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high rated
Hotfix 0.7.0.7 - Changelog

- Fixed the inability to interact with the nightstand on the second floor of the brewery.
- Fixed the layering issue of fences and wheat near the mill.
- Fixed the lack of footstep sounds when walking over bridges.
- Fixed the bug with enemies not spawning on river map tiles.
- Fixed the Abandoned Homestead crash.
- Fixed the Homestead crash.
- Fixed dungeons retaining their structure upon respawning.
- Fixed the incorrect sounds on map tiles with river bends.
- The first two tiers of Hunger and Thirst effects have a lower influence on morale (0.05 and 0.1 > 0.01 and 0.05).
- Fixed the missing price of Nikos of Arpheon's Astrolabe (doesn’t affect already acquired artefacts).
- Fixed the incorrect duration of Hazzun Celestial Sphere’s daytime buffs.
- Disabled the option to learn rumors from secondary NPCs in Brynn.
- Added an option to catch leeches in deep water.
- Containers in the witch’s hut now have an owner and are marked red.
- Increased shields’ Durability (doesn’t affect already saved items).
- Fixed the bug with brewery NPCs having merchants’ inventories.
- Fixed the bug with “Drunkenness” affecting main Attributes.
- Fixed the bug causing Fumble Chance and Armor Penetration to not be affected by leveling Agility and Perception respectively.
- Fixed the cutscene at the brewery.
- Added an option to rent a room in the Rotten Willow Tavern and Ralph & Sons Inn.
- Fixed the crash caused by “Boulder Toss”.
- Fixed the inability to harvest Harpies and Crawlers.
- Kromm now gives a correct reward upon completing the quest.
- The duration of “Wetness” now has an upper threshold.
- Changed reputation perks (Better Gear I and II now increase the maximum level of sold items by 4 and 6 respectively).
- Fixed the crash caused by opening certain containers.
- Fixed crimes not being registered in some of the Brynn quarters.
- Fixed the missing sound of the Troll’s “Deafening Roar”.
- Increased the base Accuracy bonus of “Taking Aim” by 10%.

- Brynn elves no longer tell rumors.
- Reduced the number of enemies in Necromancers’ rooms.
- Low tier Necromancers are now accompanied by the Restless instead of Skeletons.
- Fixed reputation changes from contracts not being displayed in the Reputation menu.
- Fixed the issue with the missing ships in Brynn.
- Fixed the missing location name hover of the Lone Farmstead.
- Fixed sound issues near rivers.
- Added the missing journal entries for “Gathering the Caravan” and “Fate of the Brewery” quests.
- Slightly reduced the amount of herbs encountered on the map.
- Fixed “Blood Craze” granting incorrect bonus to damage.
- Fixed strange NPC behavior in settlements.
- Fixed incorrect ranged combat log entries.
- Fixed the bug preventing the use of “Double Lunge”.
- Fixed the crash caused by “Forceful Slam”.
- Fixed wolves never dropping pelts when skinned.
- Fixed the crash caused by the dialogue about key Mannshire NPCs.
- Fixed Jonna’s unique trait reapplying its bonus once more upon loading a save.
- Fixed rescue contracts not functioning properly.
- The state of the jail room now resets after you serve your time.
- Fixed the issue with overly powerful enemies spawning on map tiles and during ambushes.
- Reduced the size of wolf packs.
high rated
0.7.0.9 Hotfix - Watchtower Inn

MAIN CHANGES

- Added the Watchtower Tavern to Brynn. You’ll be able to find it in the Old Towers quarter (northeastern part of the city).
- The Brynn Quartermaster now sells equipment, namely high level items. You can increase the size and quality of his stock by raising your Reputation in Brynn. He now also has his own sprite, animation, and a portrait.
- Added a respawn mechanic for enemies and vegetation. Corpses and loot in already visited locations will now eventually disappear. Respawn times depend on the wilderness factor and can range between 3 and 6 days.

