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In the full game, can you save your game whenever you want, exit the game, turn off computer, come back another day and continue where you left off?

Can you also backup save files in case the game wants to delete it in some horrible way?

I have heard from others, not sure if this is true or not, that saving is VERY frustrating. I just want to know I have the freedom to save, and back up my saves without any fear or frustration. I would never pay $20, or even $10 because it appears extremely repetitive, and others talking about the game on other websites mentioned that the game tries to break up the repetitiveness by randomly adding these very wild levels where random things happen that make no sense and lead to the completely surprising and unfair end of the players main character resulting in a game over. I'm not sure what they're talking about, but I'm very reluctant to buy this, even though I feel like maybe it could be some amount of fun. I don't know if what others are saying is true, but it does cause me some concern.

If anyone knows anything helpful I would appreciate to hear your comments. Thank you.
Post edited March 01, 2021 by fridgeband
This question / problem has been solved by HunchBluntleyimage
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fridgeband: In the full game, can you save your game whenever you want, exit the game, turn off computer, come back another day and continue where you left off?
No. The game auto-saves during the transition between levels. If you play for twenty minutes, then quit without exiting the level, the next time you resume, you'll have to play start from the beginning of the same level.
On the plus side, levels can often be completed in under ten minutes, so if you're in a hurry and just want to finish your missions so you can exit the level and safely quit the game, it's usually pretty doable, if maybe a bit risky. On the other hand, if you're a "completionist" who likes to get the maximum benefit (XP, money, cool items, etc.) out of a level before moving on, a floor can easily take 30 minutes or more -- particularly if you're trying to play stealthily or expose yourself to as little risk as possible. So, in that case, you pretty much have to wait until you know you'll have time to play as thoroughly as you want.
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fridgeband: Can you also backup save files in case the game wants to delete it in some horrible way?
I've never tried, but I don't see why not. It deletes your save when you die (and I think it only allows one run to be saved at a time, so starting a new game will delete one that's already in progress...but, again, I've never tried this), not when you quit (unless you click "End Run"...).
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fridgeband: [...] I would never pay $20, or even $10 because it appears extremely repetitive, and others talking about the game on other websites mentioned that the game tries to break up the repetitiveness by randomly adding these very wild levels where random things happen that make no sense and lead to the completely surprising and unfair end of the players main character resulting in a game over. I'm not sure what they're talking about, but I'm very reluctant to buy this, even though I feel like maybe it could be some amount of fun. I don't know if what others are saying is true, but it does cause me some concern.

If anyone knows anything helpful I would appreciate to hear your comments. Thank you.
It's pretty much Deus Ex as a zany top-down brawler/shooter with Rogue-like elements. There are always multiple ways to accomplish any mission, though some are limited to characters with certain equipment or traits. There's a number of systems that interact with each other in interesting ways. There are a bunch of different characters you can play (several available from the start, plus probably two or three time as many that can be unlocked by achieving certain conditions -- many of which are quite easy to do accidentally), and many of them play very differently from one another. It will honestly be a long time before you'll be able to say you've seen and done everything in the game.
Now, I am admittedly a sucker for certain types of run-based games with procgen or randomization, so I don't fear permadeath or a certain amount of repetition. But even taking that into account, this is easily one of the best "roguelite" action games I've played. It's also one of the most customizable.

With regards to the disasters -- yes, the third and final level of each of the five main districts of the city (that is, the game world) has a random disaster drawn from a pool of something like 8-12 possible ones. Some of these change the game in interesting ways, some are just annoying (and which are which is probably going to differ from player to player). But the big thing about them is that they can all be turned off.
The full game has "mutators", which are like in-game mods that you can use to help tailor the game to your tastes (to an extent). There are a bunch unlocked from the start, and more have to be unlocked through meeting certain conditions. I know there's an individual mutator to disable each of the disasters individually; I think there might also be one to just turn them all off. (And, if you're masochistic, there's one that turns them on for every level!)
There's also a mutator that makes the game shorter (by removing some levels), and one to give the player some continues (like in old-school console/arcade games). There's even one or two "cheat" mutators.

