Posted November 21, 2014
Considering Buying?
Sudeki, when on sale, isn't a bad value for your money. When I was writing my review of the game, I felt constrained by the character limit, and a lot of what I had to say about the game was left by the wayside.
Most of the reviews have a bloated star rating. Sudeki isn't a bad game, but it does quite a few things in an odd manner, and most of what it does do is some weird hybrid that leaves no one happy. One review mentioned this in regard to the game's art style: It apes manga and anime characters, but doesn't really feel like a genuine representation of that style, and combined with the pretty lackluster animations, can be off-putting.
A better example of this is seen in the game's combat. Half of the characters use an action RPG hack-n-slash "combo" melee style, and the other half are basically running around the small enclosed combat areas FPS style. Interspersed with this is the special abilities the characters have (all of which are unique to that character). There's a Quick menu (Space or Y) you can open when in combat to select your abilities or use healing items, and while the menu is open, time slows down.
The melee combo system for the combat is pretty basic. You alternate two buttons to do a three button combo (those buttons are Mouse 1 and 2, or A and X on the Xbox 360 controller - which works perfectly with Sudeki). However, you have to time these button presses, you can't mash them.
If the combat for Sudeki doesn't sound appealing, be warned: There's a lot of it.
For the most part, the rest of the game is doing various quests and side quests, solving really simple puzzles using character specific abilities, and traveling to the next cut scene. The game isn't linear per se, but the game really only has a few branching paths that lead to the same locations. You could consider the Realm of Shadows as a hub of sorts, since it links most places via portals about 3/4 through the game.
Resting can only be done at specific places in the game, and recovery items are capped at pretty low numbers, so you won't be running around with 99 Health Ointments. The most I've seen of any one recovery was 15, and higher power items are capped at lower numbers (for example, you can only carry 5 Green Panacea's, which are necessary for curing the Poison status effect).
During my playthrough of Sudeki, the game CTD'd three times. If you do ultimately get the game, save often.
One final note, this game has anthromorph (furry) characters and NPCs. It's not terribly in your face, but it's there, and if you have an intolerance for that sort of thing, you might want to skip this.
So, you saw this Sudeki game on sale, and you bought it. What now?
Well, discussing the game's mechanics sounds like a good place to start. Each character begins with an amount of the following stats:
HP, Skill, Power and Essence.
HP is self-explanatory for RPG fans, but in case you aren't familiar with the term, it determines the amount of points in your health bar, and every time you take damage from an enemy it depletes this number. The melee characters need more hit points than the ranged characters since they'll be mixing it up with the enemies.
Skill determines your Skill Power Points. Skill Powers use up an amount of points that varies between abilities. Abilities include Ailish's Healing Kiss (which is very useful) and Tal's Iron Warrior (which reduces damage received by 70%!). In general, the ranged characters require more of this than the melee characters, but since everyone in Sudeki has abilities I find pretty darn useful, it's a good idea to make sure they can cast your favorite abilities several times before needing to use SP recovering items or resting. You can think of it as Mana, if you wish.
Power determines a character's base damage with weapons only. This stat is essential for the two melee characters. Raise it as often as possible. For the ranged characters, it's less important for Ailish (the healer), and slightly more important for Elco.
Essence is extremely important for Ailish, and slightly less important for Elco, and much less important for Tal and Buki (but that doesn't mean you should neglect it for them!). The reason Essence is important is because it is the stat that determines your Skill ability damage and Skill ability duration. Tal, as I mentioned has the Iron Warrior ability. Tal's Essence score will determine how long that sweet 70% damage reduction will last in combat. So, in general it's a good idea to invest some points in this. For Ailish, this and Skill should be her primary stats, unless you want a weak ranged character with no helpful abilities.
When a character levels up, you get 1 or 2 advancement points which you can then spend to increase the character's stats. When you increase a stat, they increase by their base amount. So, it works out kind of like this:
Base+(Base*advancement points spent)
Because each character has different starting stats, they increase at different rates. Tal has 500 base HP. Ailish has 300. You can see how Ailish does not have the same potential HP as Tal. Moreover, stats are capped at 10 advancement points.
