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I am attempting to complete a mission, but there is no way to increase the Fear Factor, for my peasants because the Town Buildings tab does not have a noose, nor any Bad Things option....
According to the game wiki, there should be a noose in the right of the Town Buildings tab to click, that opens up options to affect the Fear Factor of my peasants, but there is only a button that is called Good Things there??
Is this a technical glitch in the game, or am I missing something??
Please clarify, and Thanks in advance!!
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Which mission are you playing? The different gameplay features are introduced increasingly, with only the very last levels having all of them. Depending on where you are, it's possible that they have not been introduced yet ad will be unlocked at a later mission. The new features usually appear in the "Tutorial" tab of mission briefing.
Post edited February 15, 2019 by ConsulCaesar
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ConsulCaesar: Which mission are you playing? The different gameplay features are introduced increasingly, with only the very last levels having all of them. Depending on where you are, it's possible that they have not been introduced yet ad will be unlocked at a later mission. The new features usually appear in the "Tutorial" tab of mission briefing.
It is an early mission honestly, an economic mission that is requiring me to build a kingdom, and one of the briefing requirements says Fear Factor +5, but I cannot figure out how to change the Fear Factor for my peasants / citizens, without the Bad Things options in the Town Buildings tab....
Do you know if there is another way to raise this, without the Bad Things options??
I was told that I am looking for a noose in the Town Buildings tab, and then someone else said it should be called Bad Things, which made some sense as there is a Good Things option there.
The whole thing is wildly, and annoyingly confusing to me really.
Please help clear this up for me!!
Post edited February 16, 2019 by zlloyd
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ConsulCaesar: Which mission are you playing? The different gameplay features are introduced increasingly, with only the very last levels having all of them. Depending on where you are, it's possible that they have not been introduced yet ad will be unlocked at a later mission. The new features usually appear in the "Tutorial" tab of mission briefing.
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zlloyd: It is an early mission honestly, an economic mission that is requiring me to build a kingdom, and one of the briefing requirements says Fear Factor +5, but I cannot figure out how to change the Fear Factor for my peasants / citizens, without the Bad Things options in the Town Buildings tab....
Do you know if there is another way to raise this, without the Bad Things options??
I was told that I am looking for a noose in the Town Buildings tab, and then someone else said it should be called Bad Things, which made some sense as there is a Good Things option there.
The whole thing is wildly, and annoyingly confusing to me really.
Please help clear this up for me!!
What is the number/name of the mission?
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zlloyd: It is an early mission honestly, an economic mission that is requiring me to build a kingdom, and one of the briefing requirements says Fear Factor +5, but I cannot figure out how to change the Fear Factor for my peasants / citizens, without the Bad Things options in the Town Buildings tab....
(...)
as there is a Good Things option there.
Fear Factor with a plus sign means you have to use the good things. A minus sign means you have to use the bad things. The Fear Factor mechanic goes in both directions.
Post edited February 16, 2019 by Plokite_Wolf
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zlloyd: It is an early mission honestly, an economic mission that is requiring me to build a kingdom, and one of the briefing requirements says Fear Factor +5, but I cannot figure out how to change the Fear Factor for my peasants / citizens, without the Bad Things options in the Town Buildings tab....
(...)
as there is a Good Things option there.
avatar
Plokite_Wolf: Fear Factor with a plus sign means you have to use the good things. A minus sign means you have to use the bad things. The Fear Factor mechanic goes in both directions.
Thanks, I will look into that further, but I hope you are correct....
I did not truly understand how it would be requiring me to instill fear, without providing the ability to build that which produces intimidation, but you could be right, and I HOPE you are!!
Alright, so I get that I am trying to make the people happy, instead of scared, but after building Maypoles (2), a Dancing Bear, and a couple of Gardens, the Fear Factor does not seem to be changing at all??
Does it only change when popularity is at 100, or something?? As I have been unable to keep it there, because I am continuously running out of food because of thieves stealing from my Granary, forcing me to lower food distribution to keep from running out, which drops my popularity??
Again, Thanks for any assistance!!
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zlloyd: Alright, so I get that I am trying to make the people happy, instead of scared, but after building Maypoles (2), a Dancing Bear, and a couple of Gardens, the Fear Factor does not seem to be changing at all??
Does it only change when popularity is at 100, or something?? As I have been unable to keep it there, because I am continuously running out of food because of thieves stealing from my Granary, forcing me to lower food distribution to keep from running out, which drops my popularity??
Again, Thanks for any assistance!!
Click on the scribe's book in the lower right part of the screen, then go to the Fear Factor menu. It will tell you how many good buildings you need to make until the Fear Factor level changes. Do note that the threshold will always change with each hovel that you build, since it has to affect more and more people in that case.
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zlloyd: Alright, so I get that I am trying to make the people happy, instead of scared, but after building Maypoles (2), a Dancing Bear, and a couple of Gardens, the Fear Factor does not seem to be changing at all??
Does it only change when popularity is at 100, or something?? As I have been unable to keep it there, because I am continuously running out of food because of thieves stealing from my Granary, forcing me to lower food distribution to keep from running out, which drops my popularity??
Again, Thanks for any assistance!!
avatar
Plokite_Wolf: Click on the scribe's book in the lower right part of the screen, then go to the Fear Factor menu. It will tell you how many good buildings you need to make until the Fear Factor level changes. Do note that the threshold will always change with each hovel that you build, since it has to affect more and more people in that case.
Thanks again, as you also responded to my other thread about this mission, and I will see if I can find what you are talking about, the next time I load up the game!!
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zlloyd: Alright, so I get that I am trying to make the people happy, instead of scared, but after building Maypoles (2), a Dancing Bear, and a couple of Gardens, the Fear Factor does not seem to be changing at all??
Does it only change when popularity is at 100, or something?? As I have been unable to keep it there, because I am continuously running out of food because of thieves stealing from my Granary, forcing me to lower food distribution to keep from running out, which drops my popularity??
Again, Thanks for any assistance!!
avatar
Plokite_Wolf: Click on the scribe's book in the lower right part of the screen, then go to the Fear Factor menu. It will tell you how many good buildings you need to make until the Fear Factor level changes. Do note that the threshold will always change with each hovel that you build, since it has to affect more and more people in that case.
That was absolutely correct, thank you again!!
\^v^/