TWEAKS AND ADDITIONS

- Reduced shields and weapons’ Durability loss from blocking damage.
- Fixed the issue with the Troll’s armor - you should now be able to deal more damage to it.
- The Osbrook Merchant will offer a higher price for treatises (although it’s still fairly low).
- Increased the speed of aggro reset - animals will be much less prone to chasing you after you leave their threat zone.
- Tweaked enemy numbers in high level ambushes.
- Siding with Odar during the “Fate of the Brewery” quest will now reward you with Reputation in Osbrook.
- Added some loot to the Ransacked Homestead (only if you haven’t already visited it).
- The cart with a Quality Plane is now guarded by a couple brigands.
- Reduced the amount of leeches in rivers.
- Reduced Bison’s Vision range.

FIXES

- Fixed the rare crash caused by issues with saving the state of NPCs.
- Fixed the crash caused by opening the context menu of Nikos of Arpheon's Astrolabe.
- Fixed the issue causing certain roads to spawn incorrectly.
- Fixed the bugs of the NPCs sleeping schedule.
- Fixed incorrect visuals of water.
- Fixed the bug causing the character to get stuck in the Abandoned Manor’s cellar.
- Fixed the bug causing the character to get stuck when entering the tile with the Abandoned Siege Camp.
- Fixed some Resistances working incorrectly.
- Fixed the road passing through the Brewery (only affects new playthroughs).
- Fixed the bug that allowed duplicating Pyromancy spells on the ability bar.
- Fixed the bug causing repeated Reputation loss during the “Fate of the Brewery” questline.
- Fixed resurrected enemies using stats of Giant Rats.
- Fixed incorrect visuals for enemies submerged in deep water.
- Fixed the crash during interactions with the Homestead NPC.
- Fixed issues when learning new Ability trees from trainers.
- Fixed the crash occurring when being frisked by guards.
- Fixed the bug with repairing caltrops.
- Fixed the text and the sound not being synchronized in the Prologue’s dialogues.
- Fixed the crash in the Prologue upon reaching level 10.
- The skulls indicating Dangerous dungeons are now colored orange.

FIXES TO ABILITIES

- Fixed “Rune of Sustention” not functioning as intended.
- Fixed “Push the Falling” replenishing Health instead of Energy.
- Fixed the crash caused by using “Skull Crusher” on objects.
- Fixed the incorrect usage of “Raise Shield” by enemies.
- Fixed “Ring of Fire” applying incorrect penalties to Fire Resistance.
- Fixed “Arc Cleave” replenishing incorrect amounts of Energy.
- “Right on Target” now grants Accuracy just as mentioned in its description.
- Reduced the effectiveness of “Double Lunge”.
Any chances for Supporter pack on GOG? :)
high rated
Hotfix 0.7.0.13 - Changelog

THIS UPDATE IS SAVE COMPATIBLE

- Added a jail to Brynn.
- Fixed numerous passive abilities granting incorrect Bonus Effects: “Keep Them Coming”, “Final Push”, “One at a Time!”, “Reprisal”, “Rune of Fortifying”, “Rune of Destabilization”, “Embodiment of Resilience”, “Anticipation”, “Setup”, “Opportune Moment”.
- Switching to a different loadout now clears the bonuses from “No Retreat”.
- Fixed a delayed change in the character's stats upon learning new abilities.
- Fixed corpses not decaying.
- Chests in camps and containers in certain other locations no longer reset when these locations respawn.
- Fixed the bug with negative fines and jail time in Brynn.
- Visual fixes to the Homestead location.
- Fixed the crash caused by rumors in the French localization.
- Increased the upper threshold for “Wetness”, but every new stack now requires a higher duration of the effect. Greatly decreased Durability loss for metal items upon reaching 3 and 4 stacks of “Wetness”.
- Added Physical Resistance to some mage-centered gear and Velmir, Jorgrim, and Dirwin’s starting armors.