Aside from the normal exhortation to "watch some videos", I'd strongly recommend you try the demo, if you haven't already. It's pretty old (I think it's basically a slightly-updated early access build), but those first 6 levels that you can play through in it should give you a good idea about what you'd be in for if you buy it.
And I'd say it is totally worth $10. But even if you're poor (or a skinflint), it's a steal at much under $7-8..assuming you like the demo. (I got it for about $5.50 in the winter sale, and regret it not at all, unlike some games I've gotten for the same or less in about the last year.)
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fridgeband: In the full game, can you save your game whenever you want, exit the game, turn off computer, come back another day and continue where you left off?
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HunchBluntley: No. The game auto-saves during the transition between levels. If you play for twenty minutes, then quit without exiting the level, the next time you resume, you'll have to play start from the beginning of the same level.
On the plus side, levels can often be completed in under ten minutes, so if you're in a hurry and just want to finish your missions so you can exit the level and safely quit the game, it's usually pretty doable, if maybe a bit risky. On the other hand, if you're a "completionist" who likes to get the maximum benefit (XP, money, cool items, etc.) out of a level before moving on, a floor can easily take 30 minutes or more -- particularly if you're trying to play stealthily or expose yourself to as little risk as possible. So, in that case, you pretty much have to wait until you know you'll have time to play as thoroughly as you want.
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fridgeband: Can you also backup save files in case the game wants to delete it in some horrible way?
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HunchBluntley: I've never tried, but I don't see why not. It deletes your save when you die (and I think it only allows one run to be saved at a time, so starting a new game will delete one that's already in progress...but, again, I've never tried this), not when you quit (unless you click "End Run"...).
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fridgeband: [...] I would never pay $20, or even $10 because it appears extremely repetitive, and others talking about the game on other websites mentioned that the game tries to break up the repetitiveness by randomly adding these very wild levels where random things happen that make no sense and lead to the completely surprising and unfair end of the players main character resulting in a game over. I'm not sure what they're talking about, but I'm very reluctant to buy this, even though I feel like maybe it could be some amount of fun. I don't know if what others are saying is true, but it does cause me some concern.

If anyone knows anything helpful I would appreciate to hear your comments. Thank you.
avatar
HunchBluntley: It's pretty much Deus Ex as a zany top-down brawler/shooter with Rogue-like elements. There are always multiple ways to accomplish any mission, though some are limited to characters with certain equipment or traits. There's a number of systems that interact with each other in interesting ways. There are a bunch of different characters you can play (several available from the start, plus probably two or three time as many that can be unlocked by achieving certain conditions -- many of which are quite easy to do accidentally), and many of them play very differently from one another. It will honestly be a long time before you'll be able to say you've seen and done everything in the game.
Now, I am admittedly a sucker for certain types of run-based games with procgen or randomization, so I don't fear permadeath or a certain amount of repetition. But even taking that into account, this is easily one of the best "roguelite" action games I've played. It's also one of the most customizable.

With regards to the disasters -- yes, the third and final level of each of the five main districts of the city (that is, the game world) has a random disaster drawn from a pool of something like 8-12 possible ones. Some of these change the game in interesting ways, some are just annoying (and which are which is probably going to differ from player to player). But the big thing about them is that they can all be turned off.
The full game has "mutators", which are like in-game mods that you can use to help tailor the game to your tastes (to an extent). There are a bunch unlocked from the start, and more have to be unlocked through meeting certain conditions. I know there's an individual mutator to disable each of the disasters individually; I think there might also be one to just turn them all off. (And, if you're masochistic, there's one that turns them on for every level!)
There's also a mutator that makes the game shorter (by removing some levels), and one to give the player some continues (like in old-school console/arcade games). There's even one or two "cheat" mutators.