The Characters
You begin the game as Tal, the ostensible main character. He's a melee character, so you'll just have to get used to using him for a while. If you enjoy the combat, then this won't be a problem, but I personally don't like the melee combo fighting system Sudeki uses, since it reminds me of Phantasy Star Online, but isn't quite the same, and I end up messing things up.
Tal has one party buff, Iron Warrior (70% damage reduction, as mentioned previously), and his other Skill abilities are damage dealing. Geyser Charge is particularly useful, so you should pick that up when possible. Blade Dance is also helpful (though honestly, Tal doesn't have any useless abilities). Essence determines the duration of Iron Warrior, and the damage of the other abilities.
Later you'll get Ailish in your party. Despite the fact that I'm not taken with Ailish as a character, I controlled her more often than not in my playthrough because she has the healing spells, controls like an FPS character, and has fewer HP than everyone else (and I'm much better at avoiding damage than the computer is. Babysitting AI Ailish is a pain). Ailish has Healing Kiss, which heals an amount of HP based on her Essence stat. Further cementing Ailish's usefulness is the Shadow Nexus ability, which revives fallen comrades and restores some HP (again determined by Essence). Finally, Ailish has a party buff that hastes the entire party, increasing both movement and attack rates called Gaze of the Wind. The duration is determined by Essence. Ailish's other three abilities are damage oriented. Blaze Ball fires a ball of flame in a straight line. Celestial Circle is a burst centered on Ailish, and Permaforce is a burst centered on Ailish that temporarily freezes foes. Damage is determined by Essence. I'm betting you can see why I play her more often than not.
You'll get to use Elco and Buki after Ailish. Elco is also ranged, and he has one exceptionally amazing party buff: Nano-Enhancement (it's magitek, roll with it). This buff DOUBLES the entire party's damage, and since critical hits are also double damage, critical hits end up being QUADRUPLED. If you use Elco for nothing else, it'll still be worth it. Essence determines the duration. Elco's second party buff is Tesla Shield, which cures the party of all status effects, and reverses them! Poison becomes Regeneration, Slow becomes Haste, etc. It's very useful, but also situational. My party was rocking immunity to status effects thanks to runes (which I'll discuss below), so I didn't use it very much, but you may find it more to your liking. Toxic Cloud poisons enemies (and don't underestimate the power of this. I was able to take on more powerful enemies thanks to poison effects from this and some weapons which come with it). His other two abilities are more direct damage types. I never used Trick Shot, but Plasmatica was helpful. Essence determines damage for Toxic Cloud, Trick Shot, and Plasmatica.
Finally, we can talk about Buki. Buki is a crazy powerful character, and I like her enough that I wouldn't have minded an entire game with just her. Call me a pig if you like, I won't deny it, but another perk of having Buki around is that posterior. Damn. Anyway, Buki's abilities are straight up insane. Spirit Wind is a party buff granting regeneration (Essence determines duration), Path of the Warrior allows Buki to enter what amounts to bullet time, slowing everyone else down (Again, Essence determines the duration), Asilas the Wolf summons a spiritual wolf to help out in the fight. Clawed Frenzy, Storm Kick, and Dragonfire are all damage dealing abilities. Buki is a powerhouse. Shame about the furry connection though. For Buki, focus on Power, and HP, but don't neglect Essence and Skill. You want to get a decent number of uses out of Spirit Wind at the very least, since combined with Iron Warrior you basically can't die. Essence will help with the duration, meaning you won't have to reuse it in the middle of a fight.
One final note on characters: In the Quick menu (Space or Y) is a setting for party AI. I recommend setting Tal and Buki to Attack, and Elco and Ailish to either Defend or Retreat. Attack is just what it sounds like. Defend means that the AI will attack any creatures that are threatening (chasing, trying to attack) the character you are currently playing as. Retreat causes the character to avoid standing still and letting the enemy wail on them, but they will still attack.
Play whomever you like, but be mindful of the AI settings. The less babysitting you have to do, the better.