--------------------------------------
(Notes from patches 0.7.0.10 to 0.7.0.12 - not available for download, but any changes are already present in 0.7.0.13)

- Added the Pawnshop to Brynn. You’ll be able to find it in the Old Towers quarter (northeastern part of the city).
- Added 2 new capes: Velvet Cloak and Jibean Cape.
- Added 3 new glove variations: Sapphire Mage Bracers, Ruby Mage Bracers, Orient Bracers.
- Added 4 new rings: Gold Aquamarine Ring, Silver Sapphire Ring, Silver Emerald Ring, Ornate Ruby Ring.
- Added 3 new items: Morion, King’s Bust, Peach.
- Added several secondary NPCs to the Old Towers quarter.
- Maybe you should pay a visit to the Rotten Willow Inn?

- Increased the elven merchant’s stock.
- Mill containers are now considered private.
- Fixed “Battle Trance” bonus effect not giving Energy.
- Fixed “Push the Falling” granting Weapon Damage instead of Crit Chance.
- Innkeeper, his wife and their maidservant now have fixed names.
- Fixed doors collisions.
- Container sprites are now properly saved.
- Secondary Brynn NPCs no longer trade.
- Fixed wrong shooting collisions in one of the Bastion overworld presets.
- Brynn guards now use correct stats and skill sets (this change won’t affect old saves).
- Fixed the Proselyte Guard not dropping his dagger in the Prologue.
- Fixed the crash caused by attacking birds.

- Added lake locations.
- Fixed “Regenerative Carapace” increasing the player character’s Resistances.
- After the Troll is dead, the Signal Tower will be repopulated by a new garrison.
- Fixed the condition check for dual wielding, the issue with which occasionally prevented Dual Wielding skills from working.
- Fixed the Block Chance formula for enemies.
- Fixed incorrect Attribute requirements for Two-Handed Sword skills.
- Added location name pop-ups to Brynn quarters.
- Added location name pop-ups to Osbrook and Mannshire.
- Fixed memory leaks.
- Fixed the Ancient Troll not dropping tusks upon being skinned.
- Fixed the crash in the Abandoned Siege Camp.
- Fixed glitches in the Mannshire tavern hostess’ behavior.
- Fixed the inability to enter the newly-added Brynn tavern on some old saves.
- Final fix to the locked door bug caused by saving the game in the Ruined Manor.
- Re-added the Ruined Manor ambush.
high rated
Hotfix 0.7.0.15 - Changelog

THIS UPDATE IS SAVE COMPATIBLE

- Fixed some cutscenes and dialogues not functioning as intended during the “Fate of the Brewery” quest.
- Removed the possibility of throwing a net at Deathstinger Swarms.
- Fixed the bug causing an item slot to become permanently locked upon giving up an equipped cursed quest item as a part of a contract.
- Fixed the crash caused by some NPCs.
- Fixed the effect of “Wetness” being applied and then removed in 1 turn.
- Fixed the bug preventing traders from selling cloaks.
- Fixed the crash caused by “Long Shot”.
- Fixed “Keeping Distance” occasionally failing to trigger its effect.
- Fixed the issue preventing the state of discovered secret rooms from being properly saved.
- Solitary trees should no longer spawn in the middle of the road on the global map.
- Fixed “Parry” not granting Counter Chance.
- Fixed the bug causing the splint to be ejected from the inventory when starting a new game as Velmir.
- Added several secondary NPCs to Brynn.

- Added two shops to Brynn along with their own NPCs: Fat Yann’s Grocery Shop and the Bakery. You can find them in the Old Towers quarter (northeastern part of the city).
- Added a few secondary NPCs to Brynn.
- Added Long Bread, Kipfel, and a few other dishes.
- Hunting Grounds have been fully implemented. You can find them in the previously empty Points of Interest.
- Dungeons can now properly change their level upon respawning, growing more or less difficult in the process.
- It’s now possible to skip the Prologue even if it hasn't been completed yet.

