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Hi all! Luke here from Sigtrap Games.

We've been hard at work on a huge free update. It's so huge we're renaming the game Sublevel Zero Redux! This includes a revamped campaign, localisation for French, Italian, Spanish, German and Russian, new enemies, new unlocks, and full VR support for Rift and Vive!

It's out now, and we're really excited to see what everyone thinks. Here's a list of major new features:

Intro Campaign
Intended to familiarise new and existing players to the game. It's shorter and easier to introduce the core game mechanics. Once completed, the regular campaign is unlocked.

Restructured Campaign
We've introduced difficulty modifiers that scale to a variety of different player skill levels and affect enemy health, drop rates, crafting costs and Nanite life. This provides an easier introduction, with an even tougher challenge for veterans.

As you progress, harder alternate levels unlock that add more challenge as you improve. You can track your progress through the game on the new Campaign Progression tab on the menu.

Expanded Procedural Generation
We've added over 70 new rooms to further expand the game and add more variety to levels.

Teleporters
To reduce backtracking, Teleporters are now available at certain points to help you get back onto the critical path through levels.

New Enemies
We've created two brand-new enemies that add deadly new twists to combat.

Elite Enemies
Progressing through the game will unlock harder variations of existing enemies. These guys take more hits and punch back even harder, adding another layer of difficulty for the most experienced pilots.

Enemy Bestiary
By destroying enemies, this unlocks trophies in the Codex tab. Each entry gives you more information about different enemy types as well as their strengths and weaknesses.

New Starting Classes
The Seeker class is specifically designed for players to take advantage of homing weapons such as the Homing Swarm and Smartgun right from the start. It’s also perfect for VR players.

The Reaver is an experimental ship bolted together by a dangerous madman. Even rumoured to indulge in cannibalism, his regard for the safety of others and himself was legendarily lacking.

Save and Quit
Leaving mid-game now gives you the option to continue from the start of your current level. One thing to note is that Hard difficulty modes disable this feature.

VR Support
Full support for Oculus and Vive. Weapons such as the Smartgun, Homing Missiles and Homing Swarms have lock-on capabilities which can be utilised with head tracking. There’s also a wide variety of different comfort options to suit your individual needs, including a novel "Comfort Calibrator" mode to help you quickly find the settings you want!

Optimisations and Performance
Levels load faster and gameplay is smoother thanks to a bunch of optimisations. There’s also an option to turn on banking which adds a great sense of weight to the ship.

Localisation
We've added French, German, Spanish, Italian and Russian localisations so you can enjoy Sublevel Zero in multiple languages.

We're really happy to be able to bring this to you all for free, and we hope it's been worth the wait!
-Luke
Awesome stuff! Especially looking forward to test it in VR again, thanks for your hard work.
Saw on steam there was a new patch, hadn't expected it here so soon :)
Oh wow, there's also the original in downloads \o/

Guess that's my evening planned, thanks 8D

Impressed so far, new NPCs were a nice shock to run up against.

One small annoyance.

I found one of those teleporters (had no idea what it was at first lol) & when you press escape to not teleport, that also kicks you to games menu, meaning you have to press it again to get back to the game.

Any chance of a rebind for that action please?
Post edited July 14, 2017 by fishbaits
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fishbaits: One small annoyance.

I found one of those teleporters (had no idea what it was at first lol) & when you press escape to not teleport, that also kicks you to games menu, meaning you have to press it again to get back to the game.

Any chance of a rebind for that action please?
Ah, sorry about that - I'll take a look!
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Six_Ways: Ah, sorry about that - I'll take a look!
Thanks. It's only minor problem though.

As for the game now, really enjoying it, great stuff :D
A bit late from me, but thanks devs, you're amazing!