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What this fix/mod does:
It modifies "questing tentacle", "roused at midnight" and "pale visitors" events to have chance of triggering with 2+ crew, instead of being limited to 3+. No other changes to those events or their requirements (terror, etc) were made.


As of 29.09.2017 (as so, unlikely to be officially fixed, ever), vanilla, fully patched Sunless Sea (inc. Zubmariner) still contains following issue:

By having exactly 2 crew members, one can wave off terror effects (sail with terror 100 without fear of "game over"). Reason:
1. "MUTINY!" endgamer event have 4+ crew (terror 100) requirement.
2. "Drownie's song" endgamer require no more than 1 crew member (terror 100).
3. Random crew loss by "questing tentacle" (terror 90+), "Roused at midnight" (terror 75+) and "pale visitors" (terror 75+, can be negated and reduce terror by spending 1 fuel) have all 'crew 3 or more' requirement.

As a result, sailing with 2 crew members and terror 100 make you almost completely immune to terror effects, allowing to sail with 100, as long as you want.
To make things worse, Lampad-class cutter (5 crew) + "we are clay" (-3 crew quarters) combo allows to sail with 2 crew members as... Full compartment (2/2 crew, full speed, terror does nothing). Think what you want about possible reasons, but it *is* game-breaking exploit.

Even if you don't want to use it on purpose, game fails to kill you when it should way to often (if you try the Cutter), not to mention inability to use cutter + "we are clay" without feeling cheaty. Thus, this mod was created.


Unpack (when in doubt about what to do with .tar file, try 7zip), put the "terror-fix" directory into your "~/Sunless Sea/addon" directory. On Linux, it is "$HOME/.config/unity3d/Failbetter Games/Sunless Sea/addon". For other systems or when in doubt, use your favorite search engine to find it.

I've tested it and found no problems (it is simple fix, really), but just in case, backup'ing your autosave file is recommended.



Happy zailing,
Post edited October 19, 2017 by Estel_
"As of 29.09.2017 (as so, unlikely to be officially fixed, ever)"

I take it back. The fix have been incorporated into vanilla game (thank you, devs!)