- Increased the radius for rumors by 20% (NPCs can now give hints about more distant Points of Interest).
- Fixed the bug with the missing rumors for Camps and Hunting Grounds.
- Fixed the bug causing the character to skip a turn when performing a counter while dual-wielding.
- Fixed the bug with the missing chests in distant dungeons.
- Fixed the issue causing impassable tiles to be generated in secret rooms and in some doorways.
- Fixed the Prologue hints not working as intended.
- Fixed “Rune of Cycle” not working as intended.
- Enemies should no longer attack the obstacles that they can simply walk around.
- Enemies will no longer use charge abilities against targets in deep water.
- Guards will no longer follow the character into deep water.
- Fixed the inability to trade with a vegetable vendor in Brynn.
- Fixed the Mannshire carpenter’s dialogue.
- Fixed the issue preventing the character from using abilities after being affected by skills that put them on cooldown.
- Fixed the issue causing the text from other translations to appear in some localizations.
- Enemies can no longer spawn on impassable terrain on map tiles next to mountains.
- NPCs at the vineyard are now assigned to the correct settlement.
- Raised the cap for Magic Power to 250%.
- Reduced damage from Burning by 10%.
- Added a new sprite for Bread: it now occupies two inventory tiles.
- Certain items (such as nails and coal) were moved from the “Junk” category to “Valuables”.
high rated
Hotfixes 0.7.0.16-0.7.0.22 - Changelog (part 1/2 - from 0.7.0.22 to 0.7.0.17)

- Curbed the inflation to reduce the amount of gold purses required for purchasing and maintaining high level gear.
- Rebalanced weapons’ Durability - most weapons will now require less frequent repairs.
- Reduced the amount of food dropped in Bandit dungeons.
- The money reward for killing the Troll is now the same as declared in the dialogue.
- The Royal Ranger Gambeson is now a unique item - its stats were adjusted accordingly.
- Starting enemies’ stats were tweaked to better work with balance changes to weapons’ damage.
- The map marker for the “Head to Brynn” quest is now placed on the correct map tile.
- Increased Reputation gain from bringing occult items to l’Owcrey.
- Increased the influence of Reputation on NPCs’ selling prices (-5%/-10%/15% > -10%/-15%/-20%).
- The power difference between low and high level Necromancers is now more apparent.
- Returned lockpicks to the Osbrook blacksmith’s stock.
- The Brynn merchant now sells gold purses.
- Fixed the bug causing higher level minibosses to spawn in low level Undead and Proselyte dungeons.
- Fixed “Crimson Gift” being applied to all enemy types in distant dungeons rather than just Proselytes.
- When performing a task for the Osbrook blacksmith, you can now also bring him Home-Made Swords.
- Fixed destroyed crates not dropping loot.
- Fixed the buying and selling prices for Barrels of Beer - trading in them is now profitable.
- Fixed the bug allowing Barrels of Beer to be bought for cheap and then sold at a higher price to the same character.
- Fixed the bug granting additional Crushing Damage to shield-wielding enemies’ attacks.
- Fixed the bug allowing to indefinitely stack Magic Power with “Baptism by Fire”.
- Fixed the bug causing minions in Necromancer rooms to spawn multiple times.
- Fixed some Brynn craftsmen not being able to repair equipment.
- Fixed the Mannshire milk trader’s missing stock.
- Fixed Forest Vipers' overly high spawn rates.
- Fixed the crash caused by Harpies’ passive.
- Fixed the crash caused by certain Brynn NPCs.
- Fixed “Precision” not working as intended.
- Fixed the bug causing you to lose all money when bribing the carpenter in Osbrook.

- Fully implemented the Guild Quarter of Brynn. There you’ll be able to find:
- Blacksmithing, leatherworking, and carpentry workshops.
- Jewelry workshop.
- The Three Pots Tavern.
- Added a number of secondary NPCs to Brynn and animations to the already existing NPCs.
- Added Barrels of Beer - the first commodity item in the game.
- Added 4 new two-handed swords, one of them is also unique: Veteran Longsword, Lordly Longsword, Espadon, Ornate Two-Hander.