Sudeki, when on sale, isn't a bad value for your money. When I was writing my review of the game, I felt constrained by the character limit, and a lot of what I had to say about the game was left by the wayside.
Most of the reviews have a bloated star rating. Sudeki isn't a bad game, but it does quite a few things in an odd manner, and most of what it does do is some weird hybrid that leaves no one happy. One review mentioned this in regard to the game's art style: It apes manga and anime characters, but doesn't really feel like a genuine representation of that style, and combined with the pretty lackluster animations, can be off-putting.
A better example of this is seen in the game's combat. Half of the characters use an action RPG hack-n-slash "combo" melee style, and the other half are basically running around the small enclosed combat areas FPS style. Interspersed with this is the special abilities the characters have (all of which are unique to that character). There's a Quick menu (Space or Y) you can open when in combat to select your abilities or use healing items, and while the menu is open, time slows down.
The melee combo system for the combat is pretty basic. You alternate two buttons to do a three button combo (those buttons are Mouse 1 and 2, or A and X on the Xbox 360 controller - which works perfectly with Sudeki). However, you have to time these button presses, you can't mash them.
If the combat for Sudeki doesn't sound appealing, be warned: There's a lot of it.
For the most part, the rest of the game is doing various quests and side quests, solving really simple puzzles using character specific abilities, and traveling to the next cut scene. The game isn't linear per se, but the game really only has a few branching paths that lead to the same locations. You could consider the Realm of Shadows as a hub of sorts, since it links most places via portals about 3/4 through the game.
Resting can only be done at specific places in the game, and recovery items are capped at pretty low numbers, so you won't be running around with 99 Health Ointments. The most I've seen of any one recovery was 15, and higher power items are capped at lower numbers (for example, you can only carry 5 Green Panacea's, which are necessary for curing the Poison status effect).
During my playthrough of Sudeki, the game CTD'd three times. If you do ultimately get the game, save often.
One final note, this game has anthromorph (furry) characters and NPCs. It's not terribly in your face, but it's there, and if you have an intolerance for that sort of thing, you might want to skip this.
So, you saw this Sudeki game on sale, and you bought it. What now?
Well, discussing the game's mechanics sounds like a good place to start. Each character begins with an amount of the following stats:
HP, Skill, Power and Essence.
HP is self-explanatory for RPG fans, but in case you aren't familiar with the term, it determines the amount of points in your health bar, and every time you take damage from an enemy it depletes this number. The melee characters need more hit points than the ranged characters since they'll be mixing it up with the enemies.
Skill determines your Skill Power Points. Skill Powers use up an amount of points that varies between abilities. Abilities include Ailish's Healing Kiss (which is very useful) and Tal's Iron Warrior (which reduces damage received by 70%!). In general, the ranged characters require more of this than the melee characters, but since everyone in Sudeki has abilities I find pretty darn useful, it's a good idea to make sure they can cast your favorite abilities several times before needing to use SP recovering items or resting. You can think of it as Mana, if you wish.
Power determines a character's base damage with weapons only. This stat is essential for the two melee characters. Raise it as often as possible. For the ranged characters, it's less important for Ailish (the healer), and slightly more important for Elco.
Essence is extremely important for Ailish, and slightly less important for Elco, and much less important for Tal and Buki (but that doesn't mean you should neglect it for them!). The reason Essence is important is because it is the stat that determines your Skill ability damage and Skill ability duration. Tal, as I mentioned has the Iron Warrior ability. Tal's Essence score will determine how long that sweet 70% damage reduction will last in combat. So, in general it's a good idea to invest some points in this. For Ailish, this and Skill should be her primary stats, unless you want a weak ranged character with no helpful abilities.
When a character levels up, you get 1 or 2 advancement points which you can then spend to increase the character's stats. When you increase a stat, they increase by their base amount. So, it works out kind of like this:
Base+(Base*advancement points spent)
Because each character has different starting stats, they increase at different rates. Tal has 500 base HP. Ailish has 300. You can see how Ailish does not have the same potential HP as Tal. Moreover, stats are capped at 10 advancement points.
