Instead, they sell Petrichor, the same spun-sugar delicacies on which the dead subsist. Living captains and their crew may consume petrichor with what we are assured are only trivial side-effects.

Survival balance adjustments
We've been listening to people talk about their experiences and watching streams, and we've come to the conclusion that the balancing for some of the survival mechanics is currently not creating the best experience for most players.

These mechanics both have very important roles to play in shaping the experience, and we feel it's important to get the balance right. For this update, we've made some adjustments: somewhat increasing the rate at which Terror goes up, slightly reducing the amount of Terror removed when returning to a hub or discovering new ports, and reducing the number of Crew available at hub ports.

We think these changes might be controversial, and we're not certain yet we've got the numbers quite right. We considered putting these particular changes on an opt-in branch so we could watch people play and gather feedback, but we were concerned that might result in misleading feedback since we might disproportionately hear from particularly skilled players.

So we decided it would be better to include it in the main Wayfarer update. It's possible we'll make further adjustments in smaller updates before the next major one. And it's likely we'll make further changes in future – for instance, to provide more potential solutions for captains struggling to maintain more than a skeleton crew, or to rebalance easily exploitable methods for managing Terror.

As always, we'd love to hear what you think, especially once you've spent a few hours with the update – please let us know on the forums.