- Tweaked the economy. Fully revamped buying and selling prices in different settlements. Increased restocking times for most NPCs.
- Tweaked weapons’ stats and levels to better suit the new damage system and the updated economy. These changes WON’T AFFECT already saved items.
- Tweaked the amount of Experience awarded for killing most enemy types.
- Changed Resistances for Wraiths, the Undead, and chitinous enemy types.
- Rebalanced some enchantments. Removed the Damage Reflection enchantment.
- Added an expiration mechanic to Deathstinger Jars.
- All Proselytes in distant dungeons now have a “Crimson Gift” passive that will boost their power until high tier Proselytes are fully implemented.
- Giant Rats and Bats no longer spawn in distant Proselyte dungeons.
- Changed Resistances for stone objects.
- Reduced Stone Boulders’ Durability.
- Increased Reputation gain from fulfilled tasks.
- Greatly increased Experience gain from destroying nests, hives, and burrows.
- Destroyed Deathstinger Hives have a chance to drop Hornet Honey. Destroyed Harpy Nests sometimes drop jewelry and gems collected by their previous inhabitants.
- Reduced Cooldown Reduction for “Double Lunge” upon landing a hit or killing an enemy. Removed the skill’s hidden Accuracy bonus.
- “Danse Macabre” now reduces Resistances to a lesser degree.
- Greatly reduced the chance for enemies to drop treatises.
- Rebalanced weapon drops on enemy death.
- “Daze” now applies a small debuff to Accuracy and Fumble Chance.
- All Injuries now reduce Healing Efficiency.
- Changed the Witch’s Hut loot.
- Greatly increased the variety of unique items that can be found in secret rooms and distant dungeons.
- Changed rewards for killing the Troll: all items now have roughly the same power level and for the most part can’t be acquired from other sources.

- Tweaked enemy spawns in dungeons.
- Re-added the option to trade with most Brynn NPCs.
- Re-added Physical Resistance to armored enemies.
- Fixed snakes not spawning on the surface.
- Fixed passive effects not working as intended when moving to a new location.
- Synchronized the Herald's animations with his speech lines.
- Added routes to some secondary NPCs in Brynn.
- The Brynn hover on the global map now also shows the names of its quarters.
- Fixed Kromm’s stock: he no longer trades in high level items.
- Fixed the inability to take a cart to Osbrook from the Brewery.
- Nests and hives can no longer be injured.
- Fixed Skeleton Minibosses not dropping weapons on death.
- The Heraldic Note now also grants Brynn reputation.
- Fixed quest items getting unequipped upon failing an associated contract.
- The quest marker now leads to the correct quarter of the city when closing Brynn contracts (this fix doesn’t affect ongoing contracts).
- Added an option to eat Hop Cones.
- “Push the Falling” now replenishes Energy instead of Health.
- Reputation changes from tasks and dialogue lines are now correctly displayed in the Reputation log.
- Fixed misses being incorrectly displayed in the log (they used to be displayed as dodging a fumbled attack).
- Fixed vegetation objects spawning on top of one another.
- The Experience bar now becomes inactive upon reaching level 30.
- Fixed hives getting displaced when destroyed.
- Fixed most traders’ stock not working as intended.
- Fixed the incorrect tier of “Stance Training” and “Final Push”.
- Fixed the damage penalty of “Hooking Chop” increasing with higher Strength.
- Fixed Brynn elves being assigned an incorrect NPC type.
- Brynn elves will now fight back when attacked.
- Drinking from a well now reduces the same amount of thirst as drinking from a waterskin.
- Fixed “Danse Macabre” not granting Dodge Chance.
- Fixed some high tier skeletons lacking weapon abilities and dropping incorrect weapons on death.
Post edited December 23, 2021 by Lone_Scout
high rated
Hotfixes 0.7.0.16-0.7.0.22 - Changelog (part 2/2 - hotfix 0.7.0.16 notes)

- Verren can now give you a ride to some additional destinations: the Ralph & Sons Inn, the Rotten Willow Tavern and the Oaken Barrel Brewery. You’ll need to discover these places first though.
- Added an option to place markers on the global map.
- It’s now possible to use a waterskin to pour water over yourself or surrounding tiles. This feature can be used to extinguish flames and reduce the duration of Burning.