The Characters
You begin the game as Tal, the ostensible main character. He's a melee character, so you'll just have to get used to using him for a while. If you enjoy the combat, then this won't be a problem, but I personally don't like the melee combo fighting system Sudeki uses, since it reminds me of Phantasy Star Online, but isn't quite the same, and I end up messing things up.
Tal has one party buff, Iron Warrior (70% damage reduction, as mentioned previously), and his other Skill abilities are damage dealing. Geyser Charge is particularly useful, so you should pick that up when possible. Blade Dance is also helpful (though honestly, Tal doesn't have any useless abilities). Essence determines the duration of Iron Warrior, and the damage of the other abilities.
Later you'll get Ailish in your party. Despite the fact that I'm not taken with Ailish as a character, I controlled her more often than not in my playthrough because she has the healing spells, controls like an FPS character, and has fewer HP than everyone else (and I'm much better at avoiding damage than the computer is. Babysitting AI Ailish is a pain). Ailish has Healing Kiss, which heals an amount of HP based on her Essence stat. Further cementing Ailish's usefulness is the Shadow Nexus ability, which revives fallen comrades and restores some HP (again determined by Essence). Finally, Ailish has a party buff that hastes the entire party, increasing both movement and attack rates called Gaze of the Wind. The duration is determined by Essence. Ailish's other three abilities are damage oriented. Blaze Ball fires a ball of flame in a straight line. Celestial Circle is a burst centered on Ailish, and Permaforce is a burst centered on Ailish that temporarily freezes foes. Damage is determined by Essence. I'm betting you can see why I play her more often than not.
You'll get to use Elco and Buki after Ailish. Elco is also ranged, and he has one exceptionally amazing party buff: Nano-Enhancement (it's magitek, roll with it). This buff DOUBLES the entire party's damage, and since critical hits are also double damage, critical hits end up being QUADRUPLED. If you use Elco for nothing else, it'll still be worth it. Essence determines the duration. Elco's second party buff is Tesla Shield, which cures the party of all status effects, and reverses them! Poison becomes Regeneration, Slow becomes Haste, etc. It's very useful, but also situational. My party was rocking immunity to status effects thanks to runes (which I'll discuss below), so I didn't use it very much, but you may find it more to your liking. Toxic Cloud poisons enemies (and don't underestimate the power of this. I was able to take on more powerful enemies thanks to poison effects from this and some weapons which come with it). His other two abilities are more direct damage types. I never used Trick Shot, but Plasmatica was helpful. Essence determines damage for Toxic Cloud, Trick Shot, and Plasmatica.
Finally, we can talk about Buki. Buki is a crazy powerful character, and I like her enough that I wouldn't have minded an entire game with just her. Call me a pig if you like, I won't deny it, but another perk of having Buki around is that posterior. Damn. Anyway, Buki's abilities are straight up insane. Spirit Wind is a party buff granting regeneration (Essence determines duration), Path of the Warrior allows Buki to enter what amounts to bullet time, slowing everyone else down (Again, Essence determines the duration), Asilas the Wolf summons a spiritual wolf to help out in the fight. Clawed Frenzy, Storm Kick, and Dragonfire are all damage dealing abilities. Buki is a powerhouse. Shame about the furry connection though. For Buki, focus on Power, and HP, but don't neglect Essence and Skill. You want to get a decent number of uses out of Spirit Wind at the very least, since combined with Iron Warrior you basically can't die. Essence will help with the duration, meaning you won't have to reuse it in the middle of a fight.
One final note on characters: In the Quick menu (Space or Y) is a setting for party AI. I recommend setting Tal and Buki to Attack, and Elco and Ailish to either Defend or Retreat. Attack is just what it sounds like. Defend means that the AI will attack any creatures that are threatening (chasing, trying to attack) the character you are currently playing as. Retreat causes the character to avoid standing still and letting the enemy wail on them, but they will still attack.
Play whomever you like, but be mindful of the AI settings. The less babysitting you have to do, the better.
Post edited May 04, 2017 by gully_dwarf