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What this fix/mod does:
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1. It changes fuel requirements for going to surface from 22 fuel to 11 fuel (with or without mod, only 11 is in fact used).
2. When on surface (naples), it adds possibility to buy supplies/fuel in packs of 10, at 10x price of single unit.

Point 1 and 2 can be used together, or enabled/disabled as you see fit.

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Why?
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1. Going to surface uses 10 fuel, additional +1 is used for sailing to Naples. Hoever, when at Cumaean canal, requirement for going to surface is 22 fuel. Presumably, it was attempt at *not* players to block themselves on surface, without possibility of returning, at early stages of Sunless Sea development. Hoever, in final game, you can block yourself all-right, and proper game-enders are added to surface, for such cases. Still, the artificial limit wasn't removed from Cumaean-> surface - forcing you to literally waste 11 space, if you want to bring something up for sale, and buy fuel on surface, ignoring somehow elevated prices (still profitable, if bringing coffee or mirrocatch boxes, especially if mixing with hauling cargo around Mediterranean in meantime).

This small change fixes that, allowing you to utilize full cargo hold of your steamer.

2. Buying supplies or fuel on surface is PITA when requiring large quantities, due to being realized as event, instead of shop interface. It requires you to click *twice* for every single unit bought, + scroll in case of supplies. Given that food is cheapest on surface, and hauling it back to Neath is by all means profitable and recommended thing to do, clicking 119*2 times to fill up Caligo-class hold is just unacceptable.

This modification alleviates the issue, by allowing you to buy in packs of 10, by separate choices in Naples. Simple as that.

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Installation
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Unpack (when in doubt what to do with .tar file, use 7zip), put the "cumaean-canal-fix" (for #1) and/or "surface-quality-of-life" (for #2) directories into your "~/Sunless Sea/addon" directory. On
Linux, it is "$HOME/.config/unity3d/Failbetter Games/Sunless
Sea/addon". For other systems, or when in doubt, use your favorite
search engine to find location.

I've tested it and found no problems, but just in case, backup'ing your autosave file is recommended.

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Where
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https://www.nexusmods.com/sunlesssea/mods/6/

Mirror:
http://www.mediafire.com/file/yt8i57qybdt8vjl/cumaean-pack.tar

Happy zailing,
/CatLady
Post edited October 19, 2017 by Estel_
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Estel_: ---
What this fix/mod does:
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It modifies "questing tentacle", "roused at midnight" and "pale visitors" events to have chance of triggering with 2+ crew, instead of being limited to 3+. No other changes to those events or their requirements (terror, etc) were made.

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Why?
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As of 29.09.2017 (as so, unlikely to be officially fixed, ever), vanilla, fully patched Sunless Sea (inc. Zubmariner) still contains following issue:

By having exactly 2 crew members, one can wave off terror effects (sail with terror 100 without fear of "game over"). Reason:
1. "MUTINY!" endgamer event have 4+ crew (terror 100) requirement.
2. "Drownie's song" endgamer require no more than 1 crew member (terror 100).
3. Random crew loss by "questing tentacle" (terror 90+), "Roused at midnight" (terror 75+) and "pale visitors" (terror 75+, can be negated and reduce terror by spending 1 fuel) have all 'crew 3 or more' requirement.

As a result, sailing with 2 crew members and terror 100 make you almost completely immune to terror effects, allowing to sail with 100, as long as you want.
To make things worse, Lampad-class cutter (5 crew) + "we are clay" (-3 crew quarters) combo allows to sail with 2 crew members as... Full compartment (2/2 crew, full speed, terror does nothing). Think what you want about possible reasons, but it *is* game-breaking exploit.

Even if you don't want to use it on purpose, game fails to kill you when it should way to often (if you try the Cutter), not to mention inability to use cutter + "we are clay" without feeling cheaty. Thus, this mod was created.

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Installation
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Unpack (when in doubt about what to do with .tar file, try 7zip), put the "terror-fix" directory into your "~/Sunless Sea/addon" directory. On Linux, it is "$HOME/.config/unity3d/Failbetter Games/Sunless Sea/addon". For other systems or when in doubt, use your favorite search engine to find it.

I've tested it and found no problems (it is simple fix, really), but just in case, backup'ing your autosave file is recommended.

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Where
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https://www.nexusmods.com/sunlesssea/mods/5/

Mirror:
http://www.mediafire.com/file/adxsylz1xc4d531/terror-fix.tar

Happy zailing,
/CatLady
Interesting - never even knew this exploit existed. Then again, I've never used the Lampad-class cutter since cargo space + crew is something I want more of, not less. This exploit could possibly explain why some people actually like the Lampad...
Thanks - but I just noticed that I've completely messed up description, pasting the one from "crew 2 terror exploit fix" mod, instead.

Updated content to properly reflect the cumaean canal/surface content...
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Estel_: Thanks - but I just noticed that I've completely messed up description, pasting the one from "crew 2 terror exploit fix" mod, instead.

Updated content to properly reflect the cumaean canal/surface content...
Cool - this is even more useful! Fixes one of the most annoying "events" in Sunless Sea - so many clicks...

And not having to cart such a massive amount of fuel is definitely useful. Especially since one can buy it on the surface - and it's not even that expensive despite the description, it's still cheaper than those dockside shops. I'm guessing from the description that originally it was supposed to be more expensive?