- Traveling with Verren now skips time in the same manner as does sleeping in a tavern: it will increase Hunger and Thirst, improve Bodypart Condition, although it won’t grant Vigor or improve Morale and Sanity. The amount of skipped time depends on the travelled distance.
- The composition of ambushes and random brigand groups is now more diverse.
- Block Power now scales with Strength rather than the character’s level. Starting Block Power was reduced.
- Tweaked Pyromancy spells’ damage in accordance with the updated armor system.
- Rebalanced secret rooms: their loot now scales with a dungeon’s level. Overall they’ll provide you with much more money and valuables. High tier unique items no longer spawn in low level dungeons’ secret rooms.
- Rebalanced Hunger and Thirst: reduced Hunger and Thirst gain from traversing tiles, skipping a turn, and attacking. Increased Hunger and Thirst gain from the Rest mode and casting spells. Reduced Thirst gain from shouting.
- Reduced items’ Durability loss from Wetness by 25%.
- All characters start the game with Peasant Shoes instead of Travelling Shoes.
- The Hazzun Celestial Sphere no longer grants the effects of Elusiveness and Vigor.
- Reduced the chance to ruin a pelt with Slashing Damage (slightly), Piercing Damage (significantly), and Crushing Damage (significantly).
- Reduced the influence of the wilderness factor on enemy and animals’ spawn rates: very low wilderness will no longer result in completely empty tiles.
- The duration of Burning can now be reduced by skipping a turn (the same mechanic as with freeing yourself from Ensnarement).
- The speed of reducing the duration of Ensnarement by skipping a turn is now also affected by Agility.

- Removed the possibility of finding additional copies of already acquired artifacts.
- Fixed the error in the fog of war calculations that sometimes allowed revealing tiles through walls upon entering a dungeon.
- Fixed the incorrect trajectory for chopped heads.
- Fixed the combination of Saiga Horns and Lentil Soup appearing in containers more often than it should.
- Fixed “Seize the Initiative” always hitting its target when used with a ranged weapon.
- Fixed “Endurance Training” not triggering under certain circumstances.
- Removed the possibility of selling unidentified and cursed items to regular traders. Cursed items can still be sold to a certain NPC that was added in one of the previous hotfixes.
- Fixed enemies abandoning the chase quicker than expected.
- Increased the number of turns required for transitioning from the Territorial state to Hostile.
- Fixed incorrect formatting of the pawnbroker's opening line.
- Fixed Magic Resistance affecting Rending Resistance.
- Traders should no longer move around while you trade with them.
- Removed the possibility of repeating the dialogue about the brewery with Odar, preventing repeated Reputation loss from choosing certain lines.
- The dog at the mill no longer complains about the weather or tells you to move out of the way.
- Birds will now fly away if you miss a shot at them.
- Fixed some containers in houses not having an owner.
- Fixed the crash caused by opening a new container without closing the previous one.
- Fixed the possibility of moving around while sleeping.
- Fixed Two-Handed Swords’ treatises unlocking incorrect passives.
high rated
Hotfix 0.7.0.23 — Changelog

- Additional adjustments to damage coefficients of different weapon types.
- Added a closing dialogue with Osbrook carpenter after finishing “Fate of the Brewery” quest.
- Osbrook smith now sells caltrops and clawtraps.
- Increased the base price of several pelts.
- Decreased enemy spawns in dungeons.
- Birds now always fly away after receiving damage.
- Additionally receiving already existing effect now works correctly.
- Fixed the crash caused by looting some secret room containers.
- Fixed some bird species spawning in the wrong biomes.
- Fixed block power replenishment working incorrectly in “Raise Shield” ability.
- Fixed "Stay Back!" passive ability still having its old pre-CoG mechanic alongside with the new one.
- Improved optimisation.
high rated
Patch 0.7.0.27 - Changelog (including patch notes from 0.7.0.24 and 0.7.0.26, not previously released here)