Aside from the normal exhortation to "watch some videos", I'd strongly recommend you try the demo, if you haven't already. It's pretty old (I think it's basically a slightly-updated early access build), but those first 6 levels that you can play through in it should give you a good idea about what you'd be in for if you buy it.
And I'd say it is totally worth $10. But even if you're poor (or a skinflint), it's a steal at much under $7-8..assuming you like the demo. (I got it for about $5.50 in the winter sale, and regret it not at all, unlike some games I've gotten for the same or less in about the last year.)
Wow that is a lot of useful information thank you. I really didn't expect that big of a reply, or even any reply at all.
"It deletes your save when you die" Unfortunately this is a permanent and instant guarantee I wont buy.
Anyway, really thank you and I hope you have a nice day.
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HunchBluntley:
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fridgeband: Wow that is a lot of useful information thank you. I really didn't expect that big of a reply, or even any reply at all.
"It deletes your save when you die" Unfortunately this is a permanent and instant guarantee I wont buy.
Anyway, really thank you and I hope you have a nice day.
I really didn't expect to write that much (and right before bed, too). =D

Sorry to hear that. I would've recommended you check and see if there are any mods available to do away with the permadeath, but it doesn't seem there are really vary many mods available (of any type) outside of Steam Workshop. Which sucks.
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fridgeband: Wow that is a lot of useful information thank you. I really didn't expect that big of a reply, or even any reply at all.
"It deletes your save when you die" Unfortunately this is a permanent and instant guarantee I wont buy.
Anyway, really thank you and I hope you have a nice day.
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HunchBluntley: I really didn't expect to write that much (and right before bed, too). =D

Sorry to hear that. I would've recommended you check and see if there are any mods available to do away with the permadeath, but it doesn't seem there are really vary many mods available (of any type) outside of Steam Workshop. Which sucks.
Hey I just wanted to say I think you're a really cool person! Just putting that out there. I feel like I want to say more, but I can't imagine what else to say, the best thing I figured I could to is just be very honest with you, (which makes me feel a little bad considering how much effort you put into your reply) Seriously, a huge nod of respect and appreciation to you friend. I probably should have said this all in my first reply to you, but I was kind of worried I would just be wasting your time beyond a certain point, which I didn't want to do. I hope this makes sense, and again, thank you.
Post edited March 05, 2021 by fridgeband
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HunchBluntley: I really didn't expect to write that much (and right before bed, too). =D

Sorry to hear that. I would've recommended you check and see if there are any mods available to do away with the permadeath, but it doesn't seem there are really vary many mods available (of any type) outside of Steam Workshop. Which sucks.
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fridgeband: Hey I just wanted to say I think you're a really cool person! Just putting that out there. I feel like I want to say more, but I can't imagine what else to say, the best thing I figured I could to is just be very honest with you, (which makes me feel a little bad considering how much effort you put into your reply) Seriously, a huge nod of respect and appreciation to you friend. I probably should have said this all in my first reply to you, but I was kind of worried I would just be wasting your time beyond a certain point, which I didn't want to do. I hope this makes sense, and again, thank you.
Thank you! Not a waste at all, stuff like that is always nice to hear -- especially considering how interactions on the Internet often go. ;P

Basically, I really like the game, and I'm happy to try to get more people interested. But no game's for everyone, much less perfect, and mechanics like permadeath are a hard sell for some; I can respect that. We all have our personal bugbears.

Take care!
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fridgeband: Hey I just wanted to say I think you're a really cool person! Just putting that out there. I feel like I want to say more, but I can't imagine what else to say, the best thing I figured I could to is just be very honest with you, (which makes me feel a little bad considering how much effort you put into your reply) Seriously, a huge nod of respect and appreciation to you friend. I probably should have said this all in my first reply to you, but I was kind of worried I would just be wasting your time beyond a certain point, which I didn't want to do. I hope this makes sense, and again, thank you.
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HunchBluntley: Thank you! Not a waste at all, stuff like that is always nice to hear -- especially considering how interactions on the Internet often go. ;P

Basically, I really like the game, and I'm happy to try to get more people interested. But no game's for everyone, much less perfect, and mechanics like permadeath are a hard sell for some; I can respect that. We all have our personal bugbears.

Take care!
You too, thanks.