- Added the Survival tree - it comes with 10 new abilities.
- Added a new consumable item: a Bedroll. Bedrolls allow creating single-use sleeping spots outside of dungeons, offering an additional opportunity to save your progress.
- Added new gear:
Pot Helmet, Visored Pot Helmet, War Hat, Baron Sabatons, Levy Bow, Curved Bow, Brotherhood of Ouroboros' Shield (unique), Shield of the Truth's Eternal Sun (unique).
- Added new abilities to some animals:
Howl, Pack Sense, Dying Rage, Ramming Charge.
- Reworked loot generation rules for containers. Loot generation now occurs when the world or locations are first generated instead of each time you open containers, removing the possibility of rerolling their contents.
- Tweaked sleep effects in different locations:
Tavern: 100% Restoration effectiveness, replenishes Psyche, grants Vigor.
Bedroll: 50% Restoration effectiveness (100% with “Make a Halt” skill), doesn’t replenish Psyche, doesn’t grant Vigor.
Camp: 50% Restoration effectiveness (100% with “Make a Halt” skill), doesn’t replenish Psyche, doesn’t grant Vigor.
Leprosarium: 100% Restoration effectiveness, damages Psyche, doesn’t grant Vigor.
The Watchtower Tavern (Brynn): 125% Psyche replenishment.

- Discovering new locations now grants 100 XP.
- Hands Efficiency can now exceed 100% when using a two-handed weapon.
- Picking up an item that doesn’t belong to you while being observed by an NPC will summon a dialogue with an option to either return said item to its owner without any repercussions or to keep it to yourself, which will count as a crime.
- Removed the basic Intoxication decay. Instead, Intoxication is reduced by expending Immunity.
- Immunity over 100% will now gradually decrease down to the 100% threshold.
- General resistances are now properly factored into locational resistances and are displayed correctly in the character’s menu.
- New effect type: Lingering. Lingering effects don't count as Physical, Mental, or Magical.
- The Osbrook’s sergeant now provides arrows or bolts when asked for a bow or a crossbow respectively.
- Increased the base price for most pelts.
- Reduced the spawn chance for leeches. Leeches can no longer spawn in sea water.
- Map tiles with rivers can now spawn wild ducks.
- Added willow trees to river banks.
- It’s now possible to gather sticks in the woods and use them to start fires.
- Made it possible to catch butterflies.
- Improved optimization.

- Fixed “Pack Sense” not working as intended.
- Fixed floor traps not interrupting charges.
- Introduced more visual variety among low level bandits.
- Increased the passive chance of discovering secret rooms (in accordance with the Attributes rework).
- The Pawnbroker was given a larger amount of money. He now also offers worse prices for valuables than before.
- Fixed the dialogue softlock caused by attempting to speak with an NPC who previously caught your character stealing.
- Added lots of portraits to Brynn NPCs.
- Fixed the incorrect damage of Dual weapons.
- Fixed items’ text boxes losing their intended color when items are thrown on the ground.

- Added special map icons to locations with save points.
- Added sleeping spots to Distant Homestead and certain other Points of Interest.
- Tweaked and updated every unique Point of Interest. All doors in these locations can now be interacted with. Some changes won't take effect until you start a new game.
- Fixed the softlock affecting some dialogues.
- Fixed NPCs endlessly giving out items.
- Added unique rumors to most Brynn NPCs.
- Increased dungeon doors’ durability.
- Increased snakes’ spawn rate in some locations.
- Fixed “Wetness” not working as intended when the character enters deep water.
- Fixed scouted locations missing their global map descriptions.
- The horse at the brewery no longer respawns after death.
- Corpses that can’t be harvested by “Skinning” are no longer highlighted by it.

...and an Important Announcement:

Hello everyone!

We’re sorry to announce that due to Russia’s attack on Ukraine we won’t be able to stick to the intended release schedule. Some of the key members of our team are Ukrainian citizens and are either already caught in the war zone or might soon find themselves there. Hopefully, the war will not last long, and we’ll be able to proceed with developing the game as planned.

Thank you for understanding.
Post edited February 28, 2022 by Lone_Scout
Hotfix 0.8.0.19 - Changelog

- Made sweeping updates to the Bleed system as a follow-up to the recent distribution of Bleed Resistance between specific body parts.
- Changed Durability of most weapons to better fit with previous balance tweaks.
- Tweaked the level range of the loot in chests.
- Added exquisite dishes to the Ralph & Sons Inn.
- Added traps to the Brynn Quartermaster’s stock.
- Nerfed Proselyte Matriarchs.
- Moved Yagrams back to higher level Catacombs.
- Paregoric will now add 4 hours to the max sleep duration.
- Made the following changes to “Gaping Wound”: reduced the Abilities Energy Cost debuff [50% > 33%], added a Cooldowns Duration debuff [+33%], removed the Bleed Resistance debuff, and lowered the skill’s base Bleed Chance [75% > 50%].
- Fixed certain abilities disproportionately targeting some body parts over the others.
- Fixed “Painful Stabs” granting more Crit Efficiency than listed in its hover. [+15% > +10%]
- Fixed “Tormenting Swings” reducing its targets’ Max Health for a larger amount than listed its hover. [-7% > -5%]
- Fixed “Blade Maintenance” granting more Crit Efficiency than listed in its hover. [+15% > +10%]
- Fixed "Fatal Strike” reducing Abilities Energy Cost for a smaller amount than listed in its hover. [-25% > -33%]
- Fixed “Maim and Kill” granting less Bleed Chance than listed in its hover. [+15% > +20%]
- Fixed “Moment of Weakness” not granting Stagger Chance.
- Fixed “Severe Concussion” reducing Accuracy for a larger amount than listed in its hover. [-50% > -25%]
- Fixed “Offensive Tactic” not granting a bonus to Crit Efficiency upon landing a critical shot.
- Fixed “Revel in Battle” granting all its bonuses while just under the effect of “Striker Stance”.
- “Seal of Finesse” will now properly reduce the accumulated Backfire Damage by 20% rather than only negate the Backfire Damage generated by the ability itself.
- Fixed enemies with two-handed maces incorrectly prioritizing the use of “Mighty Swing”.
- Fixed “Flame Saturation” reducing Spells Energy Cost for a larger amount than listed in its hover. [-20% > -10%]
- Fixed “Inner Reserves” replenishing less Max Energy than listed in its hover. [20% > 25%]
- Fixed “Now or Never” not granting its bonuses for successful and partial dodges.
- Fixed “Dismember” reducing the target’s Health by a flat amount rather than scaling the damage with its Max Health.
- Fixed “Residual Charge” granting its effect for a smaller number of turns than listed in its hover. [4 > 6]
- Fixed “Shield Bash” reducing Block Power by a larger amount than listed in its hover. [-30% > -20%]
- Fixed “Pack Sense” granting its bonuses not only to Wolves but also the Character.
- Fixed “Spot Weakness” not applying some of its effects.
- Fixed “Seal of Power” incorrectly reapplying its effects.
- Fixed “Boulder Toss” using two different formulas for its chances to apply Stun or Daze.
- Fixed the softlock that could occur when bringing potion ingredients to l’Owcrey.
- Fixed the crash caused by learning certain rumors.
- Fixed the hover of “War Cry” not listing the skill’s debuff chance.
- Fixed “Tongue Push” displaying an incorrect hover.
- Fixed ranged Brigands not dropping bows on death.
- Fixed Bleed Resistance appearing twice in the Character’s stat menu.
- Fixed the issue preventing the activation of the Boulder Circle under certain circumstances.
- Fixed the generation bug with one of the abandoned carts.
- Fixed the generation bug with one of the Camps.
- Severe Intoxication will no longer cause Vomiting. Also significantly reduced the chance to Vomit while affected by Deadly Intoxication - on top of that, the overall chance drops to zero if the Character experiences significant Hunger.